Tree of Savior Forum

kTOS General Thread v2.0

I’m just happy paladin (3) got a unique “role” that is very different from swordies (unlike monks who are still basically swordies). And just so it’s clear, they are not tanks, paladins are now damage soakers because of this now [barrier] attribute. I’m thinking along the lines of cleric3-paladin3-pd2 with possible kaba at r9 for more hp is dp3 is “meh”.

I don’t understand the nerf to an already “weak” [conversion] and the buff to [restoration aura] is “meh” because any buff it gets is gonna be divided 20. But hey [BARRIER].

Well let’s think this way: What happens when you use Guardian Saint along with Physical Link?

I’m not sure what happens, but I’m guessing Barrier attribute will work the same way.

I like having characters that differ from the usual “dps role” builds too. I’m just hoping new content will be added where defensive supports will be more useful.

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there is already new content for pala3, well i suppose i can call it “new” since is not on itos yet. ; the new WB’s status like rexipher , are very stronger and unless everyone is full trans , some atks are killing every one in one hit (some bosses already).
now we can have a full pala tanker buffer(rune of giants-einsof- and so on) , for a dps party, of course the pala would die a lot suck up a lot of heals , but would be easier to kill since the dps would be alive for a longer time without dying every so often.

but i would still maintain what i said before; without a actual way to draw bosses; so we can have a pala facing boss and party on barrier for those "extra"aoe damage; everything is still flawed for me.

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Or you just drop the useless DPS[deaths per second] Classes and actually get your Cleric out for world bossing to survive.

With IMCs twisted logic that thinks buffing already strong farming Classes like Schwarzer Reiter and Hoplite/Dragoon or Cataphract/Lancer would make the game more balanced because they can mow down enemies faster,
it’s not weird to say that rather single-target based builds with offensive and defensive capabilities (e.g. Murmillio, most Cleric builds) should be the one to do the world-bossing.

There is nood need for Classes like e.g. Doppelsoeldner to be good in everything, they should have no chance against world bosses as long as there is this huge discrepancy in actual utility. That “pure buffer” and “pure damage” mentality is one of the cancers of TOS’s community.

Better bring self-sufficient characters to the table than having to build full characters just to keep others alive that could’ve chosen to play Cleric,too, if they wanted to survive.

Why do people always criticize builds on the forums for being “not efficient for farming” because they lack mobility,attack range,attack speed,etc. but never criticize builds for not being self-sufficient?

If you’re 24/7 on I.V.-life support of your Cleric party members you’re just not efficient enough,as you’re forcing one other player (or probably more of them) to drop their damage and gameplay abilities. That’s the sad truth.

Just don’t go enforcing new metas where people “have to play” that Pala C3 (possibly even with Priest C3) to get a space in an “endgame content”-party.
Better drop the Doppel and get a Murmillio instead if he can’t survive on his own.

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well, we’ll have to wait and see what direction the Devs wanna take the game

[★]% chance of using Lv1 Pain Barrier upon being hit , 10% chance is huge for pain barrier buff

Will be good for paladins? Since they can redirect damage to them using barrier = more chances to get hit?

this good for every class , lvl 1 pain barrier is 15 second , you can trigger it again with 10 % chacne

there is no need to go so far as even the need to be paladin with the new attribute because this pain barrier is perfect for every class , remember that we can stack up 30% with 3 cards so the pain barrier will be perfect for any melee class that does not have it and some range ones as well ; monks for example would be perfect.
since every hit takes as one chance to trigger; in a mobbing scenery it will be almost as 100% uptime if you combo 3 of them and against bosses most of them have some multi hit as well so if you stack 3 would not be hard to gain as well and since the duration is huge the refresh rate would be easy as well.

Does the buff have cooldown?
Will it refresh if the previous pain barrier have not expired? Or it has 39sec cd like normal pain barrier?

