Cyclone is the strongest damaging skill of the swordsman tree on Ktest !
Typically (the usual code) anything that does not directly affect the skill damage, for some people known as T0 multiplier, counts in AFER defense. This means damage increasing skills like Epee Guard or the new DoV affect the damage which is done directly at the end. And skills like the former Quick Cast which increases MATK and thus increases the basic skill damage goes before damage.
Rule of Thumb:
- Before defense:
T0: Increase of basic skill damage. - After defense:
T1: Attributes.
T2: Special multipliers no idea what this was atm.
T3: End of damage multipliers like Epee Guard.
Could be that I mixed up T1 and T2. At least thatās basically the way damage gets multiplied. Anything in a tier gets summed up for the whole tier multiplier.
All of these changes sadly confuse me⦠I have like 17 different character and they were all built based on the old stats way⦠Now I am not even sure how to distribute the stats for each of them anymoreā¦
ahm⦠I donāt remember this video here so. There you go Featherfoot team
https://youtu.be/sXDGGrby-fM
Fighto! o/
that is to be expected, however this changes are not shipping anytime soon and stats could go extre rebalance before they come to iToS there should be plenty experimentation, and imo there might be a guide before it to sort of explain stats so people have a guide for their characters.
I feel like Magnus Exorcismus should hit faster.
Question, which one is better now: Pyro2 or Cryo2? Maybe even Wiz3?
No circle 3 because Iām sticking with Thaum1 for Rank 4 and going Sorc2.
Same with Daino, unnecessary limitation, I hope they will rework these
Thauma 3 still good?

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Preparation only works on the 1st hit, after the buff. It just a one hit burst with relatively long cooldown (if i donāt get wrong its about 35 sec).
considering have yet to see a non bugged skill do similar burst⦠does it even matter? he would still had hit 120k then wich is huge
Wait when was preparation only work for the 1st hit of a multi hit skill? Did they change that recently? Also anyone know if the stagger from crossguard remains +100% or did they nerf that?
120k only when crit. If we assume that Fencer always did crit, doing 3x compose and he already reach the 120k damage (about 20k/hit, 2 hit each skill).
seems like the english video was released first (or they didnāt release any in ktos/ktest)
aside from the things we mostly know,
we got a ton of new costumes that are used in the video, a general view on which HG drops the new HG gear, as well as a new tier of equipment- LEGEN⦠wait for itā¦DARY.
AND, watch till the end for that awesome new dance. lol.
any info where the entrance is for the new HG?
they are not implemented yet on kTest, must likely after this week mainteinance
it dead inside / no dodge no cri
you knew that pls 
ps. im playing fencer for a years i can feels it
Edit: Sadhu was nerfed to 10% defence decrease for 3 seconds. I mean really IMC? How can one possibly debuff,leave OOB and hit to use the decrease? Also, why only 10%? Why not 10% per level for a 50% total? That would make Sadhu at least a viable debuffer <_<
And what about Kabbalists? Aside from Merkabahs damage, it doesnāt seem to have changed that much (Ein Sof became more viable because of fixed 5% Healing and greater focus on HP recovery over time).
Simony still expensive af when trying to scroll a skill over level 1? xD
Canāt find that info in the ktestbase 

