Tree of Savior Forum

KToS General Thread v4.0

Players are being burst in less than 5 seconds independently if its a tank, bruiser, boss, dps, healer. And if you go frequently pvp you know that its true.

And i m talking about endgame gears. Whats is killing in pvp isn’t physical or magic damage, its true damage(drakonas frieno, kite moor, property damage in general) that you can get access by skills or equips that are bursting. Its a good thing they will revise the damage function.

If you disagree try to look for someone that has full endgame gear and is using pvp builds and ask then.

anyone found a video about matador skill speed nerf?

new trailer:

2 Likes

new dev notes:

1 Like

I hope the new Rods have some cool effects, because I am not Necromancer
We have a lot of Staffs with effect to some skills and no diversity on rods.

Summer Update Notice Part 2: New Hunting Ground and High-End Field Boss

Lore information is omitted from my post. Please wait for an official translation from IMC Games for that.

Level 420 Hunting Ground

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New Boss

boss

You can select the difficulty at the entryway. The harder the difficulty, the more rewards you receive.

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The boss is a two headed dog born of the power of demons. It kills anything that lives without discrimination.

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Achievements

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-Defeat the boss without dying
-Defeat without your HP ever dropping to 30%
-Defeat within 5 minutes

By completing certain achievements during the fight, you can receive Soul Fragments which can be traded for a recipe of your choice.

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Upon defeat, you will receive a legend cube, which can be opened for Magic Stones, Soul Fragments, a card, a Legend Card, and a material required to get new set bonuses.

Musket
AoE Attack Ratio +2
STR +125
Critical Rate +72

Tiger Hunter’s Ambush skill deals +30% final damage and dismounts enemies riding a companion. They can’t ride again for 10 seconds.

Mace
SPR +77
SP +811
MDEF +398

Heal reduces damage taken based on the number of stacks of overload, -6% per stack up to -30%.

Pistol
STR +87
Critical Rate +65
Accuracy +80

The last overheat of Quick Draw deals +300% final damage.

New Legendary Set Bonuses

(Names are not final.)
Through use of the new material obtained from the boss, you can acquire new legendary equipment set bonuses.

Ataka
Passive: Whenever you deal a critical hit, deals equal damage split between 10 enemies nearby within a range of 60 (cooldown of 8 seconds).

Dragon Strength Level 1: Increases the damage of the effect by 100%.

Probus
Temporarily increases your damage limit to 1,999,999. If your damage dealt exceeds 999,999, then deal additional damage equal to 20% of the damage dealt. (Active skill, buff lasts 25 seconds, cooldown 100 seconds)

Dragon Strength Level 1: Increases the additional damage to 30%.

Lilith
Temporarily applies the Lilith buff to all of your summons. The Lilith buff causes them to deal additional damage with the same exact numerical value of the amount of damage they deal. (Active skill, buff lasts for 30 seconds, cooldown 100 seconds)

Dragon Strength Level 1: Increases the duration by 15 seconds.

Location of the Hunting Ground

You can find the entrance in the southern area of Outer Wall District 14.

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You can move to the closed areas where the boss is found through the use of map gimmicks.

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Materials required for crafting the items from this boss can be found by hunting level 400 monsters in this area.

The clear count against this boss is shared with those inside Irredian Shelter. At the time of update, clear counts will be reset for the week.

New High-End Field Boss

Demon Lord Moringponia
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Found within Northern Parias Forest.

Demon Lord Moringponia: Goddess Event

Unlike previous field bosses, rewards can be obtained by saviors without being directly involved with defeating the field boss.

When Demon Lord Moringponia is defeated, the Goddess event will begin, and all saviors can participate.

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The event is done by the Goddesses to celebrate the defeat of the powerful Demon Lord. Any savior can use the button to participate, and by spending silver, they can receive a reward. A portion of all silver used on the event will go to the top five parties that contributed to defeating Moringponia.

The event will last for 5 minutes, or until two legendary items have been obtained from the event.

Reward List
Moringponia Crown
Mystic Encyclopedia: Swordsman Vol. 1
Mystic Encyclopedia: Swordsman Vol. 2
Mystic Encyclopedia: Swordsman Vol. 3
Mystic Encyclopedia: Wizard Vol. 1
Mystic Encyclopedia: Wizard Vol. 2
Mystic Encyclopedia: Wizard Vol. 3
Mystic Encyclopedia: Archer Vol. 1
Mystic Encyclopedia: Archer Vol. 2
Mystic Encyclopedia: Archer Vol. 3
Mystic Encyclopedia: Cleric Vol. 1
Mystic Encyclopedia: Cleric Vol. 2
Mystic Encyclopedia: Cleric Vol. 3
Mystic Encyclopedia: Scout Vol. 1
Mystic Encyclopedia: Scout Vol. 2
Mystic Encyclopedia: Scout Vol. 3
Moringponia Unique Weapon Selection Box
Moringponia Unique Armor Selection Box
Mystic Tome Page
Goddess Support Box: Retribution Potions
Goddess Support Box: Aegis Potions
Goddess Blessed Gem
Hero Support Box: Retribution Potions
Hero Support Box: Aegis Potions
Enhancement Coupon: 100,000 Silver
Blessed Shard

The crown is required in order to get new legendary set bonuses.

