Tree of Savior Forum

kTOS General Thread v2.0

Anyone with a verified Korean Nexon account can access kTest.

Oh, I see… thanks for the answers! :wink:

Oh? Maybe I can make use of my MS2/Ktos beta account then, for some reason I thought it was an invite-only thing like some previous nexon games

2hand blunt look great.

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You can view the equipment stats here:

https://tos-ktest.neet.tv/items?type=THMace&f=1

why does it’s look so laggy? because of the video recorder program or the game itself?

At the new barrier attribute.

Let’s say I’m a cleric3-paladin3. If I get someone to take damage for me via [guardian saint] and then have them stand in [barrier], would I be taking the damage but with 50% more armor?

If only IMC remember to add new card as below:
+[★] % additional damage to enemies inflicted with burning status

Pyromancer would have been so much viable.

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Any updates on skill rebalancing? This is just shitty. Just came back and its friggin hard to focus yourself on one char when there’s a rebalancing looming on.

They change mechanics way too much. Devs should know that investing in a char here is a very big decision. One of the reasons why they lose players is because they ■■■■ on most of the builds. Yes we get class reset events but for how long?

2 Likes

List of the new card effects updated/corrected

11 Likes

That looks really good

These cards will make the game alot more different
I just wish the selection of purples would be mixed up with the ones from greens so much good stuff in purple and nothing good in green

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no they do not. this is not what monks use nor should they ever use. Hand wraps, brass knuckles, claws, and maybe the occasional quarter staff. Never big honkin hammers. Get it together IMC

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I agree. Looks good on paladin/inqui. But very off on monks. :confused:

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I’m gonna enjoy it on my monk either way
I like to think of it as a staff rather than a hammer

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It would be fine if they just allowed monks to hide their weapons.

But hammer so much more manly. * flex *

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hahaha looks good actually
they should make 2hand hammer have a STR requirement of 200 though :joy:
muh immersion

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I want to know too. In process of making one. Or will it be infinite diminishing damage?

Guardian saint (non attribute) on party member A standing in barrier -> member A got damaged -> damage redirected to paladin -> due to guardian saint redirect to member A -> since member A is in barrier redirect back to paladin again -> so on and forth.???

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We should get the option to trade in our skull smashers for the 2h one same enhance and trans similar to how lolo and solmiki will be exchanged.

What could be more manly than killing monsters with your bare hands?

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