Tree of Savior Forum

KToS General Thread v4.0

New HG map, seems nice https://tos-ktest.neet.tv/zones/4350

1 Like

New Armor Sets

Misrus (HG Boss)

Cloth
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STR+62/INT+62/SPR+62 per item

SPR+30 per armor piece equipped for 15 seconds after using an HP potion

Leather
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STR+62/DEX+62/INT+62 per item

PATK/MATK+250 per armor piece equipped for 10 seconds after using an HP potion

Plate
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STR+62/INT+62/CON+62 per item

PDEF/MDEF+800 per armor piece equipped for 15 seconds after using an SP potion

Moringponia (Field Boss/Demon Lord)

Cloth
icon_item_moth_cotton_boots icon_item_moth_cotton_gloves icon_item_moth_cotton_pants icon_item_moth_cotton_shirts
STR+62/INT+62/CON+43 per item

Freezing Resistance +7% per armor piece equipped

Leather
icon_item_moth_leather_boots icon_item_moth_leather_gloves icon_item_moth_leather_pants icon_item_moth_leather_shirts
STR+62/INT+62/CON+43 per item

Stun Resistance +7% per armor piece equipped

Plate
icon_item_moth_plate_boots icon_item_moth_plate_gloves icon_item_moth_plate_pants icon_item_moth_plate_shirts
STR+62/INT+62/CON+43 per item

Blind Resistance +7% per armor piece equipped

6 Likes

Prepare for Re:Re:build guys, the power creep is back. The Arts that increase damage of skills are probably the worst idea I’ve seen in a while…

5 Likes

With all the Arts translated, finally can read all of them. Seems like every other class Art attribute range from very strong to useful in certain situations … except Monk.

What were the odds that Monk, one of the worst if not the worst class in the game right now, will be the one to get the most useless and worthless Art attribute out of all 81 classes in the game.

3 Likes

does damballa count? so they explode 2 times? or just time running out or plain dying?

1 Like

Moringponia Weapons (Field Boss/Demon Lord)

Sword
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STR +80
DEX +75

Slash attacks against enemies debuffed by Storm Bolt deal additional lightning damage equal to (Storm Bolt Skill Level * 12)% (cooldown of 0.1 seconds).

Two-Handed Sword
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STR +128
Critical Rate +78
Block Penetration +99

Maximum Frenzy Stacks +5

Rod
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INT +75
SPR +116

Rune of Justice Final Damage +50%
Recover 30 SP per hit of Rune of Justice

Bow
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AoE Attack Ratio +3
STR +103
Critical Rate +87
Multi Shot Skill Damage +100%

Grants a 3% chance when attacking enemies to completely remove Multi Shot’s cooldown for 6 seconds.

Crossbow
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DEX +70
Maximum Attack +339
Critical Rate +68
Crossbow Basic Attack Damage +35%

Deals damage to 2 additional nearby enemies on basic attack.

Two-Handed Mace
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STR +119
Physical Critical Attack +705
Strike Attack +291

Increases the final damage of Smite based on the difference of STR between you and the enemy, up to 145% (0.28% per STR over the enemy).

Mace
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SPR +86
Physical Defense +410
SP Recovery +50

Increasing Healing based on your current stacks of Heal: Overload (+60/+240/+600).

Spear
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AoE Attack Ratio +2
STR +98
DEX +58

Finestra’s Critical Rate bonus is changed from 3% per skill level to 4% per skill level.

Two-Handed Spear
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DEX +134
Critical Rate +65
Physical Critical Attack +684

Increases the stun duration of Rhongomiant by 2 seconds if it critically strikes an opponent.

Staff
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INT +122
Critical Rate +78

Casts level 8 Slow on enemies hit by Water Shikigami, lasting 5 seconds.

Staff
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INT+122
Critical Rate +78

Creates fire pillars when attacking enemies with magic damage (up to 3 at once), dealing damage equal to Flame Ground damage every 0.5 sec.

Rapier
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STR +68
DEX +77

Increases Ole duration by 10 seconds.