Exactly, I think ToS is mean for self-sustain. Full Support or Full DPS is becoming overkill since post combat changes. Hybrid build probably the most optimum ways to play this game.

if it works as the current one; there is no CD, it will refresh once it triggers again.
this seems to be extreme powerful in theory but in practical terms the blue group have so many good options to choice from that there is no reason to think otherwise as if they have nerfed it and there is CD and so on.

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Isn’t it purple? What are the other good option beside this? i only have this in mind and 30% revive chance from full dullahan card
Edit: will definitely use full dulla card on druid3 :joy:

yeah; is purple, i must have see it wrong before, just checked the spread sheet and is purple.
But options there is a lot to choice from, the main downside is that we still have the penalty of 5 tp to remove-use other cards; and because of that we can not have many “set’s” to trade from :(.
1: recovering sp for farming purpose.
2:potion effect 10%,if you have higher con, the pot already heals a lot, now if you combo with 30% extra pot effect; it will be HUGE, for pvp that does not allow elixir anymore and so on.
3:1800 HP one>5400 at 3 cards.
4: elemental attack cards for a budge multi hit character; like my qs3 alt multi hit build.
5: hp recovery 300(x3=900): with squire table+ krivis is possible to downcast the healing tick to close to 1 sec, so this would mean 900 hp regen sec , and who does not have a squire3 with table in the game today?
those are the ones who came to mind right now and it work well for me; each player have their own set of characters and builds and there may like a different option.
ps: i have not put the dullahan in it; because for pvp or in normal scenery i would only agree with her being one of the best ones if the character is a complete full supp.
but since you have mention druid3; i would go for the HP one; 5400 hp with druid would double allowing for a 10k hp; at least my druid is not full-higher con, so this would work well for him, 10k extra hp for cleric(druid3) with only 3 cards.

edit:
this 900 Hp regen card for a full dps krivis-taoist is very stronger; at least in the self healing aspect; it would allow the build to complete skip cleric 2 or priest; and focus in pure “dps” cleric classes; like krivis3 diev druid2 taoist for example ; would gain the 20% extra damage from planttype: transformation allowing for HUGE hp pool with large monster-plus sterea and carnivory and of course the tempest+zaibas combo for a complete full aoe damage with multi hit abilities plus self healing without the need of “helpers” thus becoming a full dps cleric without even having con and of course you could share the squire table-regen with others allowing them to gain a good regen as well for a minor healing with 1-3 sec each tick.
well just a new build i must try once i got some tome events it seems…

Thanks for the info. Yeah they are pretty good for melee type classes like Hackapell.

Prison cutter + Rajapearl would be good for druid 3 because scratch is spammable and hits twice so its a 30% damage increase with like a 100% uptime

I recall talk of, but never tested myself, sleep cards procing with necro skels (pvp thing)… I wonder if those bleed and poison procs will work with them.

OMG that HP recovery just blew my mind. I have squire 3 and making aukuras scroll is dirt cheap
I was also considering “When attacking has [★/3]% to apply poison status for 6 second” combined with "+[★] % additional damage to enemies inflicted with poison status"
But i think HP recovery just sold me out :heart_eyes:
edit: for non cleric

Will the poison better or bleeding better? any opinion? is there any ktest player show the damage calculation from that card?

yeah;
like i wrote the biggest downside of this new system is the penalty of 5 tp to remove cards; this really break the difference types of cards and game-play we could explore for different types of situation; of course someone could say that without the penalty the whales ones would have multiple “set” of cards with the best of each one; but ■■■■ that, we would be able to have it too , we would only need to farm, and of course this would balance out the price of many cards since we would use more cards and not just use most of them as food.
but answering the main point I would not go for the poison one in purple; like i wrote there is many of them that is better, in my opinion at least.
but if you are looking at poison, there is one that inflict 10% extra damage to enemies with poison go wagushi with 100%uptime 30% extra damage, hahahah, for example.

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