All these changes seems really interesting, I’m will probably return to the game when this come to iTOS.
I was doing a table with all skill factors for damage abilities, but I saw that someone had made one already, so I end up not posting it here.
If anyone is interested here is a (not so good) graph for all new skill factors by class tree:
[details=This one doesn’t consider number of hits]
Seeing that mostly one-hit skills are at the top really makes me happy.[/details]
[details=This one multiply by the number of hits]Note: The number of hits are from either tos.ktest.net, a spreadsheet posted recently posted on reddit or my own experience. I think the number of hits on these higher points are probably wrong or are just not so consistent. Also, these high values make the scale of the graphic not so useful
[/details]This data was collected manually, so there is a lot of room for errors. When I get some free time, I will probably make a script to automate this work.
While I was writing this I just saw the post with the second balance, so all this graphs are already outdated even before I posted it, probably more reasons to automate this…