Swell arm doubles all magic missile damage, not just the bounce. If you use MM on a single target with left arm buff, you will see it do 6 hits total or 2 hits per bolt. The bounces only appear as a single hit dealing double damage instead of dealing 2 hits each.
Raid Comparison of clear times (there is a time limit for raid dungeon).
Remaining time limit on right side of image.
So far, fastest clear belongs to God Punch zealot party:
Time left after dragon kill: ~ 30 minutes
Time left after dragon kill: ~ 15 minutes
Physical Ranged Party
2x bulletmarker + 1x musketeer + 1 taunt + 1 healer
Previous videos about raid here
Time left after dragon kill: ~ 10 minutes
Mix damage party
Qs3 appraiser1 falconer3 bulletmarker1 (masinios crossbow, masinios pistol) and Party at raid,
wiz3 ele3 warlock3
priest2 diev kabba3
linker3 thauma3 runer
sword + shield murrmillo
Time left after dragon kill: ~ 10 minutes
Mix damage party
Wiz3 ele3 warlock3 rangee (+32 trans 10 staff) and party at raid,
priest2 kabba3
chaplain inquis
qs3 falconer3 mergen1
linker3 chronomancer3 runer
What the party? 100 chaaarsss
Do you know if diamond anvils work on velcoffer gear? Since it said all future enhancements for velcoffer stuff have to be done at an npc, Iām wondering if this makes diamond anvils useless on velcoffer stuff
@greyhiem which classes/builds are composed the fastest? I think it is missing this information, if you could share it would be awesome.
Also, could you help me with the skill points for w2linker3tham3rc please ?
https://tos.neet.tv/skill-planner#211777aaah.2537425a6175.223f435a7a65.1f3e516a75.15344155
I am not sure about some skills like magic shield.
Also, would it be better full spr?
The main objective is to help belcoper raid
I made one myself and, though one doesnāt really want to not invest in magic missile, or earthquake, or max rune of destruction, etc, if your aim is full support, then you have to go full support on skills as well.
Rune wise, I believe Rune of Protection and Rune of Ice are a must, you may have an elememe in the party, and imagine Hail + Rune of Ice combo there. Lethargy maxed so you debuff 10% its patk and matk, and the magic attribute it has regarding magic circles.
Also, I put Magic Shield on 8. Sleep on 6 for the attribute and Magic Missile on 5, there I donāt see that much of a trouble. Also, you may add 1 point in Energy Bolt just for some cc if needed. I dont do Solmiki anymore so it doesnt matter to me.
Here is my tentative skill build: https://tos.neet.tv/skill-planner#211777aaah.2a36486175.213f4a537a65.1f213142516a75.112555
w some leftover points. I guess one would need a good amount of SPR and CON as well if one would want to go to Velcoper Raid as support and survive.
u should definitly go for full spr with this build, cuz: 1) your linker skill - spirit shock - will do AWESOME damage 2) thauma3 is a SPR class
btw u CANāT use spirit shock after using rune of giants
Yeah, totally agree with everything and it is a pitty that spirit shock is disabled , I tested that build theses days. I feel like it might be a bug, only that skills was disabled.
I think the build is very good for support.
I reflect from your suggestion. You have good advice like for cc and so on. Thank you 
I updated with my believe of optimal best support with belcoper in mind https://tos.neet.tv/skill-planner#211777aaah.112a364a516171.223f435a7a65.1f213c41516a75.11253455 . I gave up entire DPS to have CC skills and also to help most of the time the party.
Also, spiritual chain have an attribute which scales with the skill level,which makes 30% more magic damage on max level
I saw this new video about belcoper raid:
Great you brought that to the table since I totally missed it. Though the tooltip says 3% per attribute level I imagine it must be wrong and it should be skill level right?
EDIT: I checked the pastebins, and yes, the tooltip is wrong, it is SKILL level, so i think it should be maxed like you did.
Not sure about stats, its definetely SPR and CON, but donāt know how much either of them. Im afraid to end up being low in hp and die in the RAID often. Oh, and, there is a trick to swell left and right and swell brain.
One is to use Lifeline before and receive a higher INT from another character, so the buffs become better, and the other one is, if not in Lifeline, use Transpose, and your CON becomes INT, then your buffs end up being better, then you cancel Transpose and take some heals.
Ok, another thing I found out is that the Sleep Attribute has a hit count limitation and its a very short one. 2 hits at lv6, 3 hits > lv10 (sleep). So itās not that useful, maybe for a sage or alchemist. Only skill I can think of can be usefull would be Rune of Destruction, I believe it has no property, unlike Rune of Justice, which is holy.
Which pastebin? I thought from ktosneet translation to english is 3% x amount of people chained similar to physical link attribute. So max buff is 15%.
Any of you tested the attribute?
If youāre talking about Physical Link, then yes, attribute says is pdef buff% = atribute x people linked
Maxed attribute is 3, and letās say a 5 people party, 15% as you said.
I meant spiritual chain should give 15% magic dmg with same concept of physical link. Thatās what I understand from translation unless someone tested that it give 30% as @Kannushi said.
Itās 30% at level 10. Weāve tested with different levels of the Link with the same number of people
I had it 9, I shall max it and start using more then <3
I donāt know. Have not been active these days. If I discover something I will mention you.
2x krivis3 monk3 zealot2, 1x linker3 thauma3 runer, 1x qs3 falconer3 mergen, 1x priest2 kabba3.
Farmer build enchanter pyro1 link2 thauma3 enchanter2, qs3 falconer3 mergen, priest3 chaplain kabba3, linker3 chrono3 runer, wiz3 ele3 warlock3.
(Note, nowadays priest2 kabba3 is support cleric, and linker3 - chrono3/thauma3 - runer build is support wizard. Support archer is falconer3. Squire still is support swordsman, but functions outside of activate play)
Another video, kabba3 point of view raid (streamer able to English). Kabba3, taoist, matador, shinobi, musketeer party.
video starts at correct time:
TBL reitiari (sword3 pelt1 corsair2 shinobi reitiari2)
Part 1 here
Part 2 here
Low level hoplite-reitiari2 at HG340 here
Lack AoE attack ratio after net pulling skill.
Seems they will slowly work on some classes (especially cleric and archer), think most players are waiting for it.
Some important recent patchnotes:
-Archer and Cleric class, several skill delays will be reduced.
-Peltasta and Barbarian adjustments will be implemented.
-Taoist Stormcalling Charm will no longer remove (fire) magic tiles or objects.
-Attributes added to enable Sapper and Wugushi skills to be affected by secondary weapon attack.
(final patchnotes might differ)
Some other things
These were some previous notes
Barbarian, (donāt think it is working as intended)
Lol so random. Iām expecting a lot from the new archer, cleric, barb and peltasta changes
LOL, thatās awesome.
so it heals 5% HP every half second or so with wild nature now ?


