Tree of Savior Forum

KToS General Thread v4.0

Still want to know what they are adding to those Hidden Classes becoming regular classes! This is gonna change up so many builds in so many places! I’m so gosh darn excited.

Honestly what could you add to all those C1 Classes that would make them worth it? Powerful Skills? Amazing Buffs? Fried Chicken???

My excitement is becoming palpable.

Well, I’m happy with most of the things, only the magical classes that went to Scout looks weird. Wanna know what will happen to their skills. Also, hope that they change their outfits, cause they are completely out of place, honestly. Same as Bokor in the outfit problem.

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Yeah. or wait for goodhearted players to help translate XD

I imagine many of the old hidden classes will get some new skills in order to make them stand out on their own. We know Appraiser and Shinobi will be getting new skills thanks to the datamine. Chaplain also no longer has to pair with Priest supposedly, so perhaps they’ll move Aspersion to Chaplain or something.

From what I understood off the google translate hidden classes will still be hidden classes, and can only be picked from the 2nd sub-class onwards (but they will be a full class). It’s just that chaplain will no longer be a hidden class, and that current rank 8 classes will no longer have an unlock quest to them

No wonder there were not many real updates lately, when they were planning and implementing such huge changes. Almost a wonder that we got updates at all.

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It also explains why the last popolion issue hardly had any info on future content updates.

it is more likely that the will make aspergillum a skill on its own, locking the duration to 4 minutes and make the lvl scale the dmg, same with last rites.

probably delete capela, or make a complete rework.

M.E. is a mistery tough, as if making a standalone skill would mae kore sense giving it to priest.

Ahh so we misunderstood. That’s disappointing.

could still wait for a better translation, but there’s a lot of stuff there about lore and whatnot that they’re using to justify the hidden class quests and the restriction to only allow it to be picked mid-late game.

Honestly I’m only compiling translated information as something to do while I wait for proper translations to appear. It’s kind of fun to dig and speculate.

Chaplain no longer being paired with priest is really interesting though. It preserves the classic Chaplain/Krivis/Inquisitor at the very least, but I’m kind of interested in trying out Chaplain/Krivis/Sadhu.

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Anyone know any in-depth information on how the attribute system is working now? Did the lower the prices of purchasing points, or did they lower the cost of points when it comes to upgrading skills, and if it’s the former are we going to get our money back for the attribute points we’ve already spent or are we going to get an increased number of attributes points relative to the discounted new prices of attributes.

Again, based off google translate and “logical” guesswork:

There will be a new system in place to turn attribute points into tickets or something that you can transfer to other characters (10% tax). Additionally, attribute costs will be rebalanced to around rank 6 or 7 (I think?) prices across all classes meaning cheaper rank8 attributes but more expensive former low rank attributes. A lot of attributes will probably be changed around too.

Hidden classes will be allowed only for the second and third options, cause they say these classes are lore and exploration related, so you have to have a better knowing of the game, also better access to some maps.

Only Chaplain, this one will not be a Hidden Class anymore. My guess is that Priest will be focused on large scale heals and buffs (as Cleric will allow everyone to properly heal, I guess the basic Heal will be more limited to balance things), and Chaplain will receive some magic damage improvement and some buffs too.

Also: Bullet Marker shooting with Linker or Enchanter outfits will be something so, so weird hahaha

Please IMC, do something with those magical classes that you sent to Scout. It is not because they don’t properly do magical stuff n damage that they don’t do… magic. I know that Linker, Thauma and Enchanter lores tell that they don’t do the magic that other classes do, but it will be so weird to se a Rogue linking players and enchanting equipment

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Do you think linker and enchanter will be using swords as their main hand weapons now? Will linker’s offensive skills scale with physical damage instead of magic? (Mind Shock etc) and so on? That’s going to be so bizarre…not in a bad way mind you though.

All I know is that my featherfoot is going to be one sad panda without Transpose and links.

which may not be a great idea, based on growths chaplain seems to be shifting to a p.atak class. :tired:

i wanted so badly for this to be possible and when they do it they changed the playstile…

hopping for some meaningfull changes to sadhu at least, as their intelect growth is the second highest on all cleric tree they may become a good dps class. maybe even worth buildind around it

Well I would like chaplain to gain the chaplain related buffs from priest and for priest to get something else. With every cleric automatically becoming cleric 3, healing should really already be covered allowing for priest to focus on something else (possibly preventing damage that isn’t simply invulnerability).

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probably, since they have 0 intelect growth.

my two cents is that scout is the dualwielding classes, be it 2 pistols or 2 daggers. maybe the will change bms dual pistol stance to scout, making it baseline? that would be a huge imrpovement for reiters tough, as bm/reiters will not be gimped anymore…

damm, so much to consider… hope this hits ktest soon.

What happened to Transpose?
Is it allocated somewhere else in wizard tree or did it just go to Scout tree along with Thauma?
That skill was the core of my dps main. RIP

yeah I don’t like it either, and to clarify I re-read the info and it seems that the base values of weapons will get around 70% increase while still retaining the old enhancement values. Assuming that transcendence is still based on base values, then that will also get a 70% bonus reducing the overall impact of enhancement in comparison.

I still want my weapons shiny though, and that 500-1k atk difference is still gonna be there