These changes suck. Lots are anti-fun, especially paying for materials to use skills, which discourages people from using skills and feels like a punishment for playing the game. Right now I cast sorcerer cats as cosmetics in town and people love kitties. Obviously that’s not going to happen at 2000 silver each. I won’t bother casting it inside easy dungeons, either. Chronos got it even worse. If I had a chrono, I’d just sit around without using any of my skills now. I doubt chronos will be casting haste and pass on me whenever they can, which means I miss out on some of the most fun buffs in the game.
Materials also add a bunch of weight, which is a real nuisance now that we’re constantly getting loaded with heavy equipment in challenge modes.
Balance-wise, they’re making things worse. Unique utility gets nerfed, shinobis will be the standard in common swordsman builds, and gameplay will be more homogenized.
“Personality” my **. The current frost pillar is unique, fun, and interesting. It’s one of the most high-personality skills in the game. It’s being turned into frost cloud with freezing, which is rather generic. As for damage, the video shows a glowing masinios staff and it still ticks for very little. There’s no way it’ll be competitive with the real dps-oriented class skills, and if it were, wouldn’t that be worse game balance than the old setup?
Remember when the combat system rework turned sorcerer damage into trash and you were defending that? And you said one doppel should do more damage than 5 sorcerers?
Clearly you’re a doppel worshipper who wants wizards to be gimped.
Snow rolling scatters the mobs afterwards and prevents you from using other skills while rolling. It doesn’t replace frost pillar. At least the bigger snowballs sound great, although they might get stuck in narrow terrain if the new casting bar doesn’t give us an option to change the size anymore.
Anyway, overall, this patch sucks and maybe we’ll need a classic ToS server.