Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

Could very well be. Spear lunge is pretty damn strong, and 100% uptime +100 critrate isn’t too bad either.

I did a second reinstall and now after the patcher updates itself the process stays alive, which means it can’t be run again (error 237). Killing the process causes the patcher to redo the self patch procedure again, effectively creating an infinite loop.

I swear to god, I’ve had an easier time dealing with dependency hell on linux than making this game run out of the box.

I remember that like month ago barbarian got buffed on kToS and got some neat changes like: additional overheat charges on spells, better stun chance and also Cleave receiving additional effect that makes enemies take more damage from slash attacks

I’m curios about that slash debuff part. Does someone that plays on kToS knows number for that debuff?
how long it lasts? how strong it is (same as spear lunge aka 50% more dmg or stronger/weaker)? does level of Cleave makes that debuff stronger/last longer?

Firstly we dont have berserk class yet :frowning:

The debuff is same with spear lunge and last for 5 second

Leveling cleave dont make its stronger

The only thing its better than spearlunge is +50 crit rate and 3 overcharge

I was thinking about barbarian. Come on…

tbh I would prefer if Barbarian had some kind of buff that works just like finestra but for swords -_- that +50 crit rate buff is a joke since it lasts like 4 seconds compared to 100% uptime of finestra when you hit rank2 of hoplite

frenzy effect should be put into warcry and in that place get finestra effect that works with sword: less crit chance than finestra gives but no reduction of dodge + something different than additional block (maybe chance for bleed? or slow? or lifesteal?)

IMC really needs to look up on sword based swordman classes and give them some serious selfbuffs spells that last for minute. Same goes for sword as weapons. There is no good high level sword that’s as half as good as brandish spear for example.

Catacombs Blade
Block Penetration 198
Attack on Plate Armor Targets 461
Deals additional damage equal to 50% of an enemy’s block value when using a basic attack

or

Magas Sword
Critical Attack 218
Evasion 21
HP 1587

VS

Brandish
AoE Attack Ratio 2
STR 24
Attack Range 5
Block Penetration 85
Attack on Medium Type Targets 49
Attack on Large Type Targets 322

or

Maga Spear
AoE Attack Ratio 1
Critical Rate 22
Evasion 18
Attack Range 5
Attack on Medium Type Targets 294
Attack on Large Type Targets 88

Spears are clearly way superior in high level than sword specially if you combine those weapons with Finestra and Spear Lunge effects -_-

2hand swords are a bit better at least but 1hand sword really need some reworks/changes in terms of stats they give

Also I don’t understand what’s the point of giving sword weapon Critical Damage when sword based classes have no buff for critical >.> that’s just plain stupid design from IMC. Even with high dex build you don’t crit that much like when you use spears and finestra -_-

You know that’s something wrong with SWORDSman class is weak when using SWORDS

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About Spear lunge
Basically It’s make / change enemy armor to LEATHER armor for 5s vulnerable to [Pierce] attacks
so if the armor’s of the enemy already leather it’s doesn’t make any effect right ?

also skill that have same effect with spear lunge is LUNGE from Fencer
That make enemy armor to cloth for 4s vulnerable to [Slash] attacks
so the barbarian cleave debuff as same as Lunge or different ?

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so if i’m using slash type attack against Cloth enemy ( 50% ) with Lunge ( 50% ) + cleave ( 50% )
I got 150% damage modifier ?

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man it sucks that just swordman have to “prepare” the enemy with debuffs just to do decent damage, you lose a lot of time using spear lunge, ataque coquille, skull swing, etc… other classes just hit once and hit hard and hit from far, also swordman have to use lots of selfbuffs just to be a little bit more competent concentrante/gungho/finestra/pain barrier… plus pardoner sacrament/blessing/asparsio and at the moment you join a group in a dungeon you got all your buffs override immediately

Wow lunge 60%
How did you know ? where to find this information ?

LOL same as i thought
Spear lunge, ataque not a problem coz it’s fast
Lunge is 4 hit attack and 4s debuff, coz it’s hit 4x, the debuff already gone 1s

at level 5
Frenzy need 10x auto attack for 150 more phy damage
DOV need you to get hit 5x times
While Musket just snipe got 400% + 5.9k damage LOL

High Kick + Slithering + Lethargy + Snatching.
= 400% additional strike damage.

Carter Strike already has a base 150% of your physical attack and hits 4x.

So 550% x 4
2200% with 2 overheat for
4400%.
Hypothetically speaking, that’s close to

31/32 x 1.5 (45.5/46) of Frost CLoud + Quick Cast.

other than it being massively impractical :stuck_out_tongue:

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ofc if you are ranged its easy to say it :wink:

Hopefully lancer will be a class specializing with 1h spears, i mean, cata gets 40% block pen with 2h spears, Dragoons gets bonus 10/20% damage with 2h spears.

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I agree on the fun part, though weak, my dragoon is actually my favorite char. I have archer and wizard but they are just boring.

Still the fun is not enough when dragging your char across grynas field and use 10 skills just to kill 1 mob :frowning:

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I’m seriously torn between peltasta2 and peltasta1 highlander1 on a Rodelero build. Because you have such limited access to strike type skills as a Swordsman, and Cartar Stroke does as much damage as every Rodelero skill combined, it just seems like the perfect choice for a Rode3 build. While Pelt2 just gives you, what, more taunt?

What about Lancer be a class that work around throw spears?

Well, if they bother to be even slightly accurate they should not throw their Spears at all, given that Lancers are inteded to use Lances, which are simply too bothersome to throw ya see.
We also already have two of those and that’s enough.