old method
Thumaturge full con + divine might + swell brain > transmit prana > transpose (now we have full int thumaturge) > link > got hit by shield bash now we have full spr Thumaturge then share a status with pardoner from your guide
Solmiki weapons are just now starting to emerge in kToS (I saw another one for a 2H Sword)?
Is farming for one ludicrously time consuming?
That Harvester was a trap!
Although you got Maximum Sockets: 4 (very lucky), you got a max Potential of 11 only (quite low)… meaning to say that you’re only able to fail a maximum of 7 times if you wanted to take advantage of all the 4 sockets.
If I got that item and it was still relevant (pre-revamp), I would’ve just sold it in its pristine state (unsocketed, un-upgraded) and I would’ve waited for the next one to come along. A 14 potential or higher version of that would’ve been great for gambling.Especially since I know I’m rarely lucky.
Golden Anvil(s) are an even worse trap! I had a +10 Lionhead Shield with 1 potential remaining (1 socket opened), I tried to +11 (regular anvil), failed, then used 2x of the Event Golden Anvil and failed 2x, got random drop of 2 more Golden Anvils on two different characters, failed on both… now I have a +6 Lionhead shield with 0 potential, no awakening and it can never leave me (not until they give us the +potential anvil).
90% of the time, this seems to be the case for me as well post-revamp.
If I have enough potential left, I’ll try to brute force it. This is why I have 5x Max Petamion at +6 with 0, 1 or 2 potential left, versus a freshly made Max Petamion at +10 with 1 potential remaining. It took 7 Max Petamions (I destroyed one) before I finally got one to reach +10…
Items that were DPK drop method are changed to probability drop method .
Each time you kill an individual monster, the item is dropped according to a certain probability .
The probability drop method is calculated every time a monster dies, regardless of map , channel , or character .
Ex) When a monster drops items A and B (A drop rate 50%, B drop rate 10%)
Each time you kill a monster A, B This is calculated separately probability , the number of the case are as follows .
A is dropped with a 50% chance .
B is dropped with a 10% chance .
A, B , or both drop , they can not drop everything .
Nice! That’s not the only part of the update, this is pretty big. PVP rebalance, fishing, skill rebalancing, more rebalancing, and quality of life improvements. This is fantastic.