Good morning. “Tree of Seaview” development team.
The development team has been watching the suggestions of the users through ingame and various bulletin trends.
There are many classes in the TOS, as well as a variety of former trees and corresponding
I was able to find users who made a different combination, and this is a very nice development team.
However, the fact that all users are not satisfied with their classes and trees
In fact, I noticed that there were some problems with the class itself.
While some classes have been well received by many users in the game,
Some other classes were being ignored by users.
The development team felt the need for continuous balance adjustment to resolve the disparity and over-weight of these classes
Since September, we have planned to revise the balance through feedback from users and system analysis.
On October 13, we started with the first balance patch, and on December 15, we went to the fifth balance patch.
The main objectives of the balance improvement that the development team is currently doing are as follows.
- Ensure that each class has a unique role and value that fits the planning intent and concept.
- Make sure there are no classes that are overly preferred or avoided compared to other classes of the same rank
Ensure that a uniform class distribution is as possible as possible.
- A class is complementary with other classes in the same or different series rather than perfected.
Combine to allow new combat to spread.
We are continuing the balance patch according to the above policy.
The purpose of the balance patch scheduled for the 6th and 7th is currently a reorganization of the characters that can not play due to chronic problems.
For example, classes such as Canonie tend to improve attack range, damage, and ease of use,
Some of them were also included in the previous balance patches.
The following are the representative classes corresponding to the 6th and 7th balance patches.
- Barbarian
- The development team wanted the barbarian to be able to create synergies with a slightly different warrior class.
- With this patch, if you are a barbarian of 3 circles, I expect that you will be able to improve the performance of other warrior class through some skill.
- Runcaster
- Runcaster wants to increase the skills available in the giant’s runes as mentioned in the last 5th Balance patch.
- We have reviewed the classes belonging to the tree which is frequently used by the runicaster, and we will add some skills so that we can judge that the giant’s rune situation has enough effect and there are no other problems.
- Canonie
- The development team decided that Canonie did not fully reflect the concept of wide-ranging extreme.
- So I want to make Canonian’s range of attack wider and improve it for strategic use.
- In combination with other archer classes, you will also gain additional performance.
- Monk
- The development team decided that the most important aspect of Monk’s problems was that there were too many restrictions on skill use.
- However, these constraints are to be meticulously approached as slight changes can cause significant changes in balance.
- Monk will gradually improve the skills and judgment of the skill usage from the skill that is mainly used.
In addition to the above-mentioned classes, other classes are also preparing a balance patch,
We will continue to adjust the various classes in the future.
In addition, since 2017, not only PVE balance, but also many users at home and abroad
We plan to intensively adjust the PVP balance.
In the meantime, we have been carefully reviewing the issues pointed out by Team Battle League and the Unified Guild Battle Beta.
Especially when many people point out that PVP is getting boring due to the effects of some skills,
We will take action as soon as possible for the skill that causes excessive damage.
I think there will be a problem in balance afterwards,
In the future, we will plan to improve the opinions of the users as much as positively.
I always ask for your opinions and interest in TOS.
Thank you.
credits to google translate. (didnt bother to change the translations, direct copy :P)