I would like to ask since it is called as “Free”, does it have instance limitation like other dungeons (3 times per day) or unlimited instance?
Most likely gonna be unlimited. This is more cater to grind masters.
We will know when it’s implemented in 2 days time.
I believe it might be referring to Open Dungeons/ Field Dungeons or whatever they’re called these days ( The maps that kick you far out if you die in their area), since it mentioned they aren’t similar to indun/mission. I don’t think they’d let Giant mobs re-spawn intermittently inside a regular dungeon.
So appraiser isn’t a class I guess
Yet another hat we will never get
go to gstar
and ask imc to implement that in itos too …for those who go to the booth …that is
the dungeons with giant monsters seem like a nice addition, more boss-like gameplay outside the gruesome instanced dungeons with queues and damnation FPS drops for us ITOS guys…
I got the impression they were adding the NPC now and adding Appraiser with better services than the NPC later, like Squire for repairs. I wouldn’t mind if they just scrapped the Appraiser class entirely, though, the game has too many AFK vendor classes as it is.
No, shut up >=(
Vendor classes are cool.gives the game variety u,u
agreed i bet them ADD ons ruined that class anyway
Pretty sure they have to implement the appraisal system before the class, so I agree with you.
I actually like the afk vendor classes though, I would like more if they increased the minimum distance from another player shop so we could have a better use of the city space, instead of everybody around fedimian statue.
Some kind of incentive to setup shops outside cities would by nice too, maybe 25% tax outside a city? (From ktos 30%) You would be able to earn more as a consequence of being able to set a higher value and a lower tax, but less people would see your shop so it is kinda balanced
Have my like.
That aside, I’m still disappointed with the current vendors.
Pardoners could have been stat based instead of everybody being the same. Having 1 buff have 1stat scale while the other have a diff stat scale would promote specializing in buffs to vend. “This guy has the best [blessing] so I go to him, that guy has the best [sacrament] so I go to him.”
Squires could have sold their food buffs. That’s all I’m saying about them.
Alchemists could provide an anti lv down effect (that is consumed on gem removal) when they roast gems giving players a reason to roast gems aside from the 1 time negative stat removal.
Or completely tax free, but at risk of losing more silver when getting killed by monsters(or red gem summons).Tricky to implement but it does makes sense to be taxed when taking a spot for your shop inside a thriving city, bonus props if overall player tax can lower NPC sold goods/services in the area’s prices.
Or a tax reduction permit(attribute) based on class circle level(-10%tax/circle)
While I agree with pardoner status increasing the buffs, squires being able to sell the foods wouldn’t be good, All classes must have incentives to be done, and afk selling isn’t a good one, so some effects need to require a player present, like Squire foods or pardoner discern evil ( I might be mistaken in the skill name) so that the class isn’t reduced to a get to c3 and forget about it.
Sadly gems kinda need to have the removal penalty else the game would have an even higher power creep, since gems pretty much only have a time component (you don’t have to pay to enhance) free removal would make players end up with lv 10 gems that would be changed from equipment to equipment, this would be fine if we had the old values, but now a lv 10 gem is pretty much another endgame weapon by itself
Maybe an option to “melt” the equipment giving you the gems back, but instead of 1 level down you receive them with 20~50% exp, obviously you lose the equipment
where can I see the ingredients needed to make the 315 orange weapons and recipes, on tos.neet.tv it just has portium and stuff for them like the 315 purple ones, so that doesn’t look right
The tax needs to exist sadly, one of the things Tos have done best is the amount of money sinks, this helps the game economy since it prevents a person from having enough silver to buy all that he needs, if there wasn’t attributes with absurd costs, player shop taxes, silver cost to enhance etc a 1M recipe would be sold for around 3~4M and as a newish player that would be horrible for me.
Honestly I suspect that part of the cost of r8 attributes is a consequence of too much silver in the economy, so they had to increase prices to reduce the amount of silver in the economy, probably in ktos the attribute progression isn’t going as planed so they reduced the player shop taxes (or the amount of players shop is too low for them)
10/10 would laugh again.
ToS economy where market is void of goods because you can’t list them at the price you want to.
Just so you know, squire food does not require the squire to be present. That is how I am giving all my toons 1sec hp regen instead of 20. I drop the food table, change char, then eat the regen food on a different toon.
There is also a little check box on the food table that allows non party members to take food from the table, for free (I think it’s free). So the function is already there, I just want to be able to charge for it.
Not trying to offend you, but have you really read my post? Nowhere I mentioned the upper-lower price limit. I praised the amount of money sinks in the game, if you have played any mmo for a long period of time you would know that inflation happens, and it is especially cruel to new players since some basic itens ends up extremely expensive, in RO getting the first 1M is extremely hard to a new player, since unless he gets luck, he will have to farm and sell itens to a npc, for a long time. The same happened with WoW, the black market auction house exists to remove some gold from the game economy since old players end up having a surreal amount of gold and newer players can never hope to match them. Attributes and taxes in ToS bring down the amount of players owned silver by a great amount so that the silver exchanged in the market gets naturally limited
@c2gaming didn’t know that, thanks