Bow
AoE Attack Ratio +3
STR +103
Critical Rate +87
Multi Shot Skill Damage +100%

Grants a 3% chance when attacking enemies to reset Multi Shot’s cooldown.

Sword
STR +80
DEX +75

Slash attacks against enemies debuffed by Storm Bolt deal additional lightning damage equal to (Storm Bolt Skill Level * 12)% (cooldown of 0.1 seconds).

Staff
INT +122
Critical Rate +78
Magic Critical Attack +701

Creates fire pillars when enemies are defeated by Fire magic for 5 seconds, dealing damage equal to Flame Ground damage every 0.5 sec (max 3 fire pillars).

New Legendary Set Bonuses

(Names are not final.)

App Crova
Places a red magic circle on the ground. Increases the damage dealt by allies with magic by 30% and restores HP equal to 0.1% of damage dealt. (Cannot stack. Lasts 10 seconds. Cooldown 100 seconds.)

Upon use, also reduces all final damage dealt by the caster by 50% (debuff lasts 100 seconds and cannot be removed).

Dragon Strength Level 1: Increases the damage bonus to 50%.

Skiathas
Passive: Defeating enemies grants you a shield equal to 60% of their max HP. (Shield duration 30 seconds, cooldown 10 seconds).

Dragon Strength Level 1: Increases the shield amount to 100% of enemy max HP.

Art Gal
When you are hit by Physical damage, deal damage to the enemy equal to the amount of Defense granted by your shield. (Buff duration 50 seconds, cooldown 100 seconds.)

Dragon Strength Level 1: Increases the damage to 160% of your shield’s Defense.

Field Boss System Changes

The current high-end field bosses have low rewards compared to how inaccessible they are, and can be called “their own kind of content.” We will improve this as follows.

Spawn Time
Current: 4 to 8 hours after defeat
After Changes: No longer random, always spawns 4 hours after defeat.

Spawn Location
Spawn locations are now confined to one map.

Mirtis, Rexipher, Helgasercle, and Marnox: Inner Wall District 8
Blut, Zaura, Nuaele: Emmett Forest

As saviors get higher level and have stronger equipment, the normal lower level field bosses become too weak, and are often defeated very quickly by those who first find them.

This has been going on for a long time within the game. The development team has decided that hunting these is not fun, and so they are being removed from the game.

The rewards granted by these field bosses will be moved to the high-end field bosses (demon lords).

We recognize there is equipment that drops from these field bosses that is not required as a material to craft high-end items, nor is required for collections. If these items end up integrated into the high-end field boss drops, we will adjust or move the drops if they cause problems with obtaining regular high-end field boss rewards.

※ All information on content provided in this post may be added, changed, or removed before being added to the live server of the game.

15 Likes

the removal of field bosses is kinda stupid… i get where they are coming from seeing there is always one group constantly farming the field bosses but removing them entirely and putting the loot into demon lord’s loot pool makes it even harder for some players that casually farm them if they happen to find them in the wild to make the accessories

what they should do is just lower the amount of fragments and such is needed to make them accessories or something o;

just thought this after posting make it so we can reroll the cubes as many times we want and make it like the gem merchants where the more we reroll the higher the cost it gets (say start with 100k silver and it goes up 10k each reroll)

2 Likes

All those weapons have some really neat abilities attached to them and they finally got rid of the copy & paste +1 aoe attack ratio for every new staff weapon they create.

I can understand the deletion of most field bosses. You have more challenging bosses with better availability and rewards in hunting grounds and raid dungeons.

Last but not least, it looks like every class is getting an arts books attribute seeing as there are 3 volumes for every base class.

Each encyclopedia has 5 arts, there are 5 volumes (assuming 3rd volume also has 5 arts), so each class tree has 15 arts given to 14 - 17 classes … I assume some classes will be left out with no arts?

Hopefully there’s more than just that in terms of skills, classes and game-play to change things up and make it more fun. I struggle to think that adding Katadikazo and Dragon Fall to everything, or putting Fire Walls behind Corrida Finale would stir things up enough.

would be more laggy in feud and WB

1 Like

If low lvl field bosses are being removed, I wonder how the “The one who experienced death” hidden quest will be doable, since it asks you to kill Chappa. Knowing Imc, maybe they will forget this quest exist…

4 Likes

lel. Some type of “Boruta” monopoly in Field Boss. Will always be the same party/guild making a profit.

3 Likes

This new Field Boss will be another test to see how many players the server than endure on the same channel.

PVP as means to reward PVE elements is always bound to fail.

More “hail the whales” content, making them richer. I prefer they fix outdated content instead of adding more, we have an “arts system” but Alchemist still have skills like Magnum Opus that are basically useless, same for Homunculus, without mentioning the fact that some materials for creating an Alchemist Stone were deleted in Ktos, it’s been years since we don’t see a good use for homunculus and Magnum Opus, the recipes from that skill are useless and outdated as it was mentioned before, and some crafting items from the class are not really needed anymore, who needs +57 attack at this point, from a lvl15 attack booster? lvl 15 …

8 Likes

so i can put the new legendary prefix with savinose, nice RIP varnas .

Varnas’ Smugis is way better than these new set effects

not if u deal 999k already

This Skiathas set effect looks strong @.@

hands-together-showing-teamwork_1421-1220

3 Likes