Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

i don’t know wich classes you are playing, but i use at least 1 skill of every rank i get

you’re probably doing something wrong

The problem is in the development…
Yeah, you can still use one or another from your first classes, but you “lose” most of your skill.

Let me explain better.
If you go C3 swordsman, C3 Highlander and C3 Barb you will probabily suck… no damage compared to R7/R8/R9 classes, even with C3 of your choices.

First time i heard about TOS, i loved the system simple because i tought i could chose any path i wanted(respecting synergies of course) and still be good. That doesnt happen at all… Might me doable… but not good.

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let me see … only the skills of buff or the CC ones … that if any old class you have chosen has it

But yeah … only 1 skill, for each class … still nothing for me … I wanted a class that had only traps, but this can be easily overcome by 1 hit kill the Musketeer class

I totally agree with you

I like what they were doing with runecaster’s Ice Rune and Chaplain–the backwards amplifiers. Classes that specifically amp up the old classes I like that.

You could make enchanter amplify the effect of Damage and/or Stat buffs. Suddenly Thaum maintains it’s role.

And it’s not like you can’t just balance for state of the game. You can just go in and directly buff classes that aren’t scaling into the new content when you need. And if you’re worried about imbalancing early game just make sure the buff or rework is all about improving scaling. That’s development 101.

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the reason why skills were moved down was because there were too many on C1 at the time and the extra skills were moved down to the new rank like intended…

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I got some stuff set up to get an updated translation going in the Korean client using some of the patch files used on the latest English steam ToS client. Here’s how you can get it installed:

  1. Download language.ipf from this URL: https://mega.nz/#!MVpS1TxQ!WSP2e72MxLzxVsHsJfRMERb_BA6vq6hx8qCTomX7108
  2. Download the latest ToS translation by going to https://github.com/Treeofsavior/EnglishTranslation and hitting the ‘Download Zip’ button.
  3. Put language.ipf into your treeofsavior\data\ folder. You might want to backup your existing language.ipf.
  4. Open the english translation zip, and extract the contents of the EnglishTranslation-master folder into your treeofsavior\release\languageData\en\ folder. If you aren’t overwriting files, you’re doing it wrong. If you don’t have the original tos english patch installed, go do that first.

This should be roughly the current status of the iOBT preparations, to give you a good idea of where that’s at at the moment.

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Mary e Doddler q.q!

I don’t care!

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I never said it’s impossible, all im saying is:
-A R7 skill will always have more damage than a R1/R2/R3 Skill, even if you go C3 for what you choose.

The way i thought it would be:
-Every skill use a % of your physical/magic damage.

Simple as that.

So, even if “X” class is R1 or R9, if you like you can do it (well).
And please, dont come with this utopic idea of “anything is possible” ok?.. there’s a world between do something and do it well and there’s nothing to do with being meta.

I still like the game, still gonna play… it’s just not what i were expecting and that’s not a problem.

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looks like it’s almost done :open_mouth:

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this sounds like an accurate description on how i’m going to play itos :smiley:

melstiiiiis
turn undeaaad

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You cleary have a problem with interpretation… i said exactly that.

Of course not… most games use a percentage on the damage mechanics, so that first skill you got when you start the game can still do a good damage at late. Most of the time that doesn’t happen on TOS…

Again… pretty much what i’m trying to say. What is the point of having 10 ranks, if the 5 first ones doesn’t matter? the way things are going at rank 10(assuming we will reach that) we will use only R8, R9 and R10 skills. Just look the diferente in R6 C2 and R7.

But why bother trying to explain again? like i said at the begin, you cleary have a problem with interpretation.

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hahahaha, well. someone is going to bang the wall with the plain of theory :smiley:

IGNORANCE IS BLISS :smiley:

it seems these iCBT2 players have more experiences than krToS players :smiley:

Hey guys something came to mind. Is this skill http://www.tosbase.com/database/skills/41102/ a debuff or a dot? Are dots debuffs?

Well I’m asking mainly because of this

do they work together?

This is game about constantly raising new characters, so
1)Your hidden class rank takes usual rank spot. You just completing the quest and when you have enough exp to rank up you will get an option to choose hidden class. Since we have constant number of rank levels, number of rank ups is constant as well.

2)You won’t be able to change nor hidden class nor usual class for the same reason. Actually usual classes are just as “hidden”, since before anyone reach them you don’t know how it’s abilities work. So if someone uncovers hidden class it’s their choice to alter their build adding it or simply drop it, announce it to the public or keep for themselves. Anyway, after uncovering every rank it’s your choice, to continue raising your character or make a new one to reach a mythical “perfect” build. Mythical because if there were one such build, it would have been nerfed sooner or later. Because this game is beatiful in it’s inperfection: you can’t ger everything, nor you can get nothing at all. Nearly any skill has it’s usage and you just have to find your own balance.

Still, there are some unhealthy mechanics, but even they have it’s counters. And if something will dominate the game too hard, it will be nerfed to the ground when community gets bored of it. That’s how good games usually work.

Still… I totally agree with you.

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They actually seem to be following a certain distance from final ranks to select which class will receive buffs

Archer,Ranger,Quarrel,Cryomancer all received some radical buffs so they can carry builds of any class

Some classes can be worth only for attributes if you want only a mechanic(Highlander,Peltasta,Cataphract,SR,Hoplite,).

Paladin,Wugushi,Hoplite,Psychokino,Diev all received recent buffs that make C2 or C3 worth

They will probably do something about Rank 5~6 classes soon,these are the most sufferable ones actually.You get 3 or 2 Circles to have ultra subpar stuff compared to Rank 7 C1.

I don’t think so.

People just dont see rank 5 and 6 in the right light.