@xinronyr
In response to your statement in the reset thread, Guardian getting a -14%atk at lvl1 is easily offset by what was already stated here in the thread which follows
-High: by some cases H3>P1 is taken, Crit damage boost in 2hnd sword usage, Crossguard pierce damage boost when staggering enemies, SkullSwing for armorbreak.
-Barbs: Cleave debuff slash damage increase(3overheat), Warcry atk increase and def reduction on enemies, Frenzy atk increase/stack.
-Hopps: FINESTRA crit boost(aoe ratio is a massive bonus), spear lunge debuff pierce damage increase(2overheat)
-Rode: ShieldPush deff reduction debuff, Slithering and HighKick strike damage increase.
-Catas: don’t particularly get Pelt in their builds anyway.
Corsair:JollyRoger atk buff/stack(not really reliable atm).
-Dopps: DOV lvl1 neutralizes it, R3 gives them Zwerchhau(their personal version of Cleave).
-Fencers: Aggression att., Attaque Coquille debuff(pierce def ignore),R2 has Prepration making next pierce move inflict double damage , R3 gives them EpeeStance that massively spikes crit damage by x3-4.5 and BalestraFente a crit resist reduction debuff on targets in hit.
-Goons:BigGameHunt att., R2 Serpentine debuff giving a 100% increase in melee damage, Dethrone’s bonus damage based on target size.
-And generally, DEX, like someone said here before crits do 150% of original damage, SW’s Concentration’s new scaling can possibly give a boost in atk depending on the players stat.
TL;DR: Devs seem to be banking in the new atk bonus of STR so players will get DEX for Crit together with damage increasing debuffs for SW balancing, I still do think we need a ‘hp recover timer reduction’ attribute to cover for our bigger hp regening at same pace as other classes.