Here’s an Idea.
Swordsman
Class attribute.
Bash:Butcher max lvl10
SW Rank3 req.
-Monsters Hit by Blash can drop meat(only 2 meat per target monster acquirable), drop rate increase per attribute level, dropchance +1.5%/att.lvl, halved for boss monsters.
Carnivore:Regulated max lvl10
Rank3 req. for 1-5 and Rank5 for 6-10
Only one meat buff can be active at a time.
-Enables the consumption of raw meat to providing recovery and bonuses, increase recovery and bonus’s duration per attribute level.
Meat buff: duration +1.5 sec per lvl, cooldown -2sec per lvl
Squire
Class attribute.
Spit Roasting max lvl 5
Not a skill, works like arrow crafting like Fletcher’s*
-Enables the use of Spit Roast grill over bonfire to cook meat further enhancing it’s effects.
Meat food -Consumables-
Meat types depends on the type of monster type.
-Beast: Recovers 8%HP+()%hp, 5min cd
SW Carnivore bonus: recovers 50()hp/3sec for 15sec.
-Plant: Recovers 5%SP+()%sp, 5min cd
SW Carnivore bonus: recovers 30()sp/3sec for 15sec.
-Devil: Increase PA+30() for 20sec, 5min CD
SW Carnivore bonus: +3move speed while in effect
-Mutant: Increase PD+5() for 15sec, 5min cd
SW Carnivore bonus: +1()%max hp
-Insect: Consume 5%hp to remove rank1 debuff, 3min cd
SW Carnivore bonus: hp consumption increased to 7%, also removes rank2 debuffs
-Colossal: Increase all stat +1(1-2)/2(3-4*)/3(5*) for 30sec, 15min cd
SW Carnivore bonus: recovers 50()hp/30()sp per sec for 10sec.
-Humanoid:???
(*)Roast att.lvl.
What sets the meat foods apart from SquireC3’s Refresment Table is mainly, can be available to all(not just the squire’s party) and other classes too but SW classes get to maximize the effects. And to not kill away Alchemist pots meat is given a larger cooldown(digestion) time and can only have one meat buff active at a time.
SquireTable=long sustained effects, for party only
AlcheDrugs= usable for everyone decent effects/cooldown
Meat=longass cooldowns, SW centered support item
Happy now?
I should really post this in the suggestions area.
Edit: How to zzzz <<zzzz
zzzz looks fine in the preview, but they’re all expanded after posting