A self heal
Also, STOP forcing the alchemist to throw stuff!!! that RO related, not lore related.
A self heal
Also, STOP forcing the alchemist to throw stuff!!! that RO related, not lore related.
As much as i like Alchemist to not be alike RO’s the current version is quite bland on every single aspect, it doesn’t really feel like you do alchemy nor chemistry.
Honestly it would be way more interesting to have poison and chemical classes all in Scout due the class theme, i’d love to play Alchemist-Plague Doctor-Wugushi (specially being able to spread poisons with Pandemic as a single character).
I’d love to see a fully single target focused scout class and it’s honestly a bit awkward that with a name like ‘Assassin’ they’re not the ones who fit this niche.
yep, I’m an RPG player “main” classes in this vibe (assassin, rogue, thief), and the 2 characteristics that appeal to me in this type of class is
1 - thematic (I love any kind of character agile and stealthy, mainly Rogues in the medieval style, and dagger is my favorite weapon)
2 - absurd damage in single target, and in tree of savior are sinning with this primordial characteristic of classes of dagger in RPG, absurd damage in single target, bad AoE damage
Sheriff is a class that uses a pistol to focus on dealing damage to a single target. All skills can also be used while riding a companion. Their skills are as follows.
Quick Draw
Fire your pistol very quickly, dealing damage to enemies in front of you.
Quick Draw: Enhance
Increases the skill factor of the skill.
Panning
Use three pistols to shoot six different targets per pistol.
Panning: Enhance
Increases the skill factor of the skill.
West Raid
Grants all skills that load a pistol to attack enemies a certain number of hits that will not miss.
Peacemaker
(Class Lv. 16+)
Pull the trigger on an enemy. The enemy who is shot will drop their main weapon and it cannot be equipped for a short time.
Peacemaker: Enhance
Increases the skill factor of the skill.
Redemption
(Class Lv. 16+)
Evade all enemy attacks for a short time and increase your movement speed.
Redemption: Escape
Double the movement speed bonus, but half the duration.
Aiming Shot
(Class Lv. 31+)
Fire at enemies with a shot that cannot miss. Remove a set number of buffs from enemies hit and deal additional damage per buff removed.
Aiming Shot: Enhance
Increases the skill factor of the skill.
Aiming Shot: Conversion
The number of buffs removed is fixed to 1, but the damage bonus increases.
that’s what I’m talking about, this is what I’m looking for.
I hope it’s not a disappointment and it really have damage to compete with the bests classes of boss DPS
See ktest discord for correct italian terms sweats profusely trying to wrap her head around “ritira larissi” and making sense of it
Thanks for the work as usual~
What is the problem with the lore of the game? Besides Thauma, Linker and Enchanter?
characters are more important than lore,
for example: fighting games, they insist on eliminating characters in the next game because he died in the lore, this is terrible, f**k the lore, give me my character
Well… You can always have a generic shooter unit written on a different language, from a different country, slap a specific characteristic for it (dealing with a specific Element, race, single target, area, melee, short range, wide range, etc) and there you have it
Edit: it is not a complaint, I like what they do with the majority of the classes, only a small number of them disappoint me
I liked peacemaker better when it was called attack au fer.
Yes, I agree that Enchanter (specially), Thauma and Linker should find a better way of introducing a “person who can’t use magic that found a workaround” type of character.
But Bullet Marker is kind of a mix of magic too, cause Flint made magic bullets through alchemy. But, for me, it is a nice way of introducing it, cause it doesn’t feel magical-ish visually. The problem with those 3 classes is that they changed branch midway.
when the new classes arrive in kTest ?
If this remove cryo shield Sheriff gonna be my favorite class in PvP =O
(And the other skills look really good too)
I’m definitely hyped with the 2 new scout classes.
I like how the female sheriff costume has pants. This game needs more pants for females lol
Haha I remembered the explanation they gave us when they removed the skill
I still don’t know what they meant
Noone cares about lore. We want good gameplay, mechanics, synergies and stuff.
Imo, they all look good. Lets wait to see % scales.