Oh, there was only one I believe, and that’s Shield Mastery. It is gone. I’ll update the description.
When most of Monk skills are very barely above 100% skill factor and Double Punch being 50% x 2 (the attack speed is negligible btw), Energy Blast being the main damage but has its charge time back at 5 seconds and easily interrupted (not to forget it needs Krivis Divine Stigma, further locking it to a very underwhelming Krivis class at the moment, and because Divine Stigma is needed, Fade + Energy Blast is impossible) while being unable to turn it’s knockback off, Iron skin offering a measly 0.5%-7.5% physical damage reduction after 15 points, and Armor Break offered from Monk is 0.5%-7.5%, and yet Cleric Smite, a base class skill, can out-damage almost all of Monk’s kit DPS-wise and Paladins have better everything else while having arguably similar or better damage, it might as well be better to just auto attack and abandon Monk entirely for other classes that can offer more. Even Nak Muay looks like its doing better than the class it came from while Monk has just became a Nak Muay knockoff. No matter how low the skill factor of skills would go, there is no justification for skills from a red class to only deal a little over 100% skill factor while its stronger skills are gated behind needing another class and long charge times with no Surespell effect.
Monk is that class that continuously gets ripped off and gets their skills and ideas stolen by other classes whom IMC then makes them do it better while leaving Monk in the dust. Why hasn’t IMC deleted Monk yet?
QS seems really good if Block and Shoot works with weapon swap
I’m particularly interested in this skill. What skills are people gonna “reserve” the sure crit for? What will actually work? How long does the 100% crit ability last?
Yes Out of Body still reduces defenses, Sadhu still takes more damage when using it.
Yes quite a number of existing skill synergies are still there… like lethargy + earthquake, icewall + PP, Conviction + Smite etc. There are some new synergies between classes though, but still don’t know what they do… like Miko’s new random buff skill with Kabbalist’s R7F grants a debuff on the monster that get hits by R7F, but not sure what the debuff does currently.
Now, we’ll do something different.
New Class: Assassin.
[Assassin on Tos Guru]
Master: Rashid Zabanya.

Skills
Hasisas

Allows you to drink a Hasisas Potion, improving your physical abilities at the cost of adverse effects to your health. Increases attack speed, but causes you to lose 1% HP every 10 seconds. Lasts 5 minutes with a 30 second cooldown. Has an enhance attribute to boost the attack speed gain, an attribute to cost you to lose HP every 20 seconds instead, and an attribute to also provide 20% evasion. Requires a reagent (Hasisas Potion) to use that you can buy from the Scout Master.

Behead

Attack the enemy’s neck, causing them to Bleed for 1 minute. If used in PVP, teleports behind the enemy. If used from Cloaking, it deals triple damage. Has an enhance attribute, an attribute that silences enemies for 5 seconds, and an attribute that causes enemies to take additional Bleed damage based on a % of their max HP. Cooldown of 25 seconds.

Instantaneous Acceleration

Accelerate forwards instantly, cutting down enemies in your path. Has an enhance attribute, an attribute that causes it to hit twice but for less damage each, and an attribute to stun for 3 seconds. Has a 20 second cooldown and 2 overheat.
Hallucination Smoke

Create smoke that lingers on the ground, causing enemies to see hallucinations. This reduces their evasion and critical resistance by 20%. Any enemies that touch the smoke are debuffed for 20 seconds. Raising the skill level increases the duration of the smoke. Has an attribute that causes enemies to take damage when the effect ends(?).

Piercing Heart

Take your dagger and strongly pierce the heart of an enemy. This causes them to enter cardiac arrest, preventing them from being able to recover HP for 10 seconds. Has an attribute to increase the duration of the debuff by 5 seconds and Heartbreaker, which increases your critical chance by 50% for 10 seconds after use. Has a 30 second cooldown and 5 overheat. If used after Keel Hauling, it is a guaranteed critical hit.

