That makes no sense.
Well, that wont work if the monster is already attacking you. You gonna have to kill it first
That makes no sense.
Well, that wont work if the monster is already attacking you. You gonna have to kill it first
Matross is a class that uses a cannon, and emphasizes on mobility, buffs, and debuffs. Their skills are as follows.
Fire and Run
Aim the cannon at your feet and fire, damaging nearby enemies and leaping backwards.
Fire and Run: Enhance
Increases the skill factor of the skill.
Fire and Run: Non-Skid
Reduces the movement distance by half, but increases the damage dealt to enemies.
Explosion
Fire at a targeted enemy. If the enemy is hit, an explosion will occur in a circle around them.
Explosion: Enhance
Increases the skill factor of the skill.
Explosion: Chain Explosion
Adds a chance for another Explosion to occur on enemies hit by Explosion.
Menace Shot
Carry your cannon on your shoulder and fire towards the sky. Enemies nearby you will panic from the shot, being unable to move for a short time.
Menace Shot: Enhance
Increases the skill factor of the skill.
Menace Shot: Exploit Weakness
Enemies inflicted with panic take increased damage.
Crouching Strike
(Class Lv. 16+)
Hold your cannon with both hands and slam it into the ground. Enemies will be knocked down in place.
Crouching Strike: Enhance
Increases the skill factor of the skill.
Crouching Strike: Remove Knockdown
Removes the knockdown.
Crouching Strike: Stun
Provides a chance to stun enemies hit by Crouching Strike.
Roar
(Class Lv. 16+)
Gain a buff that increases your AoE Attack Ratio.
Roar: Critical
Halves the bonus to AoE Attack Ratio, but increases your chance of critical strikes.
Canister Shot
(Class Lv. 31+)
Fire a gravitational bead that draws enemies towards it for a short time. At the end of the duration, the bead explodes, dealing damage to enemies nearby.
Canister Shot: Enhance
Increases the skill factor of the skill.
Canister Shot: Remove Knockdown
Removes the knockdown.
Canister Shot: Sustained
Increases the duration of the gravity bead.
Gravity cannon
The “dagger class” is in truth a “bomberman class” … disappointed
grenades and bombs = aoe damage class, dagger scouts already have great aoe dps builds, dagger scouts are deprived of dps in single target (dps in boss), we do not need another class to clear CM, dagger scouts already make solo CM easy enough, I would like more dps in boss with dagger builds
Sheriff looks interesting, he looks more focused on dps in single target (boss), which is what I like more
i’m more worry about the fact that you will not be able to throw the jump grenade in the right moment. Like lacrymator animation can be canceled by any little cc (because of little lag i guess) that makes the skill unusable for very fast reaction to an atk.
Dunno if it’s google translate or what but don’t feel the arditi class got rly useful and fun tool to use…there’s so much possibilities of design about grenades…i’m not hyped about the class i was waiting.
Arditi is a class that specializes in using daggers for close combat, alongside grenades and molotov cocktails to deal continuous damage to many enemies. Their skills are as follows.
Please note that these skill names are romanized, so there may be some inaccuracies until we get the official names. Feel free to help with the names if you know them better.
Granata
Throw a grenade at a location to deal damage to enemies.
Granata: Enhance
Increases the skill factor of the skill.
Tre Granate
Throw molotov cocktails at a location to deal continuous damage to enemies.
Tre Granate: Enhance
Increases the skill factor of the skill.
Tre Granate: Lingering Flame
Enemies continue to burn for a duration even if they leave the fire on the ground.
Ritira Larissi
Drop a grenade at your feet and jump backwards.
Ritira Larissi: Enhance
Increases the skill factor of the skill.
Recupero
(Class Lv. 16+)
Place an injection into your arm to regain HP and Stamina.
Recupero: Enhance
Increases the amount of HP and Stamina restored.
Invasione
(Class Lv. 16+)
Stab enemies in front of you.
Invasione: Enhance
Increases the skill factor of the skill.
Taglio
(Class Lv. 31+)
Advance forwards to defeat enemies in front of you. Struck enemies are knocked back and you gain movement speed for a duration.
Taglio: Enhance
Increases the skill factor of the skill.
Taglio: Remove Knockback
Removes the knockback.
So Arditi has a heal? Lol…
A self heal
Also, STOP forcing the alchemist to throw stuff!!! that RO related, not lore related.
As much as i like Alchemist to not be alike RO’s the current version is quite bland on every single aspect, it doesn’t really feel like you do alchemy nor chemistry.
Honestly it would be way more interesting to have poison and chemical classes all in Scout due the class theme, i’d love to play Alchemist-Plague Doctor-Wugushi (specially being able to spread poisons with Pandemic as a single character).
I’d love to see a fully single target focused scout class and it’s honestly a bit awkward that with a name like ‘Assassin’ they’re not the ones who fit this niche.
yep, I’m an RPG player “main” classes in this vibe (assassin, rogue, thief), and the 2 characteristics that appeal to me in this type of class is
1 - thematic (I love any kind of character agile and stealthy, mainly Rogues in the medieval style, and dagger is my favorite weapon)
2 - absurd damage in single target, and in tree of savior are sinning with this primordial characteristic of classes of dagger in RPG, absurd damage in single target, bad AoE damage
Sheriff is a class that uses a pistol to focus on dealing damage to a single target. All skills can also be used while riding a companion. Their skills are as follows.
Quick Draw
Fire your pistol very quickly, dealing damage to enemies in front of you.
Quick Draw: Enhance
Increases the skill factor of the skill.
Panning
Use three pistols to shoot six different targets per pistol.
Panning: Enhance
Increases the skill factor of the skill.
West Raid
Grants all skills that load a pistol to attack enemies a certain number of hits that will not miss.
Peacemaker
(Class Lv. 16+)
Pull the trigger on an enemy. The enemy who is shot will drop their main weapon and it cannot be equipped for a short time.
Peacemaker: Enhance
Increases the skill factor of the skill.
Redemption
(Class Lv. 16+)
Evade all enemy attacks for a short time and increase your movement speed.
Redemption: Escape
Double the movement speed bonus, but half the duration.
Aiming Shot
(Class Lv. 31+)
Fire at enemies with a shot that cannot miss. Remove a set number of buffs from enemies hit and deal additional damage per buff removed.
Aiming Shot: Enhance
Increases the skill factor of the skill.
Aiming Shot: Conversion
The number of buffs removed is fixed to 1, but the damage bonus increases.
that’s what I’m talking about, this is what I’m looking for.
I hope it’s not a disappointment and it really have damage to compete with the bests classes of boss DPS
See ktest discord for correct italian terms sweats profusely trying to wrap her head around “ritira larissi” and making sense of it
Thanks for the work as usual~
What is the problem with the lore of the game? Besides Thauma, Linker and Enchanter?
characters are more important than lore,
for example: fighting games, they insist on eliminating characters in the next game because he died in the lore, this is terrible, f**k the lore, give me my character
Well… You can always have a generic shooter unit written on a different language, from a different country, slap a specific characteristic for it (dealing with a specific Element, race, single target, area, melee, short range, wide range, etc) and there you have it
Edit: it is not a complaint, I like what they do with the majority of the classes, only a small number of them disappoint me
I liked peacemaker better when it was called attack au fer.