imc never disappoint us,better milk cash as much as possible from ignorant ppl to fund upcoming mobile version before pc version truly dead 
why the â â â â i bought founder pack
.What was im thinking that time
imc never disappoint us,better milk cash as much as possible from ignorant ppl to fund upcoming mobile version before pc version truly dead 
why the â â â â i bought founder pack
.What was im thinking that time
Same here, although I enjoy my times playing ToSâŚ
This is indeed worrying. I can kind of see when Iâll stop playing the game, when IMC made content to base on the average atk/def of players who has lv5 transcended +20 equipment. Which isnât far off from now as blessed shards and silver anvils are available via gacha now.
I agree with you, I donât mind the cosmetic stuffs on gacha and other items there, but getting anvils and blessed gems are pure p2w
I wonder how the Koreans feel about that.
Kind of sadâŚ
I don´t like p2w but since ro i like Rng gambling lol
Soon to ToS 

Just pray and hope it wonât ever reach iToS⌠there are some Ktos bundles that arenât serve in iToS. (level9 gem abrasive bundle?)
I donât understand why koreans donât realize the two arenât mutually exclusive. I honestly didnât have much of a problem with the cosmetic gachas except for the terrible implementation (removing normal skins from the store and having a 50% chance to get something pretty much worthless), but p2w gachas are just stupid if you give a â â â â about your game at all.
So with keeping the new headgear values in mind, which is better, raw physical atk or elemental property damage?
For some reason, always heard people say elemental because it affects each hit on multi-hit skills, but wouldnât physical atk as well on multi-hit (and it can crit as well)
The advantage of elemental headgear in my mind has always been that you can share it between characters if you have an archer/swordsman and a wizard/intcleric.
In general, as you near current endgame youâll want to stack on raw pAtk/mAtk stats.
Elemental property stats are still nice for leveling at early levels.
I think someone in another thread summed that up nicely:
Of course, these things can probably be bought via AH if these players are willing to sell them or really need silver.
But then again, unless we donât have other things to do in life other than play this game, would we be willing to grind out the silver to acquire these while these players can just throw money at IMC to pump themselves up like crazy? Or should we just become like them?
Thanks for the link. Canât really find a suitable place/thread to put my thoughts though, but since gacha is in ktos already Iâll just put it here.
Disclaimer
What is mentioned in this particular post is purely Nekorinâs speculations and overthinking. So do take it with a pinch of salt and hope the post doesnât get deleted or vanish in thin air.
Like what @lladocspark said it might be what is actually happening behind the scenes. Aruchan posted a video about damage on high mdef monsters with a +15 lv3 transcended windia rod a few hours ago and still unable to kill the monster with a full rotation of spells. Crosslink the post here for those who have yet to see:
Given such a big problem with regards to high mdef mobs in both itos and ktos, and with IMCâs lukewarm response to the matter, it really seems that this imbalance of gameplay might be actually intended instead of being a mistake. The devs are smart people too, and this imbalance shouldnât even be a bug or anything but instead carefully researched and implemented.
Perhaps this is the way to indirectly push players to actually âacquire more stuffâ just to be able to perform adequately in the game now.
Another thing which Iâve been wondering about are those skill video showcases of R8 in which IMC has prepared previously, all are with weapons that are glowing red (+20). A way to indirectly market that to achieve those damage and clear the new content efficiently, glowing red equipment are necessary. Where to get glowing red equipment mats? Gacha is your savior.
Just hope it doesnât come to a point where the only way to clear new content is to âpurchase enoughâ materials from the TP shop to get enough atk and def. Right now it does seem to be like that case, solo wise.
That web comic making the rounds here in the forums is starting to become more believable to me. 
Seriously though, Iâm still hoping IMC can make a U-turn despite all these. Same reason I havenât really ragequitted (e.g. delete characters, uninstall TOS, leave forums for good) even though I have stopped playing for the 2nd time.
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Sounds very much like the Granado Espada that i know; easy, manageable leveling till lv100. Once 100, can only progress if you buy a promotion scroll to veteran(cash shop item). Power creep starts at veteran level, along with insane grinds, rinse repeat for elite and master levels(all cash shop items). Oh did I mention the gacha in that game yet? and also massive paywalls for new content; both the content itself and gear requirements :3
So far, the content is still doable until rank 8 (320+ content), if you are talking about party play.
If ToSâs style of game balance carries on towards R9 and R10, we will be expecting monsters with high pdef too, which like the R8 high mdef mobs, require a certain level of patk from the player to deal more than 1 damage. With this kind of exponential growth in monster hp and defense and a linear growth rate of our skills damage⌠where else would you turn to to get more atk/def?
Our only % damage increment is through item transcendence and it is a time + amount limited resource without going premium. Anything else that can be acquired without being limited are all flat increases (+anvil, +squire buffs). All these is a coincidence? I donât really think so.
And yes, imho given the trend and no balance chances, by R10 if the game is still surviving, end game content will be premium players only.
PDef can be completly ignored using pelta3 for exemple, magic resist on the other hand are going to make wizz a sad classes if the trend keep going like this.
I expect elite mobs on rank 9 to be as tough as world bosses on lv 280.
its more that physical damage has so many buffs that can stack.
lethathy, warriors with their own defense breaking skills, and then every other class has ways to dramatically boost it. taoist storm increase melee by 50%, falcon3 has chance to repeat physical and missile atks, crit damage boost with fencers. like nearly every class ends up providing a small buff to increase physical damage to themselves or party dramatically
While magic just hasâŚerr quickcast and chappartion cards.