Tree of Savior Forum

KToS General Thread v3.0 LOL

These changes suck. Lots are anti-fun, especially paying for materials to use skills, which discourages people from using skills and feels like a punishment for playing the game. Right now I cast sorcerer cats as cosmetics in town and people love kitties. Obviously that’s not going to happen at 2000 silver each. I won’t bother casting it inside easy dungeons, either. Chronos got it even worse. If I had a chrono, I’d just sit around without using any of my skills now. I doubt chronos will be casting haste and pass on me whenever they can, which means I miss out on some of the most fun buffs in the game.

Materials also add a bunch of weight, which is a real nuisance now that we’re constantly getting loaded with heavy equipment in challenge modes.

Balance-wise, they’re making things worse. Unique utility gets nerfed, shinobis will be the standard in common swordsman builds, and gameplay will be more homogenized.

“Personality” my **. The current frost pillar is unique, fun, and interesting. It’s one of the most high-personality skills in the game. It’s being turned into frost cloud with freezing, which is rather generic. As for damage, the video shows a glowing masinios staff and it still ticks for very little. There’s no way it’ll be competitive with the real dps-oriented class skills, and if it were, wouldn’t that be worse game balance than the old setup?

Remember when the combat system rework turned sorcerer damage into trash and you were defending that? And you said one doppel should do more damage than 5 sorcerers?

Clearly you’re a doppel worshipper who wants wizards to be gimped.

Snow rolling scatters the mobs afterwards and prevents you from using other skills while rolling. It doesn’t replace frost pillar. At least the bigger snowballs sound great, although they might get stuck in narrow terrain if the new casting bar doesn’t give us an option to change the size anymore.

Anyway, overall, this patch sucks and maybe we’ll need a classic ToS server.

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These are not even on the test yet.
Snow roll with the new maximum level 10 will have 1 second fixed time cast at all levels and 50% extra pull size. We do not know if we can combo snowroll with FP’s lock to avoid the knockdown yet. Or if they have any class in mind that will use daggers in the near future to compliment the new corsair. Or a class with pistol.

Also, shinobi’s clones will not inherit your damage enhance attributes and damage buffs now to balance the changes out.

Not to interrupt your spat (I don’t care about PvP). But PvE wise… As a wizard you’re only giving up 1.2k matk to do SPR. When your base weapon alone has 4-5k matk it really doesn’t mater much… Tack on armor with some form of SPR + Int/Matk/Mamp/Con mixed, bless, sharpening, party buffs that 1.2k means even less. The leveling experience is different but the 350+ becomes more similar to Int/Con builds the longer you play it.

The best in slot support build for Wizard that fits with every party composition did get a nerf. The other 3 support wizard classes with vacuum skills will be filling that hole. You will have 2 weeks to figure it out and Koreans will have already figured it out months ahead. An unchanneled constantly refreshing vacuum effect with no AoE limit was a little stupid. So yeah you get ice cubes. Storm gust did the same thing and it was pretty damn iconic.

I love how delusional you are. :joy:(Where did I say one doppel should do more than 5 sorcerer?)

If you go so back on my posts maybe you should’ve checked that like a large majority of them are in the sorcerer thread where I have even said recently I main cryo3sorcerer3sage2.

Unlike you I just take what we get and I try to assess to the situation the best I can.

I’ve also stated multiple times that i absolutely love current frost pillar but the change might not be as bad for the class as people think.

I mean recent changes have hit my build hard with the sorc aggro nerf and now the cryo pull. But why would I whine about it before I get to even test how these changes work in actual gameplay?

So honestly really, before claiming something so utterly ridiculously stupid and ignorant you should at least do a little backround check. You just made yourself look like a fool.

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Wrong. Val is clearly a fuzzy hedgehog who wants to talk about changes before jumping ship.

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The forum says you’re replying to me but this doesn’t relate to the discussion, and nobody mentioned spr since your last post. In case it’s about the other thread I linked, you must have seen how the full sentence was talking about full spirit builds:

You’d also have seen how the discussion happened when the things you’re talking about didn’t exist, before the devs made several changes I was asking for, including armor that can have those mixes of stats and blessing without a hit limit.

