Undertale OST - megalovania
Iâve seen a lot on Snipe recently in-thread.
I wonder if this would âfixâ it so both sides are happy?
Damage stays the same.
Skill requires LoS (obstacles such as arenaâs wall break LoS and wonât allow casting through it)
Player must hold click for 1 second of channeling after selecting their target before the shot is fired and players that will be hit by the skill are given a warning/danger prompt like a red exclamation point (tbh I donât know how it currently works but it looks like the player must simply click in the general area). Because the skill would require LoS it would be logical that âif you can see me then I can see youâ and the player would be allowed a brief warning to use some form of defensive skill.
Would that make for a better skill overall? Still a high damage skill but with the added âhigh risk high rewardâ mindset. Player must be able to maintain LoS, take a breath and aim before pulling the trigger, and the other player has a chance to respond before dying.
I agree with this. But the problem with this is if you start implementing this, people would probably complain about other skills/attacks that go through walls like EB from Monks or ranged AAs from archers.
This I donât agree with just because it would be impossible to hit anyone who constantly moves. Maybe change it to channel it before you shoot so you can still adjust your target just like other skills.
This, for me, doesnât make sense considering snipers irl are supposed to be stealthy. Thatâs the greatest advantage a sniper can have. Positioning and stealth. Also what if the person has cloaking/burrow active?
I would rather implement the first idea, nerf the damage by a little and increase the CD by 10-ish seconds.
I would say a slow moving cursor would be enough of a nerf. It would provide enough counter play by allowing the target to ârun awayâ from the cursor (that he canât see) to avoid getting shot.
donât tell me you havenât sensed the sarcasm in it? Iâd stick with my magus no matter what
I got a Kepa Doll with 58 Crit Atk for ~110k but yours is a nice looking accessory and with an even higher value so you can increase the price like a lot (Iâd say 300k or more but I wouldnât buy it at this price atm tho).
is it possible to sell 0 potential items now?
i had to ask bcoz looking around the market i saw a muscharia with around 58 crit atk plus 20something SP regen and it sells for like 1.2M, and another red horn for like 1M something @@
Hmm. Which server? Iâm on Vakarine and I got all my crit atk hats for 300k- (~500k total for ~150 crit atk) xD
Edit: @psyhocrack is right about 0 potential items xD You canât even sell it ;-;
Yes vakarine too
what I didnt notice that -_-
thanks for pointing that out, I tend to be too fuzzy lately
Did you check those attributes on lower priced hats? There are some at lower price ranges unless everyone bought them xD Iâm trying to get Phys Atk ones now to test which is better for my criticals x.x The hat already reduced my max crit a bit :c
iâve only managed to check the first 30 pages though, not that it matters anymore *sigh⌠Hmm far as I know crit atk is pure damage, so i think bigger crit atk is always better (that is if you have the crit rate to support it tho)
Noticing sarcasm in text is kinD OF VERY â â â â â â â HARD, you gotta really push it for it to be noticeable.
You just got to imagine itâs his avatar saying everything in a flat voice with that same face.
I guess this is cool
This is FEATURE? Llol
BUT CAN WE MAKE THE REST OF THE PARTY RIDE THE OITHERS.
I need this information for reasons.
I donât know if that is good for anything because he âteleportsâ back at the end unfotunatelyâŚ