Musket
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Physical Attack +350
DEX +130
Physical Critical Attack +661

One second after using Prime and Load, you receive a buff to Critical Rate based on how many seconds were removed from skill cooldowns. The buff stays active until Prime and Load finishes its cooldown.

Less than 40 sec: Critical Rate +30
45 to 50 sec: Critical Rate +60
55 to 60 sec: Critical Rate +150

Cannon
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AoE Attack Ratio +2
STR +125
Physical Critical Attack +693

Canister Shot applies to 5 more targets.

Dagger
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DEX +80
Maximum Attack +296
Block Penetration +91

If you stay in Cloaking for at least 10 seconds, your next Backstab or Behead will be a guaranteed critical hit.

Pistol
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DEX +88
Maximum Attack +280
Physical Critical Attack +679

Deal 30% more damage to enemies debuffed by Aggress.

Pistol
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DEX +88
Maximum Attack +280
Physical Critical Attack +679

All Corsair skill levels increased by 2.

Shield
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STR +64
CON +71
SPR +62
Final Block Rate +2%

Provides a buff for 3 seconds after blocking that doubles your critical chance (cannot stack).

7 Likes

All these Disarms but no disarm prevention. How balanced.

2 Likes

Welp, looks like new set effects need not only pamoka, but also planium…

4 Likes

damn, for ONE item
how many of those items will you need to get a set effect ?

1 Like

Misrus Weapons (HG Boss)

Sword
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STR +70
Magic Defense +420
Add. Dark Property Damage +254

Bash reduces enemy Physical Attack by 1000 for 5 seconds (stacks up to 5 times).

Two-Handed Sword
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AoE Attack Ratio +3
DEX +125
Physical Critical Attack +681

Recovers HP when you attack equal to [HP Recovery * 3], cooldown of 10 seconds.

Rod
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INT +80

Doubles critical chance when hitting a Frozen target.

Bow
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STR +105
DEX +92
Add. Psychokinesis Property Damage +307

Triple Arrow fires twice as many arrows (cannot use the attribute Triple Arrow: Triple).

Crossbow
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STR +70
Physical Critical Attack +645

While Block and Shoot is active, trigger the bonus damage every time a Pavise is hit.

Two Handed Mace
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DEX +74
INT +95
SPR +90

Increase Deploy Cappella duration by 15 seconds.

Mace
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SPR +77
Magic Defense +398
SP +811

Reduces damage taken based on the number of stacks of Heal: Overload, -6% per stack up to -30%.

Spear
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STR +77
DEX +78
Pierce Attack +392

Attacking enemies with Shock or Rete removes 50 SP from them, and an additional (INT+SPR/3) SP (based on the stats of the enemy).

Two-Handed Spear
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STR +130
CON +71
SPR +80

Ignore Block on enemies debuffed by Gae Bulg.

Staff
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INT +130
Magic Attack +407
SP +880

Increases Heavy Gravity duration by 5 seconds.
Allies within the range of Heavy Gravity take 50% less damage from Missile attacks.

Rapier
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Critical Rate +66
Physical Critical Attack +575

Increases the number of hits by Attaque Composee by 2.

Musket
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AoE Attack Ratio +2
STR +125
Critical Rate +72

Tiger Hunter’s Ambush skill deals +30% final damage and dismounts enemies riding a companion. They can’t ride again for 10 seconds.

Cannon
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AoE Attack Ratio +3
STR +123
Maximum Attack +722

Sweeping Cannon inflicts a 5 second debuff that deals 10% of its initial hit damage every second for 5 seconds.

Dagger
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STR +80
Physical Critical Attack +580

Taglio will continue forever until your Stamina reaches 1. You cannot recover any Stamina while using Taglio.

Pistol
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STR +87
Accuracy +80
Critical Rate +65

The last overheat of Quick Draw deals +300% final damage.

Shield
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CON +50
SP +650
Final Block Rate +2%

Increases your maximum SP by 3500 while Magic Shield is active.

5 Likes

Any news about Alchemist Homunculus?

2 Likes

Finally a card against freeze but TOO late, all the braindead cryos are shadowmeme/warlock now so sad u_u

2 Likes

I don’t see any pistols either?

Most of the weapon and armors effects are better than a lot of the ARTS attributes.

