Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

It would be so nice if they add Linker a pvp function other than fireball + fireball + Physical Link + HK

Unfortunately, Linker is a support-only class, that relies so heavily on other classes skills, being Pyro the most common combo cuz of “muh deeps >~<”. Due to the high utility it can provide to group play, tis understandable why it doesnt have any offensive skills. Twas already overperforming (IMO), and any additions would narrow even further any diversity. :confused:

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As i know, Joint Penalty is unusable in 5vs5 arena.

you can use joint penalty and hangmans knot

Every dps build is similar to that

Get “X” CON and/or DEX and full dps .-.

I can’t see any problem on having to get some SPR too

My Cleric full Con/Spr will prevail!!!

ok so aparently when u switch weapons with thaurisaz on, you become bigger and bigger

“small”
ㅋㅋㅋㅋㅋㅋㅋㅋㅋ

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How can it ever be full if it’s always halved?

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Err ? really ? i watch many pvp vids but never saw anyone use JP (consider how popular this class is).

RIP THE DREAM… Failed before it even started

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i think they fixed that like 2 patch ago and the recent patch allows you to use hangman knot

Is the new Steady Aim still limited to Missile type or does it work with any skill including poison?

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This. Especially in PvP (since tis a hot topic now). Swordmen are having a really hard time cuz, ironically, their lack of mobility, IMO, and Im not speaking about the Dash ability. Not to mention range.

The fact that auto-attacks roots the character, it makes melee skills really hard to land (with a few exceptions, like Impale, or AoEs ones). A character with high Evasion can literally just jump away from a Swordmen and make fool of him. Kind of comic.

I think to solve this problem, they could simply get rid of that Barbarian C3 skill, Pouncing, and make it integral part of Swordmen auto-attacks. This way we could have a bit more mobile, agile and offensive warrior (as they should be), that can make it up against ranged classes. Not to mention the benefits it could bring to PvE.

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Does Pain Barrier prevents movement-impairing skills? :open_mouth: I ask cuz when it comes to Swordmen stuff, refer to the image below:

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Yeah it does… (EDIT: NO it doesnt, i apparently had stun-lock in mind instead of root, wtf brain -_-)

Temporarily grants a high resistance to being affected by knock back, knock down or staggered.

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anyone who use WTFast have a problem after this patch?

it show that WTFast didnt connect to the game (yellow---->green)

makes sense, since the main problem is the mobility, this would help a lot, even if it doesn’t necessary solve the problem

You are totally right, I forgot it has a green ‘‘support’’ icon, thanks !