Tree of Savior Forum

kTOS General Thread v2.0

For any mob that was basically outleveled.

~0.87 works to get near accurate results basically between 0.8-0.9.

So it seems like the difference is being caused by Level to an extent.
Which could be an effect of the targets defense increasing if there’s a level gap like current, our attack decreasing with a level gap, etc.

Did you personally test this? Can I get some numbers?

I compared someone’s damage against 2 different monsters (same level) and the x value was 0.65 on one monster and 0.59 on the other. The player used the same attack on both monsters (also had no buffs whatsoever) and the only difference was the monster defense.

Does the new Hoplite’s [Finestra] adds block chance when using two handed spears? Because 375 less evasion will be a huge let down when not using a shield. Can anyone test this for me?

Anyone could say if his hats give SP?

DEF still going to 0 when OOB is active? That might be too problematic with the new log scale down formula…

That’s interesting. I did wonder how (and if) they’d implement some sort of level gap mitigation on damage formula. If the exponent is meant to address that it’s quite a nice approach indeed.

Thanks for testing it out.

Sorry but ur SPR will go down a LOT , bonus stat is removed from the game that mean u’ll end up @ 300spr at max with ur current build

I’m afraid no, since you only get Block on stat when equiping a shield.

No SP from his hats, HP recovery on the horn (https://tos.neet.tv/items/628180)

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I believe so, I do take a lot more damage when I’m not under the protection of fade/SZ when in OOB.

Really think if by the end of the balance exercise and nothing else for Sadhu is changed we can forget about this class’s existence.

Respec to cleric C3> Sadhu C3> Kabbalist C2. INT 291, Matk 1759

Possession at lv10 is really bad, at 800 damage per tick… sighz

ABE’s % modifier isn’t too shabby now though (1506% at lv15), if only it is 20secs CD…

If Kabbalist’s Double chance has a bigger hit area and is more reliable, perhaps sadhus will have a chance.

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So there’s no much point in using 2H spears if you’re a hopgoon, whereas with 1H spear+shield you gain +250% block… Kinda forces the player into that weapon setup.

I’m testing it all right now.
I’m not dismissing your claim or stating accuracy. To Be frank I’m still very unsure of wtf ^0.x is…

Zolem, lvl 170 Sadhu.
1523 is exactly the damage Heal does.

Same Zolem, lvl 280 Sage.
7536 is the exact damage Fireball does (Fireball 13)

Significant discrepency right? So lowering my attack to be in line with the Sadhu’s.
Same golem, lvl 270 sage and 1030 Magic attack. 4659 damage this time.


Again a discrepancy

So here’s the thing.

The Sadhu’s and the last data of Pyro all had 1030 attack.
So why was the ratio off.
Well there’s three things that are different.

  1. The Skill Factor. 228 vs 465
  2. The Level. 170 vs 280.
  3. The skills themselves are different.
  4. The int (to reach 1030) is different (obviously between a cleric and wizard). Yet we’ve been told there is no hidden mechanic on INT.

For the comparison between Pyro Fireballs.
The attack was different.
The Weapon was different.
The Int was different.

Even the weapon type used is the same for the 1030 attack comparisons.

Anyways if I play with the ratios 1.511 Gives the 4569.
The reason I did this is to then use Fire Pillar on that same Zolem to see if its just a matter of different skills…

Yet changing the SF the result is still nearly the same.

Same with Flame ground

Yet… let’s move away from Pyromancer spells…to Sorcerer Spells on the same character

3346 is wrong. Desmodus only does 1676 on Zolems.

Now a ratio of 0.515 comes close…

I thought maybe it’s just set per circle or Class of that skill type.
Yet Desmodus and Evocation are both Sorc C3 skills.
If I plug in Evocation next however with that same 0.515 ratio it is also false, Same problem with Summon Familiar.

TL;DR
I don’t think it’s merely enemy defense, because even with the same Attack the ratio doesn’t stay the same between two different skills.
However two different skills can have very similar results at the same Attack (Fireball 13, Fire Pillar 10, Flame ground 1)

The ratio doesn’t stay the same between two different magic attacks on the same skill. Solve for the 1030 fireball and its still wrong for the 1436.

I will take back what I said about Level but if it was just about Enemy Defense, it shouldn’t change on the same enemy.
It could be about Enemy defense and attack but then if that’s the only factor that should remain consistent amongst different Skill Factors or skill factors
I can’t just take the ratio I get for Fireball on X enemy of X Defense however and apply it to Evocation. I can’t take the ratio on evocation and apply it to Desmodus…

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Wow! He’s 315, I’m 330 and he has 600 more SP than me with only 11 default points in SPR. I think its good for the new SP consumption.

That’s realy depend on your choice, equiped with shield for more survivability.
Or equipping 2H spear with high risk for more offensive bonus (Including base weapon stat (2H > 1H) and that Big Game Hunter Attribut (some % bonus damage on large and boss if i dont get wrong)

The new SP consumption seems a bit harsh, he used 3 potions in that short amount of time, so the more SP they give by default, the better :smile_cat:

That’s such a pity. Sadhu’s been one of the most interesting concepts in toS evr since it was released for closed betas. I was really hoping this new wave of general balancing would help out making the class a viable choice.

Let’s hope there’s still time for it.

From what Gwenyth had said, yeah it still reduces your p.defense to 0. You do get 50% evasion attribute that would totally help a little if Dex was an option for them, but it’s not.

Sadhu deals pretty bad damage, limits your mobility to heal allies more efficiently, and can get you killed alot (especially if other players break your SZ by standing in it). Would not recommend at all.

Kinda segwaying, but would Dex be effective at all for DWA? Since it cancels animations anyway.

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Have you considered Zolem’s and Desmodus’ element both being Earth?
That seems to explain away the halved damage.

I hope so too, keeping fingers crossed.

@STAFF_Max can help us let the developers know about the plight of sadhus? This is the best time to visit these forgotten classes since all classes are being balanced.

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Level 10 Possession: 38% + 9*2.6% = 61.4%
Duration 10 seconds, tick every 0.3 seconds, so 61.4% * 10 / 0.3 = 2047% overall
Not to mention its cool down is very low (20 seconds), with small-area extreme CC.

You think Possession (2047%) is really bad, then why do you think Astral Body Explosion (1506%) is not bad? :hushed:

Sometimes I think people somehow overlook the fact that multi-hit skills, though with lower modifier, are still not weak in terms of overall damage.