I’m testing it all right now.
I’m not dismissing your claim or stating accuracy. To Be frank I’m still very unsure of wtf ^0.x is…
Zolem, lvl 170 Sadhu.
1523 is exactly the damage Heal does.
Same Zolem, lvl 280 Sage.
7536 is the exact damage Fireball does (Fireball 13)
Significant discrepency right? So lowering my attack to be in line with the Sadhu’s.
Same golem, lvl 270 sage and 1030 Magic attack. 4659 damage this time.
Again a discrepancy
So here’s the thing.
The Sadhu’s and the last data of Pyro all had 1030 attack.
So why was the ratio off.
Well there’s three things that are different.
- The Skill Factor. 228 vs 465
- The Level. 170 vs 280.
- The skills themselves are different.
- The int (to reach 1030) is different (obviously between a cleric and wizard). Yet we’ve been told there is no hidden mechanic on INT.
For the comparison between Pyro Fireballs.
The attack was different.
The Weapon was different.
The Int was different.
Even the weapon type used is the same for the 1030 attack comparisons.
Anyways if I play with the ratios 1.511 Gives the 4569.
The reason I did this is to then use Fire Pillar on that same Zolem to see if its just a matter of different skills…
Yet changing the SF the result is still nearly the same.
Same with Flame ground
Yet… let’s move away from Pyromancer spells…to Sorcerer Spells on the same character
3346 is wrong. Desmodus only does 1676 on Zolems.
Now a ratio of 0.515 comes close…
I thought maybe it’s just set per circle or Class of that skill type.
Yet Desmodus and Evocation are both Sorc C3 skills.
If I plug in Evocation next however with that same 0.515 ratio it is also false, Same problem with Summon Familiar.
TL;DR
I don’t think it’s merely enemy defense, because even with the same Attack the ratio doesn’t stay the same between two different skills.
However two different skills can have very similar results at the same Attack (Fireball 13, Fire Pillar 10, Flame ground 1)
The ratio doesn’t stay the same between two different magic attacks on the same skill. Solve for the 1030 fireball and its still wrong for the 1436.
I will take back what I said about Level but if it was just about Enemy Defense, it shouldn’t change on the same enemy.
It could be about Enemy defense and attack but then if that’s the only factor that should remain consistent amongst different Skill Factors or skill factors
I can’t just take the ratio I get for Fireball on X enemy of X Defense however and apply it to Evocation. I can’t take the ratio on evocation and apply it to Desmodus…