Annihilation

Immediately hide and quickly cut down all enemies before you. Strikes all enemies in a wide area 14 times. Has an attribute to give 10 seconds of Stealth after use (with +5 increased movement speed), and an attribute to double critical chance against Bleeding enemies.
Skeleton count is far too low, new Skeletons are worthless, only ones max is now combined.
Like most other things about this patch, fun factor is being lowered, but this one went too far. 
Assassin has too many good skills xD
I guess some are more PVP oriented than others, but still…
cant wait :3
Since you’re talking about balancing here regarding RO and TOS.
TOS has it worse than RO, even now.
In RO, specially pre juno phase which you said you were in, wizards were very weak. March in an army of 97 vit stun immune knights wearing marc and the wizards turn into a huge pile of joke without bragi’s poem to spam meteor storm, then proceed to annihilate the wizard camp. But yes, it was more of a pot war than anything, which again favors knights. It’s because people were still dumb back then and made pure agi builds so they get rekt by wizards. A several few patches and they adapted to to PVP builds which made it much more balanced.
Juno patch made counterparts of the previous classes which balanced the game. But Renewal is a mess, I don’t wanna talk about it.
TOS at release +rank8, I can’t even begin to explain, cleric and wizards faceroll everything, remember at the start of rank 8 patch? Only Clerics were able to solo clear the new main quest content without too much trouble. Some wizards also being safe with Sage Missile Hole.
There’s a whole lot of massive wreck in TOS you can’t deny (class balancing included) that took very long to fix, these are critical issues that needed to be resolved.
Lastly it’s already a big fact that something’s innately wrong with TOS when ragnarok private servers have more population than TOS official server.
There’s been a lot of suggestions to improve TOS that had been asked for since “Hue” days if you remember, yet they were applied too late when people already left.
I’m still here to see what this patch brings, or see if it’s another joke with effort.
Assassin is like a pre-nerf r8 class lol. The skills are good already but the attributes seem to add too much.
It seems to be fun and well designed though, I hope any underwhelming class eventually gets to this level of completion at least before the patch goes live.
It’s like a lot of the fun IMC sucked out of the other classes was gifted to the assassins.
And it’s spot on to say there are too many effects. For example annihilation gives pseudo invul with invisibility (during?) the damage application + wide AoE + double crit chance (on condition) + stealth and movespeed. There is also behead with bleed + %HP bleed + 3ple damage + silence.
oops, did somebody fart?
meh! Rogues have been farting for years 
Assassin looks like an r11 class compared to other classes.
Birth of the farting build?
Jokes aside, I can already hear the complaints of “too much stealth” from a scout-shinobi-assassin-rogue(burrow).
Blame the Penguins… or maybe newDiev 
you can already see it xD
But that’s the point of the tree 
unless they are one of those people that butchers and brute force their way through stealth games 
bong tos playing shinobi assassin rogue
Shinobi bunshin no jutsu drains stamina again. Also only shinobi skills seem to work on clones.
New class: Outlaw.
[Outlaw on Tos Guru]
Master: Jazz Kellefinker.
Master: Maea Kellefinker.

Skills
Sprinkle Sands

Sprinkle sand in your enemy’s eyes, blinding them. This decreases their accuracy and evasion by 20% for 10 seconds. Has an attribute to significantly increase the AoE Attack Ratio of the skill. Cooldown time of 15 seconds.

Break Brick

Break bricks on enemies nearby. This has a 30% chance to stun enemies for 1 second. If used on an enemy from behind, the stun is guaranteed. Cooldown time of 20 seconds with 3 overheat.

Mangle

Swing your dagger and cut down enemies before you with 9 hits. Deals 50% increased damage on enemies with Stun, Blind, or Bleeding. Has an attribute to evade all attacks during use, and another to hit 2 more times. Has a cooldown of 15 seconds and 2 overheat.

Fire Blindly

Shoot down enemies with your gun that block your path forward. Shoots multiple times in a wide 180 degree spray. Has double the critical chance on enemies with Stun, Blind, or Bleeding. Has an attribute to evade all attacks during use, and another to increase the skill’s critical damage by 30%. Cooldown time of 30 seconds and 2 overheat.

Bully

Your fighting experience allows you to easily avoid enemy attacks. Increases your evasion by 10% per skill level, and upon evading attacks, increases your threat toward enemies. The attribute “Endless Harassment” causes the duration of the buff to extend every time you successfully evade. Buff lasts for 1 minute and has a 1 minute cooldown.

Aggress

Provoke enemies, causing them to consider you as a top priority threat. Has an attribute to increase movement speed of targets by 5 but also decrease their accuracy by 30%, and another to increase your movement speed by 30 for 3 seconds after use.

Rampage

I cannot bear the anger any longer. I will rampage and destroy my surroundings. I am so angry that I cannot see my surroundings and become immune to knockdown and knockback while using the skill. I will stomp my feet and jump up and down in anger, dealing multiple attacks. Deals 30% less damage but double the hits on enemies with Stun, Bleed, or Blind. Has an attribute to stun enemies with a 10% chance, and another to provide immunity to level 3 or lower debuffs during use. Cooldown time of 50 seconds.
Video

Legit question: do u buy the brick to use Break Brick?






