They are changing too much stuff at the same time, like buffing basic Pyro skills while nerfing Agny, while also nerfing monster hp.
It’s a completely new game, only more reasonable.
They are changing too much stuff at the same time, like buffing basic Pyro skills while nerfing Agny, while also nerfing monster hp.
It’s a completely new game, only more reasonable.
haha I’m planning to do it on mine as well but I’ll just wait for now. “Trap” kawaii-pyro3-grill incoming.
On to the stat re-balancing…
Where is the crit chance/rate rebalance ? Please giff it IMC.
Interesting read, i suppose. I was scratching my head when it mentioned the stat changes and the status ailment resistance on SPR seemed to have been removed in EN, but it still seems to be a thing on the KR post. Maybe i should pickup Bokor Class or something if summons general stats will finally scale with beneficial factors from SPR (outside of them gaining HP)
It’s still here actually.
Crit chance will be a base % and only influenced by gear.
Yep that’s the best and viable option. You have a source?
It is implied in the changes cited here https://treeofsavior.com/news/?n=920
Since crit will be removed from stats, it will only exist on gear and there will have to be a base crit rate in the formula.
I mean on the translated dev-post, the column it was in had vanished. Also they seem to talk about INT like it was an even more unused stat, but the kr article references the SPR(Spirit) stat.
Ohh interesting. I hope they just missed it.
Hope not.
I’ve got a Bokor c3, Monk (Srs).
Using SPR to reduce defense so I and the zombies can whack on things I quite enjoy not having to worry about crap like sleep.
@STAFF_Ethan @STAFF_Amy Might be worth checking this disparity between the Korean Notes and Our notes.
SPR and CON affect potion recovery.
What’s happening with that…
We’re also eliminating the bonus factor obtained from allocating points in the same stat to avoid promoting excessively disproportionate stat investment.
oh… thats actually good, makes stat points a more consistent investment that doesnt confuse your head :l
Yeah, right now it’s +0.1% per point to potion efficiency (CON for HP, SPR for SP)… I guess that is gonna stay the same, it’s not a “character stat” afterall but more likely an hidden multiplier.
Where is the implication ? Can you past it here pls.
There was a bit of miscommunication about that issue. It has since be rectified and added to our announcement. Sorry about the confusion.
i think fencers will still get more benefits from dex. it says normal attack speed (some skills), maybe some fencers skills will get the attack speed benefits. Just say Attaque Compose without animation delay, this is what they really want to make fencers as an unstopable sewing machine.
Oh and they will release new lv315 rapiers for fencers.
hope it’s not ping/latency related. that’ll be cool