Tree of Savior Forum

kTOS General Thread v2.0

Effigy have 5OH
and increase damage at 3rd
how cleaver!!

Giving Double Punch a cooldown absolutely ruins monk for me. Especially since we have nothing to use as filler. Double Punch is our filler. Whats left, auto attacking with our mace? Disgusting. I hate looking at maces, I hate using them. Monks punch (and kick actually). This ruins the whole feel and flow of Monk, which already needed work. I know they are just testing and it might not stick, but don’t this from us. It’s all we have.

6 Likes

I don’t think that exempts ToS from the generality that is most mmos. Only today’s mmos that do promote skill spam are exempt, as that is in the context of what I stated (the example being ESO). This is a weird thing to argue about…

I dunno, what about any skills from those 4 ranks before Monk? I know having your build or usual playstyle changed sucks but that’s kind of a blatant lie, lol.

1 Like

What skills would those be? heal? cure? faint?

2 Likes

See? It’s easy :stuck_out_tongue:


How about Out of Body autoattack?

Okay but your whole argument is ā€œmost MMOs stopped doing thisā€ which isn’t an argument at all, because A) most MMOs are shit, and B) who gives a ā– ā– ā– ā– ? If the MMOs that don’t do that are made better for not doing it why aren’t you playing them?

3 Likes

You got me there


Well, because they are still most mmos.


This is a weird thing to argue about.

1 Like

Ha recommending I take sadhu. good one

Ask me dumb questions and I’m gonna give you dumb answers :wink:

offer thoughtless advice and ill ask sarcastic questions :wink:

5 Likes

The Ouroboros is complete.

no point of having overheats if it ticks on the first cast lol thats the whole point of overheat…

Wonder if they are going to do anything about Alchemist to make it usefull for more then just making HP/SP potions…

I bet they’re going to allow Alchemist to make Stamina Potions

2 Likes

ā€˜_’ they already can.

1 Like

For all KTest players who know korean language, rune of ice (with 150%) now influence also elementalist skills like frost cloud ?

Thanks for the translation! I notice some strange stuff, so just to be sure…

[Doppelsoeldner]
Cyclone:

  • Damage Factor per level has increased from 7.7% to 8.2%(Lv 15’s Factor 264% → 257%)
  • Now has a fixed duration of 5.5 Seconds

This was supposed to be the other way around, 257% -> 264%, or have decreased because of 5.5s fixed duration, despite the increase on skill factor?

[SchwarzerReiter]
Concentrated Fire:

  • Damage Factor has been increased from 415% to 124%, Damage Factor per level has increased from 22.8 to 6.8%. (Lv 15’s Factor 734% → 219%)

[Priest]
Exorcise:

  • Damage Factor has been increased from 251 to 126%, Damage Factor per level has increased from 30.1 to 15.1%. (Lv 5 Factor 371% → 186%)

Should be decreased right?

Support Monk is a nightmare as much as DPS Monk is a joke :^)

New ET
1st floor

5th floor