Why is it stupid, because everything needs to be weakened until it doesn’t matter what classes are in the party? If they wanted mobs to escape the effects they could add mobs that reversi the tree or more elites that can fight through it. Never heard of storm gust, but it seems you’re saying the new pillar is a copy/paste of it? Even more generic than I thought.

I just quoted the place where you said that. Really ironic how you say “delusional” when you’re in denial over a quote of your own words with links providing context. At least that’s proof you’re completely dishonest. I hit the nail on the head.

Because once it gets released over here it’s too late, just like it was last time (which is the point of mentioning it), and the preview/testing period exists specifically to raise concerns like this. You’re basically obstructing the development process by telling people not to provide feedback until the process is over.

Val calls in Valkoria to add another reply a few minutes later, you can’t make this stuff up.

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Or maybe, juuuuuust maybe, that I’m always reading this thread and saw your rant (which I’d like to add is a waste of energy btw). Don’t drown please.

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Ok first of all, your “proof” means absolutely nothing as it’s not something I said.

I said I don’t think sorcerer should beat doppel in bossing situation. I also used singular term not plural.

I must have thought at the moment already that your claim is ridiculous so I answered in regards to comparing the classes together.

The only one being dishonest is you. Don’t put words in my mouth that I never said, nor even meant.

As my earlier post shows, I don’t even have any reason to say the things you claim. I honestly have no idea what makes you take conclusions that have no logical basis to them? Are you that upset that I disagree with you on something? Something personal against me?

Who said anything about waiting till it get released here?

We basically have a preview of the changes being made, the patch is not in test server yet.

You just did.

Who was posting on your account that day?

“A whole party” is a single party, which is why you used the singular form.

The example you quoted explicitly said a whole party, so you’re just digging your hole deeper.

Just how deep does this doppel conspiracy go?

Says the doppel.

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Ok you’re just obviously trolling at this point.

If not you can continue living in your delusions, I really don’t care. Seems everyone else can check the honesty of my words with no issues.

Peace.

Now that that’s settled, something really needs to be done about consumable reagents. The change to having large amounts of equipment drop means weight works very differently than it did in the past. Perhaps they could consider one-time purchase items that use only 1 weight instead of requiring a whole stack, and have them give attribute-like bonuses to justify buying the expensive super oak wood.

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The Doppel, Lancer, SR, Warlock, Sorc, Necro, Chrono, Shadow, FF, PD, Taoist, Inquis and several others. Your point? :joy:

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Never trust doppels.

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Says Legion Commander.

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Is it finally over? :eyes:

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It’s never over…

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When these changes will hit the ktos server?

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LOL"ed at ‘not fun due to paying for materials to use skills’
:joy:
many other mat-consuming classes says hi

The true reason is Cryomancer take Pelta’s job. No one really care pelta until this patch. :sad:

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If Doppels can’t be trusted, should Fencers like me be trusted? :face_with_raised_eyebrow:

It is funny, there are lots of friends (wizard players) that when checking the wiz changes conclude that to be a buff, at minimal. One of them, who also play CryoChrono even said “Was Wizard damage weak at some point and I did not knew it?”.

However, I do have one that actually is just like @trielav although he was kinda crazier and thought the whole balance was actually a nerf.

I actually understand that because the changes actually hurt at what they wanted to do before (in my friend’s case, he always wanted a glass cannon wizard anti-single target, which ToS does not have, as the Wizard tree is focused on AOE damage.)

I believe the item consumption is indeed a pain, I hate using items for skills. But I would say that this is only a real problem if you character is a farming class, because of cost efficiency proportion of your silver income.

But if you are a effects focused build, then the problem of items is how much damage that cost actually pays for. The point of having item skills is having effects that can’t be achieved easily or to bypass the high CD, high mana cost, etc. If the skills with those consumption conditions are not worth the cost, then that is a horrible design. You will pretty much throw away the skill or the whole class in the trash.

I actually have a friend who stopped playing because Cryo make Tank swordsman dispensable.

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