Tree of Savior Forum

kTOS General Thread v2.0

[details=WTF Is this new monster?]http://i.imgur.com/6TpegiR.gif
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oh it is a boss Monarch Diena (Demon lord Diena)
https://tos-kr.neet.tv/npcs/58627

Very impressive

original link
http://www.inven.co.kr/board/powerbbs.php?come_idx=4188&l=1233

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i want sorcere r to summon it

arkgolf mommy do u think the simple savior costume will come

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This and succubus need a card, lemme summon. :cry:

mommy val do u think that cute costume will come to itos

Well so far we have got all the costumes ktos did and it’s an event freebie so yes I do think it will, I could be wrong too tho. :slight_smile:

This boss is from a main quest too btw. The maps after the wall street. It’s a hell to kill it sinse it hecovers it’s HP and drains your Sp - like next level FF
It was the best thing I did - it was like first time dealing with a real Boss/real content in TOS. Trully enjoyable

TY
I see it is a time to do all story quest then. :slight_smile:

Tip: Bring friends with you lol - and don’t put statues (diev), the Boss will drain Hp from them too ~at least it was like this before the big mob’s nerf…

Ty for the tip
wow seem like imc put all out to make this boss.

Since that boss can fly is there a chance for player wing/flying system?
Not the same as FF levitation skill something like when wearing a wing it will make player floating around instead of running animation (same concept as boss flying I think).

It would be great feature if they can implement it in to game.

That’s the new diena I believe. This was the old one. https://www.youtube.com/watch?v=j98Rt6iJYSU

You better crucify @Val if their prediction is wrong.

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It’s not wasted. I did a test on purpose, although the skill doesn’t mention it Zombify Level does increase Zombies’ damage.

It’s the last boss from the Jonael Commemorative Orb map, previously she had a different sprite more succubus-like (you can check @Sensate reply to see how she looked like), I always wondered why they changed her sprite to this new one.
I think the ninja-change happened 2-3 months ago if I remember correctly, when they implemented the first nerf patch about rank8 monsters (not this one, the previous one).

Funny enough, this new Diena was more of a pain in the ass to kill than the old one, and even now after the second nerf, she’s still a tough one for solo-duo players… me and my guildmates find ourselves going there quite often to help new members who want to complete the main story no matter what and it’s always funny how hard it is if you blindly try to burst her down (she recovers HP after hitting you with her AoE and drains all your mana with a debuff, I don’t know if Dispellers work, you may want to try)

I was actually bothering about how bosses are feeling a little bit meh and they never really changed it since CBT. The only boss that could be challenging is Rexipher because it’s the only boss I know which has not 10 sec attack window after each of his attacks. He can bump you and then firing lasers from above to burst you, and the random rain is not so easy to dodge. Sadly he dies really fast like a lot of bosses in this game while WB are taking ages but will rarely kill you.

Love this boss too, it was so hard to fight prior to the damage revamp. Died and retried so many times fighting against her.

A really challenging and well thought story boss imo.

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thanks for info. i really dislike how the devs always omit important skill info.

Screw sorcerer, I want that as a costume :<

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Nothing about field boss changes? These are all world bosses. Honestly kind of dumb to make all the WBs spawn on a bunch of different maps, that just makes them even easier for a guild to monopolize by tracking the previous map. Unless they change it to actually be random instead of in a particular order, but IMC seems to hate actual random things. I hope they rework a lot more than just the bosses’ spawns and difficulty.

I wonder if all the WBs will wander around the maps now, too?

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it’s like every magic skill that is on TOS came from this game lol