I like how people cry about Pelt getting good def bonus Its just that you wanted to play DPS swordie but took tank rank there to justify your “tanking” instead of being true to yourself and going full dps. Anyways… i know i know “taunt taunt taunt”. This actually promotes on making real tank chars such as pelt3 etc. I hope they buff other pelt skills too especially c3 ones.
Well i was hoping for bigger % increases. for example 50% more def and esp. magic def too! pelts need boost on that to be true tanks.
Also Swashbuckling should get new attributes at c2 and c3. Such as better aggro and debuffs or something… Heck make swashbuckling c2+ skill. That would make c1 useless for those who dont want to go tank route. I think it was mistake that they made swashbuckling c1 skill.
They really should buff c2 and c3 on pelt to make it more appealing. Atm its just Taunt slave. C2 is “worthless” other than higher swashbuckling and now better guardian but other than that… kinda meh… same with c3.
Another thing id like to see is that they make new shields in game. There is pretty much gears for every other damn class than tankers? Monks got huge boost and they got mace that gives +2 all monk skills? same with many other classes. Heck hoplites get spear with +100% spear throw damage. not to mention wizzies or archers.
Pelts should atleast get somekind boost on shield skills according to shields (like syncro thurst on hoplite). Make Pelt c3 attribute to gain % def/magic def from shields? Even tho i said all that stuff on boosts on damage earlier im not saying pelts should get stronger in terms of damage. Those skill boosts could simply be such as “doubles provocation of swashbuckling” or enchants effectiveness of guardian. Heck high guard needs boost. for examlpe that flat block should be % or something like that. +150 block for -50% and crit isnt worth it. 150block isnt so much. would be awesome on other hand if it was like 1lvl 10% block with 5% increase every level.
Just saying that some of stuff esp on tanks should be % not flat bonuses. Flat bonuses get diminishing bonus when u go further into the game. 10% def bonus helps way more than 10def at Earth tower and so on. even 15% block would help more than 150block also.
sometimes it feels like most skills are made for “low lvl content” and then lvl gap kept increasing and new content came but skills stayed same so they dont work so well on high lvl content. Thats why quite many skills should have % rather than flats. That way they can be and will be useful over time and at those places where you actually need them.
thats why this guardian buff is good… For example you have 1000def and monster is hitting you solid 500’s. With old flat 35def bonus… mob would be still hitting 465dmg ea hit but with this new 35%. Mobs will be hitting 150dmg. Thats huge increase on dmg reduction.