Besides a few broken things I don’t think the problem with pvp is the CCs or the damage output of some things (except the easy 1shots).
The problem is the gamemode being a simple kill the other team with no respawns.
And the problem with GVG is having no spawn safezone and the most terrible linear map design. It’s like they just threw the test map at us and said “■■■■ it”.
If you give maps with objectives, bottlenecks, flanking routes, and bonuses for controlling/destroying a map thing (like many mobas) then the pvp will open up into a MUCH more interesting thing that it currently is now.
When you make objectives the focus of gameplay then skills that help a team perform those objectives will become centre-stage as opposed to dps and killing. Movement speed around a map with multiple objectives for example will become important. CCs could actually become useful NOT to kill but to hold players as instead of killing you might not want them to respawn near an objective? There are lots of interesting things that are wholly unexplored.
I think everyone can agree that arena gameplay for kills and no respawns is absurd with such high damage though. The game is at its most interesting when both sides are dancing around using movement to try and bait their opponents or cause mistakes. The long fights are the most interesting.