Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

I made a quick preliminary translation of the skill changes, but I’d wait until a better translation comes along to get too excited!

http://puu.sh/mLXgn/b71fb6777c.txt

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Couldn’t read audrey’s message says post withdrawn. But from the quote above, I guess things get more sensitive when we have to compete each other to gain EXP. I blame IMC because of low spawn rate.

gravity pole now deals some damage :smiley:

On most maps, the time it takes from the point a monster dies until it can respawn is 2 minutes. Other than some maps where they’ve made exceptions and sped things up, it’s really easy to have maps just get completely bare with a few players killing monsters.

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Yeah, it’s a huge problem. Currently the game is basically based around dungeon runs to level, as there are so few actual grinding maps, and everything is on timed spawns. They need maps that have distributed limitless spawns that are random, so you can actually grind properly.

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  • Wugong Gu damage is now affected by physical attack power, and skill damage increased.
  • Needle Blow and Wugong Gu poison duration is shortened.

Goddamit, I gotta spread the points more now.

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Lol so far I didnt have any problems with koreans (maybe they were insulting me in korean lol), but so far they were very polite and interested in my country. The only time I had a problem with a Korean was a jerk in Bee Farm that didnt give me party because of my class (Monk).

Okay, so Energy Blast is probably good now, but still I feel like the attack range for monks skills (Inch Punch, Double Punch) are pretty lame. My normal attacks have more range than my skills, it doesnt make any sense at all. And still, Golden Bell is not worth for a monk c3, they should add a skill that can pull enemies or give us more moveability like Sadhu, but yeah is just me dreamming.

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I wouldn’t say that I never did it [but I “had” my reasons as everyone “have” :dizzy_face:] and I agree with the design flaw. Also, the dungeon Lv.145 was a really good addition. I was grinding sometimes with one that ks’ed us at Demon Prison and the person is really nice, lol.

In general they are nice just like thai and russian friends are nice too. But it’s really possible (and it happens) to have issues even being polite initially.

Archer
-Twin Arrow changed to up to 5 uses, reuse time decreased.

I feel that I should also point out how they just keep buffing Twin Arrows so someone uses it

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Any idea how up to date will our version be when the OBT comes out?

Dragoon

  • Dragon Tooth skill reuse time decreased, skill attack power increased.
  • Serpintine skill reuse time decreased, skill attack power increased.
  • Gae Bolg skill reuse time decreased, skill attack power increased.
  • Dragon Soar skill reuse time decreased, skill attack power increased.

Thank you hyuna based god

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you can give me popcorn with it and am still not going Psycho C3 :expressionless:

xD

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well, i wanted to play one, but no time yet. xD
do you know if Psychic pressure hits targets that are ‘raised’ ? ( that skill is beautiful to look at)

Everything except for ground skills as far as I’ve seen hits things at all elevations above you. Auto attacks can hit all elevations up or down, but skills don’t seem to be able to hit down ( things that are far below you ). So it should.

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all raise does is make enemies flight type and that doesn’t stop a psycho from murder xD

as far as logic goes :\

but then again… rain cant hit flying monsters the last time I checked :expressionless:

I like this explaination cuz, for some reason, when @Gwenyth said ‘raised’, I was like 'WTF that even means?" and the first thing that came to mind was some Undead status. ._.

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but then you can snatch them with hunter for double slash/strike damage…

Raise has been fixed. It now properly cc’s enemies ( and works on players ).

This post was flagged by the community and is temporarily hidden.

Part 2 is now available
http://pastebin.com/b68j7HFy

It has most of the changes, i haven’t completed quests section yet and one line lingering about somewhere - i forget, but i’ll be cross-checking with the database to find their english names and updating them shortly. :slightly_smiling:
there’s a lot of skills that we’ll probably be able to get the numbers for when the server’s up :open_mouth:

be wary of mistakes and typos ! ( i noticed before posting i wrote '… skill skill skill skill has been reduced ’ :l )

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