steady aim was kind of the mascot flag of ranger.
the point is that if your gonna knock something that was one of the representative moves by almost half, you should compensate it a bit on the other skills which do fall in effectiveness.
doesn’t really do the argument good where its “oh this move (barrage) just about hits the level of acceptable, but only if you absolutely use it with this class”
and embarrassing bringing up ranger CC as if it actually counts worth a fart.
yes, use spam your knockback barrage in dungeons and grind groups, everyone will love you for it.
spiral arrow + full draw is cute and something you throw out now and then on some maps, but that’s it. cute. In grind groups, you get the group an extra .10exp every 40secs or something on a lone pair while running from clear point to clear point. Solo, later maps, are just outright immume to full draw. Otherwise, alone, even crit, spiral arrow only does barely does 12k.
Bounce shot using up both overheats, you barely scrap 8-9k total on targets it will hit.
Helping your burst doesn’t do much when you don’t actually have any, steady aim having the boost it did helped its ranger moves actually hit more than a mosquito