Tree of Savior Forum

Ktos Balance Patch

make sure you do the math yourself before giving advises to someone else.

@nizidr
Nice try baiting
If you really want me to do it give me the numbers and I’ll think about it
My “advise” stands.

Additional attention:
The formula clearly states the importance of skill level
Make sure everyone max it and use with Divine Might

So a quick calculation with 300 Int 100 Spr lvl 15 Bless will give you +168. That is a really great improvement from the fixed + 70.

That, added to the attribute that is +100 is 268. It is really good actually. I didn’t expected a gigantic improvement, because bless still applies to every sub-hit applied and that scales quickly.
Every buff helping blessing stay relevant is nice.

A question on the new blessing formula. Does the blessed damage amount scale according to the priest (caster’s) stats or it varies on each player it applies to? Like if a swordsman or archer with low int and spr gets it will it be lesser?

What about pardoner shops? Will the amount change based on pardoner’s stats or the buyer’s stats?

It will probably scale with the caster status. But the pardoner is still a mistery. It SHOULD take in consideration the pardoner’s status, but can the game recognize this when they leave the shop open?

Squires already use a similar mechanic with [weapon/armor maintenance] and INT (lol INT). It shouldn’t be that hard if they already have something to work with.

when you read the tooltip of the buff you’re buying, it tells you exactly what you’re getting.

it already needs to snapshot a small selection of data, just to remember all the information about the shop, skill levels, and attributes added, etc. telling it to capture the Spr and Int along with the rest of the data would be trivial.

Thanks. This is really a good qn, but if it scales according to the caster’s/pardoner’s stats… Thraumaturge is going to get a boost in popularity too (snap shotting of the stats while creating the shop?).

no, it -probably- wouldn’t work like that.

although… whenever this patch does come around… anyone with lots of free time should try that out, say in the field.

get swol up, open a shop, and have party check what you’re offering…
then check again in a minute (or whatever the duration of swell head is…)

INT and SPR builds will be fine…except the headache that the skill point distribution will cause… XD

But I was thinking about it too and it kinda kills off other stat builds like STR/DEX Priest… they still can get lvl 3 Blessing and it will be something for them… but now a STR/DEX build would be much less advisable what is not that nice… it makes Priests less versatile.


Also Revive gets less and less appealing to me… I know the nerf is for pvp but I was always a bit more pvp oriented in mind.

My question would be btw if Revive still gets its attribute at least so can it have about 1 min duration with about 2 min cooldown now?


I still think Sacrament with Last Rites is fine so I don’t care if they touch those… but I rly hope they will do something with Monstrance and Exorcize too btw.

For chaplain it is rather pointless to level Aspersio now (Lv1 is enough) because you get 21 damage per Skillpoint to Aspergillium damage (42 at 100% attribute).

At 200 SPR each level of Blessing will give 200*0.06 + 3.9 = 16 damage per every hit. Base attack + cafrisun + sacrament + last rites + aspergillium = 5 hits = 80 damage increase per skillpoint.

The only time when leveling Aspersio is better is when you fight Devil type (+100% holy damage) monsters with Ghost armor (+50% from magic damage).

Its already included.

I think Aspersion is fine. It’s defense bonus maybe isn’t that super great but I don’t think it is neglectable. Someone could make a more defensive build with it and still have some damage.

Also you can take Sac 10, Blessing 15 and Aspersion 15 too and it wouldn’t even be bad now.

I can imagine an INT chaplain build that takes those and put the 5 points left on Exorcize or 2 on Resu 3 on Revive. Of course because no mass heal you should definitely take c2 Cleric with it…but it is totally fine especially with an INT build.

I think though by dropping mass heal you sacrifice utility. And if you’re going for cleric 2, you might as well go full SPR. For an int build I think your 6&7 should be Druid.

Druid is a nice class for INT cleric builds for sure but it is not mandantory at all. PD and Kabbalist is totally fine too.

Also I didn’t meant you can’t have cleric c2 with an SPR build I just meant that Heal and Cure both scale with INT nicely so it would fit in the build well that I mentioned and then even without Mass Heal I don’t think the build would be worse than any other build that doesn’t even include Priest.

if you -don’t- level it, you only get the base dmg of a lv1 Aspersion. (if you’re gonna do that, might as well not spend anything. it’ll default to lv1 anyway.)
if you -do- level it, you get the base damage of whatever level your Aspersion is at.

i’m not sure that leveling Aspergillum increases the damage any. I think it only increases the duration.

ew. not worth it.

2 Ress, 1 Stoneskin, 2 Revive.

also because of all that Int, you have really strong heals, so 5 tiles is enough for a careful party.

Haha…yeah… I just hope someday they will do something with that skill too… and Magnus :smiley:

Also I talked about an INT build so Stone Skin lvl 1 wouldn’t be that good for that…but an SPR Chap could take the damage skills only too if thats what he wants…actually with lvl 5 Stone Skin someone could even have a maxed out Capella then…what is an option too imo.

Isn’t lvl 1 Aspersion still mandatory to get the Aspersion damage attribute?

is it? idk, i thought the requirement was c1 priest?
to me it simply doesn’t matter either way.

if you’re not going to level aspersion up, why bother with the attribute either?
and if you want the damage attribute, then why would you -not- level the skill up?