Hmm, I’ve read in one of the forum topics it only grants about 180 block rate. Where did you get the info about quadrupling block rate? But anywaym peltasta is separate case.
Also I don’t know about peltasta top achieved block rate (any screenshots/proofs?), having a skill that grants you the same block rate as fully guarded peltasta while not preventing you from attacking is ridiculous.
All the skills you listed have lots of countering mechanics (and most of them are not even OP from the start).
The sword you mentioned is nice ofc, the only problem is that you won’t hit even once to deal this bonus antiblock damage, since 200 is so ridiculously small comparing to 1500.
I personally love clerics and their design and I’m going to raise 1 or 2, here I’m talking only about Stone Skin numbers. I wonder why you even think this is adequate?
By your words we should give snipe 1200% scaling and penetrating through everything while saying: you can counter it by killing him when it is on cd. If something is present in the game it doesn’t mean it should be here. Unhealthy mechanics like this never should be left untouched. I don’t know what is the exact formula (that’s why I used Eva/acc formula), but it’s obvious that no matter how block chance is calculated, such block rate is incomparably higher than all the block penetration you can get.
I don’t suggest removing this skill or changing it. It is really nice skill, but with broken numbers. Simply ajusting numbers to a reasonable level (even 1.5xSPR would be OK) will make it much better. For sure it’s not the only skill that needs balancing but in my opinion it is the most outstanding right now, and I think it’s one of the main reasons why PvP is so unbalanced currently. Nerfing it won’t solve the whole problem, but it will help a lot.
And yeah, I am “raging” about this builds simply because I wan’t to make a cleric my second character and I want to plan it after the nerfs, not before. Right now I’m FORCED to get this skill if I don’t want to be inferior to other clerics. In current state it’s simply a must have investment: use 1 class slot and fight 5 vs 3. After using it simply ignore enemy archers and swordies while you ganging their mages with the whole team.