Bazooka with running shot aint that bad. I have seen like 40ks per auto non transcended weap when I partied up for timerys
I seen them but they are too slow -_-âŠ
If it was a little faster i wonât really mind⊠itâs 1.5 second per shot standing still during that period of time. With the movable gimmick. i mean thereâs some issue
It doesnât really feel smooth. lol
Yeah I mean it involves a pt set up. Iâm a pelt so I was just drawing aggro.
Itâs still intriguing for content where youâre not mobile! Cheer up!
Itâs partially impractical for mobile parties(basically all leveling parties) or fast solo clears(the most popular way to make money).
But we can get Lv9 running shot now! Thatâs like a billion damages!
And you can imagine the siege tank sound when youâre getting into stance:
well as for that i agree itâs still fine. but on average uses itâs little >_>. ROLLS IN.
âDoppelsoeldner:
âș Deeds Of Valor
â Fixed issue where attack speed increases werenât applying when equipped with 2-handed weapons.â
So, weâll lost our âpermanentâ increase attack speed when swap our weapons, or weâll donât need to do it anymore?
the latter. for this
The buff wasnât giving bonus attack speed when the player was wielding a 2 handed sword and had stacks of the Valor buff. It was working fine for 1 handed weapons, this is the fix.
Eh it was always working though just that u need to swap/weapon swap @_@
Or was it broken at one point ? @_@
Shouldnât need to swap to get it now, but i thought the buff doesnât require a certain weapon to utilize the ability. The wep switching is for⊠?
Atm (In ITOS) without swapping it doesnât proc the attack speed with DOV on.
If you did a weapon swapped it will be boosted instantly to the skills points of DOV provided (you added or with divine might etc).
For 2h that is. kinda like a glitch/bug. This is working until you switch/load maps which you will need to proc the same issue again.
Not sure if it works on one handed properly (since i always uses two hand will get to some test later for itos)
yeah âŠIâm a bit sad about that appraisal npc being missing from the patch note, I guess they found a bug and deem that its not ready to be released yet âŠor something
Thanks, i donât know very much about DoppelSoeldner.
It appears to be the case for now, they did mention in the pre-patch that these were things that we could expect and not a definite list though, itâs something i oversaw but am not too surprised about as i recall the implementation of GvG(i think?) being pushed back a while due to abnormal errors showing up at the time they were planning to implement the patch.
Fix the weapon swap need: great!
Fix the eternal speed increase: bad
Letâs wait for this update.
All we can do now is just wait longer. The good news is that at least we know its coming, hahaha
Sad ⊠no new attributes for c3 archers and rogues.
Please, i donât understand this buff on Cataphract, not is a new atribute right? Is the base damage that increased? Or the damage atribute is now 150~200% instead of 100%?
It is the damage modifier that the skills use when calculating damage.
Which is amusing since some of the listed ones that were âchangedâ already have a modifier. Wonder if IMC is keeping the hidden modifier they have now on top of the new modifiers (which I assume will be listed, like Meteor or Stone Shot)
Any news on how exactly the Wild attribute for Barb works?
Dude cata is a force to be reckoned with now.
All hail cata!