Tree of Savior Forum

KToS General Thread v3.0 LOL

Legendary Cards are excluded from AdventureJournal Points

Inventory Weight is shown as 8000.0
skill reagents have 0.1 or 0.2 or 0.5 weight

something events

Spirit Shock from 69% to 243%?
Spirit shock Attribute m.def reduction from 50% to 25%

Rune of destruction Attribute m.def reduction from 10% per lvl to 3% per lvl

Meteor Range -5%

Warlock DemonScratch overheat from 3 to 2 :unamused:

Corsair PistolShot overheat from 2 to 3. cooldown from 33s to 25s

Shinobi, Mijin no Jutsu (?), from 2612% and +313.4% to 1814% and +99.8%
Kunai overheat from 4 to 3

StormDust movespeed reduce Attribute fixed. -10 now

StormDust 2nd Attribute fixed. Target leaving StormDust area take same dmg as StormDust for some seconds (3?), like a dot.

Prominence Attribute fixed

Attribute for removed skills (frostcloud,rainā€¦) removed
more skill and Attribute bug fixes @Gwenyth when you can please


IMC edited them

Sorc ā€œFire and Iceā€ attribute removed
Necro both ā€œFire and Ice Summonā€ attributes removed
new Miko attribute removed

10 Likes

better than nothing! Thanks imc!

2 Likes

Also, 15% minimum critical chance+affected by DEX attack speed, and the skill name has been changed too.

Thank god they fixed Mijin no Jutsu broken damage.

1 Like

The joy of the Miko lasted little, in today K-test Patch Notes says the new Clap attribute has been deleted. :sob:

Literally why. I hope this is reverted.
Weight changes are pretty good.

6 Likes

why? why? why? those sorc, necro and miko changes put other builds into the table that are not suitable right now and could become worth playing (not OP)ā€¦

3 Likes

IMC probably realized the miko cooldown increase ruins the synergy with diev since it makes it impossible to maintain your own statues, and the sorc attribute tightly restricts summon choices and requires specific builds. The attributes both look good from the perspective of getting buffs to help you compete with swordsmen, but they were bad in terms of game design.

On the miko side, sweeping would be a better place to add buffs since itā€™s pretty lame now. On the sorc/necro side salamion is a fire demon so it could help pyro, you should be able to set dirty poles on fire, and the frost pillar suction had good synergy with both summoning classes.

2 Likes

For miko allows non diev mikos to be worth of use for that buff, even if it is a 15% increase instead of 30% is good enough, now mikos a just diev3 and some crap builds subpar to the diev3 which is a pitty for such a time consuming quest to become it. You can go diev and not active the buff if soling to use more statues or turn it on to play in party so that you buff your team mates and still have some statue up.

Sorc fire/ice allows none marnox sorcs to be worth of use too.

Necro skulls/soggoth are far bellow other wizards after the revamp so including some nice stuff to allow some builds to have a lil extra dmg is nice.

1 Like

@Gwenyth

https://pastebin.com/gMFDa1Xs

in short: corsair buff, warlock nerf. Other changes were not interesting

This is hitting ktos tomorrow right?

Finally some love for Fletchers!
Some good fixes. Letā€™s see how Thaum Necros and Cryo Kino Enchanters are now.

Are you joking? You know there are non-Diev Miko builds in the game, right? That attribute would allow you to deal more damage in Krivis Taoist builds. Miko would also be an interesting choice for magic Druids. The Sorc attribute would make shitty fire/ice summons viable in Sorc3 builds, so players would have more flexibility and more choices instead of being forced to pick Sorc2 and Froster Lord/Marnox.

Iā€™m still shocked youā€™re saying having more viable builds in the game is bad design. Well, we read all sorts of things in the forums, so I shouldnā€™t be surprised.

5 Likes

Yes, the swordie & wizard rebalance patch will go Live to KTOS soon! (in KR here http://tos.nexon.com/news/tosnotice/view.aspx?n4ArticleSN=955). It is always quite fast, ktest -> ktos patch. Legend card go live to ktos soon too on same patch. I expect videos of high gear players and players fighting new monarchy worldbosses.

Includes daily rank reset, stat reset, skill reset for wizard. Of course.

1 Like

30% magic damage increase for 30 seconds? I wouldnā€™t mind if the multiplier was 10% or 15% but getting into the realm of 30% for only a small sum of attribute seems stupid. As a cleric main myself, I thought the 30% magic damage is too much, it deserves a nerf or removal.

To anyone talking about the clap attribute:

That was an unlisted change. Similar to the Necromancer attributes, they were most likely applied by error and were never supposed to be there.

They could return on a later update or not at all, but now you have an idea that its something on the works. Yet nobody should have expected them to stay or be fixed (because they actually didnt work).

2 Likes

as the linker did got a nerf to be lower %, 15% would suffice as a buff to miko to allow non diev3 builds with it.

Is the class rollback system already available on ktos ?

Just like how you can also take whatever build you want and be weak. That would gimp builds by denying them the magic damage boost when itā€™s off and making them dysfunctional in parties because parties will always demand the attribute.

Why should Marnox be so much stronger instead of balancing summons so different ones would be used in different situations?

Cryo isnā€™t a damage-oriented class, so the attribute wouldnā€™t do much for those who donā€™t build around runecaster and kino. Why shouldnā€™t those builds be worth using?

If necro skills are too weak, why shouldnā€™t the necro skills themselves be fixed? Why should necros be forced to rely on lower rank int-based classes for damage?

And thatā€™s supposed to be a reason to ruin diev miko builds? Iā€™m shocked youā€™re writing that when you want to remove viable builds. Explain how putting the bonus on sweeping would be a problem. Why canā€™t taoists and druids sweep?

Why shouldnā€™t clap work with deployments other than statues? Why would it be OP if it extended the durations of other things?

Explain why sorc3 should have to rely on fire or ice damage instead of having better skills of its own. The theme of the class is to focus on summoning, yet you want to it to rely on int-based direct damage.

Why are you against giving sorcerers the flexibility to switch between different cards? Why shouldnā€™t different summons be used based on the targetā€™s weaknesses?

Why shouldnā€™t linker be good for summoning classes? Do you think nerfing linker into the ground like they did was a good idea?

5 Likes

The sorc/necro new attribute are likes a shittier version of Murmillo helmet.

I actually kind of tend to agreeā€¦ There are plenty of other things that could be done with necromancer to fix it.

Dirty pole is basically useless since corruption is on the shog, the shattering effect is useless. And old lashing with link is also useless. And there is absolutely no reason to invest points in it beyond 1.

Flesh hoop also useless to put points into beyond one since it doesnā€™t AoE unlike warlock abilities of same rank.

Flesh strike is also a meme that needs reworked so it will consistently AoE. Maybe PvP issues are the reason we donā€™t see it get fix? Who know!

And now that summons have AoE ratio the hit boxes need to be enlarged (did they do that with ratio patch?).

And sorcā€¦ wellā€¦ they need something at Rank3 thatā€™s awesomeā€¦ Though the number buffs on Dis-whatever sounded ok.

And linker was basically one shooting 1.5mil bosses with that spirit thingā€¦ Soā€¦ yeahā€¦ Zealot2 all over again. Iā€™m still not even sure why linker is getting buffed so hardā€¦ They shouldnā€™t be doing this: https://youtu.be/oKHaa8vbpQM?t=182 with an R5 class.