Tree of Savior Forum

kTOS General Thread v2.0

Be calm.

Let’s wait and see if the damage formula changes and the INT buff will make Sadhu a better class.

well i was never interested in sadhu :x not even on the early times

‘Buff skills that increase your attack/defense by a fixed number, like Blessing or Aspersion, will also change to a +% calculation. In doing so, single-hit skills, which got little effect from fixed-number buffs compared to multi-hit skills, can now get a better payoff from buff skills.’
^^^^
sounds like priest/chap fixing to me. can be referring to sac and last rites as well

‘However, we’re keeping fixed-number calculations for property skills where the attack value is influenced by item options and other sources, meaning the use of single- and multi-hit skills can change according to the enemy’s defense.’
^^^^
this though, im not so sure of

new double mace stats also buff chap as well

Don’t forget Thaumaturge. Huge buff if they make thauma buffs % based.

https://www.youtube.com/channel/UC-QFyH_9HCLMgk3EUZEWFRw create more drama dude, i love it

Hello everyone,

Just wanted to let you know that after some additional checking, we have had to re-edit our post about the planned changes with SPR and it’s effects.

It turns out that our initial post was correct and that the kTOS announcement and our first edit were incorrect. The kTOS announcement will most likely remain unchanged since the changes will most likely be correctly stated when being applied to the test server.

Again, sorry about the confusion.

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R.I.P. status resistance

RIP SPR SWORDIE kek

+20chars

Edited by me. Will move to other thread instead

Don’t worry about it, and thanks again, Ethan. :smiley:

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Could that mean they are scraping resist mechanic entirely? One of many ‘features’ I would never miss.

So SPR really will be useless for any non-summons-based class, pure stats-wise?
And any summons-based class builds will have practically no DPS in their other circles?

Hoping SPR will give an extremely significant bonus on most skills, then, or it’ll just turn even more useless than it is now.

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you speak like if you are forced to go 100% spr or like gear didnt gave 0 SPR…

several cloth gear gives SPR, several accesories give SPR, several staffs and rods give SPR, for not saying you still can refine and trascend weap for magic attack that has not changed.

You can now divide your stats to balance out your circles since its not giving any bonus for pumping all stats on one thing anymore.

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Should do this sometime ty, <3 https://www.youtube.com/watch?v=Nhzr2x02QPk

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Ah, I apoglogize if you got me wrong, but I’m just wanting SPR to be generally more popular, rather than shoehorned into specifically for summons-based classes.

Dropping both status resistance and MDEF will make it lose some of the support it had from support builds unless there are more skills scaling with it. I would rather see the meta shift towards support clerics (SPR) rather than offensive (INT).

On it being the offensive stat for summoning classes, I’m okay with that, really. It’s interesting how it’s both offensive and defensive for sorcs’ summons. It hurts most of those possible builds that take one rank in such classes, though.

you want SPR to be more popular, yet you see what happened with CON and DEX? those were an issue to balance, you should have choice not be force to pick the same stat because one overpowers the other…

MDEF was 0.2 per spr so even with 200 SPR you would have 40 more MDEF wich is NOTHING really swpecialyl when you trying to reduce 5k-10k hits to an acceptable amount, you would be better spending silver and refine accesories

status resistance also had a hard time being useful as you needed more per level and also you needed more and more to get an increase must times it didnt go higher than 80%, and if you REALLY need status protection, just get or go plague doctor, is their job anyway to deal and spread with debuffs/status ailments.

I feel like they should do something like crit rate but with a curve that caused it to peak and then diminish, and apply that to all stats.

So if you invest up to X points per character level you’d receive maximum value per point, and then after that point you receive slightly less per point. So you’d still be able to invest all into one category but if you split your stats it would be more efficient at the cost of being less specialized.

But they would have to avoid the problem with critrate where if you don’t reach a minimum of X amount for your level it’s basically the same as 0.

I got this from Discord channel. LOL it is super fun, but just for fun only. Worth to watch during iTOS maintenance today hahaha :joy:
I’m dying now LOL

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my head got hurts from that fake multi zoom in

1 Like