Dethrone is nice.
Well I guess that was expected considering how much higher everyoneās damage is while health steal increases at a flat, linear rate.
Most things are already bordering on oneshots.
Also the PVP was already an annoying clusterfuck of spell effects and that last gif is so cluttered I donāt even know what Iām supposed to be looking at.
IMC has so much to work on with PVP.
Well, I just highlighted dethrone since it has off-screen range & is instant.
Other oneshots include: throwing 2x lvl 6 (divine might) Pears of anguish on a magic circle (frost cloud, etc). They will home in on the mage.
Activating revenged sevenfold and letting off-screen dethrone hit you.
Falconer Aiming area may zone for 1+ minute, all players get increased hitbox size. Easy to hit them.
Lancer unmount skill may oneshot mounted squishies. Lancer destroying magic circles.
Taoist creeping death charm speed allows for some zoning.
Etc.
Existing strong CC on top of r8 skill damage. Statues, raise & magnetic force, cryo, etc.
PVP should have like 50-80% damage penalty for it to have some meaning
Like most skills are meant to assassinate 330k hp mobs while weāre at max 60k HP (rarely)
The problem runs deeper than that in my opinion. PvP already has a 50% damage penalty. We can keep raising the damage penalty but thatāll make lower rank skills even weaker than it is now.
I think we can all agree that PvP need to be considerably reworked before we can find a nice balance.
In this regard, pvp is NOT the problem. Itās the damage inflation. Would it be an issue if future ranks did around the same damage as lower ranks?
I would say lower rank skills is a problem regardless of PvP or PvE. I think the transcendence weapons will help a bit though. Remember that really rich wizard that had a +7 gemmed transcend 4 superior corona rod. She was rocking 900+ off that thing. So Iām kind of hopeful that the bigger weapons will help close the gap a little bit for low base damage skillsāat the cost of devaluing Int a bit more which Iām sure will get everyone up in arms.
Edit: this guy
How about a simple 10% damage decrease for every class rank in pvp
aka a skill in rank one will do 100% of the damage, but a skill in rank 7 will do 70% less damage
It may be better to just inflate everyoneās health a ton (like, 10x health or something) rather than reduce damage, considering the way damage modifiers work in this game.
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Archers always gets the most awesome costume design 
I only play male, and I dislike those puffed pants around the thighs.
Besides a few broken things I donāt think the problem with pvp is the CCs or the damage output of some things (except the easy 1shots).
The problem is the gamemode being a simple kill the other team with no respawns.
And the problem with GVG is having no spawn safezone and the most terrible linear map design. Itās like they just threw the test map at us and said āā ā ā ā itā.
If you give maps with objectives, bottlenecks, flanking routes, and bonuses for controlling/destroying a map thing (like many mobas) then the pvp will open up into a MUCH more interesting thing that it currently is now.
When you make objectives the focus of gameplay then skills that help a team perform those objectives will become centre-stage as opposed to dps and killing. Movement speed around a map with multiple objectives for example will become important. CCs could actually become useful NOT to kill but to hold players as instead of killing you might not want them to respawn near an objective? There are lots of interesting things that are wholly unexplored.
I think everyone can agree that arena gameplay for kills and no respawns is absurd with such high damage though. The game is at its most interesting when both sides are dancing around using movement to try and bait their opponents or cause mistakes. The long fights are the most interesting.
Meh⦠let them develop it slowly⦠half of us donāt PvP⦠ā¦
< Prepares for backlash. >
I like to think that most people arenāt playing pvp because pvp is in such a bad state right now.
Iāve written a lot about it, but the tldr is generally that itās ok for builds to have weaknesses and strengths, itās not ok for anything to absolutely ruin anything else though. This just creates frustration in players, who have ultimately no chance when theyāre playing scissors vs rock or rock vs paper.
Itās fine to have extremely strong builds that do huge damage as long as the downsides canāt be countered. A strong 1shot build might have low health, but thatās useless if they can completely guarantee they get their 1shot by combining it with stealth. Even for a Hunter player like myself who can decloak them itās still unlikely that Iāll survive to punish their low health.
The big game winning CC skills could have a very brief casting circle that allows players to potentially flee the casting zone. IE Raise.
Thereās a lot of possibilities. PVP is obviously not currently their highest priority though, or we would be seeing more significant alterations.
Ugh, wizard costumes always look so terrible 
I actually only think the ābestā looking one there is the female warrior, but even then, Iād rather most class change costumes instead.
Clerics got the maid outfit and now they get Aliceās dress, dang IMC realy make me roll for a cleric.
Are those swordies clothes Twidledick and Twidledumb? aayyyyā¦is that female SW wearing tree bark with petal skirt?
That would be rank 8 for 70% if rank 1 has no penalty.
And skills in rank 11+ will do no damage. 
This is pretty much the case for me. The PVP isnāt worth my time, or Iād do it.