1 Like

I forgot daggers, pistols, and shields. I put them up now, sorry.

4 Likes

What happens if i use Red Ox???

5 Likes

Legend Set Bonuses

Moringponia

Apkrova
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3 Set: SPR +35
CON +52

4 Set: Healing +357

5 Set: Grants new active skill. Places a red magic circle on the ground. Increases the Attack of all allies within the circle by 30% and restores HP equal to 0.1% of damage dealt. (Cannot stack. Lasts 10 seconds. Cooldown 100 seconds.)

Upon use, also reduces all final damage dealt by the caster by 50% (debuff lasts 100 seconds and cannot be removed).

Dragon Strength Level 1: Increases the Attack bonus to 50%.

Skidas
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3 Set: Physical Attack +257
Magic Attack +257

4 Set: ATK vs Medium-sized Targets +571

5 Set: Passive: Defeating enemies grants you a shield equal to 60% of their max HP. (Shield duration 10 seconds, cooldown 17 seconds).

Dragon Strength Level 1: Increases the shield amount to 100% of enemy max HP.

Atgal
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3 Set: Physical Defense +1300

4 Set: Magic Defense +1300

5 Set: Grants new active skill. When you are hit by Physical damage, deal damage to the enemy equal to the amount of Defense granted by your shield. (Buff duration 50 seconds, cooldown 100 seconds.)

Dragon Strength Level 1: Increases the damage to 160% of your shield’s Defense.

Misrus

Ataka
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3 Set: DEX +37
SPR +37

4 Set: Physical Critical Attack +1072

5 Set: Passive: Whenever you deal a critical hit, deals equal damage split between 10 enemies nearby within a range of 60 (cooldown of 8 seconds).

Dragon Strength Level 1: Increases the damage of the effect by 100%.

Proverbs
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3 Set: STR +32
INT +32

4 Set: Critical Rate +52

5 Set: Grants new active skill. Temporarily increases your damage limit to 1,999,999. If your damage dealt exceeds 999,999, then deal additional damage equal to 20% of the damage dealt. (Active skill, buff lasts 25 seconds, cooldown 100 seconds)

Dragon Strength Level 1: Increases the additional damage to 30%.

Lilith
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3 Set: SPR +65

4 Set: SPR +72

5 Set: Grants new active skill. Temporarily applies the Lilith buff to all of your summons. The Lilith buff causes them to deal additional damage with the same exact numerical value of the amount of damage they deal. (Active skill, buff lasts for 30 seconds, cooldown 100 seconds)

Dragon Strength Level 1: Increases the duration by 15 seconds.

6 Likes

:tired:

These should be default characteristics, specially wizard’s for Blink.

4 Likes

No one has said it? Aight…

Falconer’s art is so laaaame

Done.

3 Likes

Behold your meteor Katadikazo and your Dark Rubric, Katadikazo even leaves behind a 6-star Flame Ground AoE behind. Now Exorcists will be able to cheese through both Boruta and White Crow easier than they already have.

Also, how Monk’s Art attribute works is that, using Double Punch to attack an enemy will start a buff, and every time you do critical damage (if you crit on two enemies with one Monk skill, you gain 2 stacks), you gain a stack on that buff. Stack that buff 10 times, and you will get another 10 second buff. In this 10 second buff, you can spam Energy Blast as much as you can and as much as you want with no cooldown. After the 10 second buff ends, you are back to normal while Energy Blast cooldown is not triggered and you have to stack it up again.

Now if only Energy Blast is stronger than Double Punch …

5 Likes

Really?, Hanging Shot? if you use a musket you don’t even use this skill, even if you use a bow most people don’t use the skill, why they didn’t give a new art to Tomahawk and make it work like the Matador art, so the falcon instead of dropping to the location, it flies from one part of the screen to another just like the matador bull and leave a fire trace too

Healer Druid?

IT’S NIBELUNG VALESTI TIME, BABY!!! just add wings and katadikazo

lol, so creative

so … Sight Blaster

Welcome to the dark side, it’s like an infernal exorcist now

like Kaite from Soul Linker, nice

we still have the problem of armor durability

5 Likes