Does Circling still work with Covering Fire and Penetrating Shot or is that build just not worth taking now for Musketeer?
you are the most beautifull person in this whole forum <3
or maybe the second, john is also a good guy
Circling works even with snipe, just in much lower AoE. The only skill that was changed is Snipe, there were no changes to circling or covering fire/penetrating shot.
Well I guess Iām just a bit confused on how Circling works. I guess what I meant to say is, did they only take Circling for Snipe or is it effective with their other skills as well?
That wont happen xD.
Before that they should make claymore lower on cd or overheatā¦ and punji too.
Traps where you need to wait forever and setup times that are high, xDā¦ that is just silly.
Stockade does it right and broom trap. Duration traps and instant ādont come closer! no hug!ā feels good.
Claymore and Punji only in situations ^^.
DONT apologize!
Youār great!
Thanks Ā°.Ā°!!
Tha t info is golden xD.
Other skills too ^^.
Multishot, covering fire gets bonus aoe from it too ^^.
And others.
- Depending upon the amount of monsters that spawn in a
given area, The amount of experience that the monsters grant will be
changed.
- Places with smaller spawn rates will have EXP Rates Increased, In more crowded places, the rate decreases.
- However, The experience variation will not be shown in the Adventure Journal.
Uhh what?
So like, areas with many mobs that were perfect to grind will give less exp now?
Can anyone tell us how much ā¦ getās reduced?
This actually might be hurtfull, if you wanted to grind at areas like egnomes/ apparations etc. Even the whole tenet areaā¦ would fall under that.
Thanks, Iāve added it in & credited.
Saw you started adding the EN names too, Unfortunately i donāt really know anything about Monsters IDs to be contributing. I can do the maps if you want though, but it looks like you have it all under control.
I donāt think places like tenet would be to badly affected, It might be more drastic on places like Bee farm where it is constantly pumping out monsters at a scary rate. Although, i donāt know what variant of EXP is subtracted or added it has probably been placed to allow other maps to be considered to farm / grind at when certain areas may be full of players. I guess someone here who has one of those experience counters could get that information.
Itās a druid neato trick/exploit
Basically,you transform into a mob that has perma invincible buff.
Needs Druid C2 and a friend oracle to setup if iām not mistaken.Not sure but maybe FLetcherās bodkin point completely destroys it
Iāve got it under control, Maps will take much quicker than all the Monster names.
I was killing stuff at the 220 map, and monsters there are giving ~x3 the exp from before not sure if is a bug. Before the patch each kill 4-6k on elites and 300-400 on the non-elites, now is 13-14k on elites and 1k on non elites. The density on that map is good.
Search didnāt come up with anything.So iāll ask.
What exactly Fletcherās Bodkin Ppoint is removing?
@Gwenyth thanks
I want to see level 10 P.P in action now :3
just thinking about it make me light and fluffy :3
The only thing Iāve seen confirmed is that it removes wizardās reflect shield. Iād like to test and see if it removes other things but most things Iāve tried have failed.
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The pvp scene needs an equivalent to ROās Sageās dispell.Or many watered down versions between some classes.
The Wizz and Cleric reign has to end
Interestingā¦
so excpet really spamm respawny maps. We get buffs for takeing out harder to find monsters (with more running in between).
Sounds interesting.
Now aoe grinders and single target grinders have different grind spots that would be good.
But 3 timesā¦ thatās alot more then i would like.
Makes it a bit to fast.
Reflect shield and any shiedling buff on enemys.
Sadly doesnt remove safetyshield xDā¦ As you stand on a cricle to get that buffā¦ not getting buffed once.