Tree of Savior Forum

KToS General Thread v4.0

Assassin looks like an r11 class compared to other classes.

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Birth of the farting build?

Jokes aside, I can already hear the complaints of “too much stealth” from a scout-shinobi-assassin-rogue(burrow).

Blame the Penguins… or maybe newDiev :thinking:

you can already see it xD

But that’s the point of the tree :expressionless:

unless they are one of those people that butchers and brute force their way through stealth games :smile:

bong tos playing shinobi assassin rogue
Shinobi bunshin no jutsu drains stamina again. Also only shinobi skills seem to work on clones.

New class: Outlaw.
[Outlaw on Tos Guru]


Master: Jazz Kellefinker.


Master: Maea Kellefinker.

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Skills
Sprinkle Sands
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Sprinkle sand in your enemy’s eyes, blinding them. This decreases their accuracy and evasion by 20% for 10 seconds. Has an attribute to significantly increase the AoE Attack Ratio of the skill. Cooldown time of 15 seconds.
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Break Brick
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Break bricks on enemies nearby. This has a 30% chance to stun enemies for 1 second. If used on an enemy from behind, the stun is guaranteed. Cooldown time of 20 seconds with 3 overheat.
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Mangle
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Swing your dagger and cut down enemies before you with 9 hits. Deals 50% increased damage on enemies with Stun, Blind, or Bleeding. Has an attribute to evade all attacks during use, and another to hit 2 more times. Has a cooldown of 15 seconds and 2 overheat.
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Fire Blindly
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Shoot down enemies with your gun that block your path forward. Shoots multiple times in a wide 180 degree spray. Has double the critical chance on enemies with Stun, Blind, or Bleeding. Has an attribute to evade all attacks during use, and another to increase the skill’s critical damage by 30%. Cooldown time of 30 seconds and 2 overheat.
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Bully
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Your fighting experience allows you to easily avoid enemy attacks. Increases your evasion by 10% per skill level, and upon evading attacks, increases your threat toward enemies. The attribute “Endless Harassment” causes the duration of the buff to extend every time you successfully evade. Buff lasts for 1 minute and has a 1 minute cooldown.
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Aggress
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Provoke enemies, causing them to consider you as a top priority threat. Has an attribute to increase movement speed of targets by 5 but also decrease their accuracy by 30%, and another to increase your movement speed by 30 for 3 seconds after use.
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Rampage
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I cannot bear the anger any longer. I will rampage and destroy my surroundings. I am so angry that I cannot see my surroundings and become immune to knockdown and knockback while using the skill. I will stomp my feet and jump up and down in anger, dealing multiple attacks. Deals 30% less damage but double the hits on enemies with Stun, Bleed, or Blind. Has an attribute to stun enemies with a 10% chance, and another to provide immunity to level 3 or lower debuffs during use. Cooldown time of 50 seconds.
Video
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13 Likes

Legit question: do u buy the brick to use Break Brick?

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So my understanding of google was right. Scouts do get tanking tools in outlaw. Looks at paladin …

No, Outlaw doesn’t require any reagents. Assassin has to buy the potions for Hasisas, but that’s it.

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Yup I’ve added it to my TODO. Thanks ;D

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Wow, outlaw is the tank class in the scout tree. It’s an evasion tank. That’s probably not going to work nearly as well as swordsman tanks, but it’s still very interesting.

It’s going to work even better because evasion doesn’t damage your equipment like blocking/taking hits does.
A Swordsman/Cleric Tank without evasion can only tank for a very short amount of time until his armor will be broken <_<

imo bully should not count when attacked from behind. The buff is just too strong for the game <_<

dont think the extra aggro generation is for tanking

seems like a downside they put in since they overloaded the class with so much effects, makes it a little riskier to play than usual

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Yeah but what about the way evasion gets a penalty with enemy density? The way tanking tends to work in this game is you draw as many enemies together as possible and then hold them in place while the aoes are laid down.

How is it riskier though? Monster is already attacking you anyway. You are also already in melee. If you look at evasion mechanics and the outlaw kit it’s for single tanking (most likely for bossing).

in parties probably, does nothing for solo play

i imagine if the real tank is holding aggro this class will have an easier time taking it away from the tank

well the whole point of tanking is for party play anyway, nobody ‘tanks’ in the traditional sense in solo. That’s just survivability. when people say tank in an mmorpg context, they generally mean party support and aggro management.

RO was just woe and pvp

1 Like

I played RO for years and NEVER took part in pvp. Rarely took part in WoE. There was a lot more to it than that.

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Seriously? :haha:

At least it’s not “Banana Juice” like in FF Legend 2… :haha:
Please, children, say no to drugs and don’t drink “Haschischin” potions… :prince: