After the nerf to all other cleric skills, full CON kabba3+priest2 became popular meta cleric support for all contents. Players tank hits with ein sof HP pool increase and just heal up after tanking. So far every party for raid included a kabba3+priest2 support. Parties without priest2+kabba3 often failed.
Someone pm me and asked about sadhu pd at raid, here’s a video. Bit of mess up after a while, several members died to boss.
Yes. It is a true support healer, just ein sof and healing / casting revive buff mainly. Cleric2 - Priest2 - x - oracle - kabba3 is ok. Most don’t bother a lot to cast other skills.
Sorc/necro, summons will die a lot. ET is definitely easy for sorc/necro. Note: necro might not always easily get accepted into party in some steam servers, or so I have heard.
@Naght it is not crit chance like sneak hit, but crit rate.
Legendary Marnox card is similar to sneak hit!
Minimum Critical Chance +[★*2]%
Recent patch
Will try to summarize all-patch info into first post, or at least put a link to posts with (important) patch info.
Sapper and Wugu attributes (swap damage taken from main hand to secondary weapon) were introduced to lessen the burden on dual-weapon builds with sapper/wugu + reiter, bulletmarker, cannoneer, hackapel(?). Especially skillcaster-based wugu or sapper + bulletmarker builds will become quite ok.
Image of attribute is Thaumathurge skill and sapper or wugu icon:
Two added effects:
Barb2: at 5 stacks of Wild, recover 50 HP every 2 seconds. The Recovery increases based on your CON.
Barb3: at 5 stacks of Wild, recover 100 HP every 2 seconds. The Recovery increases based on your CON.
Taoist Stormcall no longer removes (allied) fire magic.
Pelt is quite ok for tanking. Must try to stack pelt tanker with a priest3 stone skin for % damage taken reduction, and a stone whale card for another 10% damage reduction to become a decent tanker. Though party still gets wiped by AoE skills and pelta will be only one remaining alive.
Peltasta Guardian change:
Physical & Magical defence increase +100% at all skill levels.
Duration changed to 17 + [Skill Level] × 3
Cooldown: 50s
Note: duration of Guardian 11/15 is equal to cooldown.
Note2: guardian was changed to no longer get shared through Linker’s Spiritual Chain.
Attribute to increase evasion by 50 per attribute level, up to 3 levels. (not a new attribute)
New attribute for pelt2 + guardian level 6: reduce damage received by 20% .
image <<<
New attribute for pelt3 + guardian level 11: additional +100% defence increase.
image <<<
High Guard: no longer has penalty for critical rate and penalty for attack.
Barbarian 2 with ~ 300 CON : HP recovered every 2s = 128
Barbarian 3 with ~ 300 CON: HP recovered every 2s = 257
Note: you do not have to keep running to keep recovering, just run again when stack drop to 4.
@nalu1 yes the skills feel a lot better now. Less slow. Bazooka set-up is quite fast now too.
oh so it didnt tick like the video you showed before ?
does it even useful for healing with that tick rate and low value, assuming bar2 doppel with like 50 con ?
Little surprised they didn’t speed up the animation of Hamaya, that skill is good but damn the animation is ridiculously clunky feeling. Hoping that Overestimate gets a faster animation too.
Very happy to see Archers getting some love, can’t wait to see more.
Reading the comments and like grey commented before as well, Priest2Kabba3 seems a must support. The others usually are strong builds, often another one is mostly support as well with linker3 (so everyone gets the best stats and share buffs ).
My speculation, the thauma is not a requirement but make a lot easier . It can be compensated with stronger and more enhanced weapons with trans.
Aiming is very welcome but not all the parties that I saw the video have it.
Yes, from the videos and the information we have from korea until now, the fastest dragon raid party was (time left ~ 38min):
pyro1-link2-thauma3-ench2
qs3-falconer3-mergen
priest3-chaplain-kabba3
linker3-chrono3-runecaster
w3-ele3-wl3
priest2kabba3 is a must. If your party have only one support(besides kabba), its better to take a linker3-thauma3-runecaster, else the optimal config is to take a combo of thauma3/chrono3/linker3/ench2.
They usually pair thauma3-ench2 with linker3-chrono3-rune because enchanter builds are usually used for farm and already have thauma3.
Ench2 and falconer3 acts like semi-supports too because they have good dps to add. Ench2 actually have the highest skill factor for AA-builds , but cannot crit and dont have enhance attribute.
Main dps’s for each tree are usually wl3, shinobi-doppel, musketeer, and zealot. Others can also be used like bulletmarker, dragoon, murmillo, etc but probably won’t have the same dps output of same- tree popular dps.
I personally think thauma3 is a must because a party with 5 strong weapons < party with 5 strong weapons + thauma buff, even if you disconsider kabba, unless you are considering a thauma with almost no dps skills.
Linker3 is good to share stats, buffs and keeping the party alive sharing kabba con
Chrono3 helps AA-builds increasing the amount of AAs with quicken and helping repositioning with haste, it also helps skill based dps with pass if the skills have ~30seg cd
With the new sapper attribute to increase damage with off-hand weapon, sapper with hackapell might become good. Will they give rank reset with these changes?