can you have negative con ?
with that sword, i will really build a 0 con high dex doppel o.0
thats some BS stats
Waaaait … pistol/cannon with 2 and 3 slots? ‘-’
Well, that looks pretty delightful. I kind of want to make a chap now.
1000x no.
And wait wait wait… what was fixed with hunter?
From the look of it, 1h spear + shield is better than 2h spear. Darn those shields look OP
With that new weapons what I can say:
RIP Earth Tower
Woah They add option for companion about attack or not O O. Now no one will complain about companion rush to attack while have stamina anymore right?
And we can command companion to our location too? hmm. Maybe this will help a build need to re-mount a lot.
So after the patch, there’s still no info about miko :<
Oh hey. Exorcism not disappearing right away, that is neat. Makes magnus usable
HOLY ■■■■ that magnus buff
Give it to me…NOW
Is the Serpentine nerf implemented in kToS now? Any Dragoon complaints? lol
You don’t have to use one or the another, you can use both.
Why would I care that it is worse than cure? It is another damaging skill and it can hit flying targets.
it’s like Holy version of Pole of Agony
Yeah it depending on The scale thing this surely going to add a reason to build chaplain, as a Magic/buff user full int
Any information about the new “blue weapons”? Like this one:
Skill Changes (Outside of the large list of random tooltip/mouse mode/animation fixes) :
Peltasta
- Umbo Thrust - Armor Break Duration 15s -> 15s + [Skill Level x 1]s
- Shield Lob - Changed to 2 hits, second hit is x0.8 damage. Range 30 -> 50, Cooldown 54s -> 14s
- High Guard - Attack Reduction 15%, Critical Rate Reduction [Skill Level *10] -> Attack Reduction 7%, Critical Rate Reduction [Skill Level * 6]
- Rim Blow - Damage on Petrify/Frozen 100% -> 200%
Hunter
- Snatching - Damage 143.5 -> 287, Damage per level 32 -> 64
- Rush Dog - Damage 453.56 -> 680.34, Damage per level 89.24 -> 133.86
- Praise - Added Companion Attack Speed [Skill Level x 0.3] effect.
(and then the priest excorsism change which is well known by now)
I’d like to know, why attack speed was added to Praise?
If it decreases the time between retrieve/coursing damage ticks, awesome. (Extremly unlikely)
Do they think our main damage comes from our pets auto attack or something?
Fake multis aren’t fine, they’re misleading. There’s no reason to have a single hit show multiple damage lines. If they don’t want to make Skarphuggning or Doppel skills or Cata skills or whatever true multihits, just make them single hits and show the damage modifier on the skill tooltip instead of obfuscating the information.
Pretty significant Pelt buffs. So, High Guard was changed to reduce crit resist instead of crit rate?
I wonder if Shield Lob is actually a core skill now. It’s still slow, but it has a big AoE ratio and hitbox + 80% additional damage to go along with Rode debuffs and Cassis, and no longer an eternally long cooldown. Could be the hardest hitting skill you have outside of Rim Blow vs. Frozen which is very situational.