Tree of Savior Forum

KTEST] New Fireball

yes, i never said anything about spending 15 points into combustion and I did not recommend to combine dig skill with combustion because of how you explained it, combustion is not the main focus of alchemist.

I do not know why you want briquetting

Dont use the fan base skill simulator, its not up to date with ktest/ktos skill trees.

This is if you still want pyro
https://tos-ktest.neet.tv/skill-planner#212277555..1a23354a5171.3a4a55.143a5f667585

This is the build that im recommending
https://tos-ktest.neet.tv/skill-planner#211177555.1a3f6a7585.3a4a55.143a5f667585

I’ll probably make a build similar to this. How viable is this build? I’m a little bit worried about the fire-resistance mobs, though.

What build? Don’t see it. Or maybe hit reply on wrong person? :hushed:

Can someone please clarify the computation on enchant fire? I find the formula confusing XD

Dont think pyro will be able to do aswell as he is doing pre-rebalance in higher level mobs, i believe you’ll still be able to progress comfortably, but not wreak havock with the flames of satan like were doing now, and it should be that way, i am very excited for these changes

Some of you should consider the actual other options.

Fire Ball is one of the best DPS skills of any rank 2 class, with the only competition really being Ranger’s Barrage and I suppose QS Running Shot. Though Fireball and Barrage are aoe so lol @ Running shot.

With the cooldown nearly being halved the amount of time you can spend just straight dropping Bombs makes Fireball very potent.

Not that this is even the big deal, given that Hell Breaths Cooldown got dropped to flipping 40s.
This makes Pyro quite nice for people who want to get their damage sources from an early class. Say Pyro-Chronos (bonus is that Enchant Fire is a nice support Skill) and Pyro Alchemists.

Now for someone like myself who is a born Pyro C3, Sorc C3. Fireball competes with Riding Skills, more now than ever since it’s Cooldown is just so low.
I already had very little room in my rotation and now a good chunk of Pyro Skills have lower CD’s.
So I think I’ll prioritize high CD moves or have to make a comparision between Ridings power and what I’ve got.

what are the good skills to max with pyro now? I was thiking about fire wall, pillar and hell breath, but I dont know what to choose after that, flame ground , flare or fire ball?

Some people are just stuck with itos [fireball].

Now do correct me if I’m wrong, but I believe hp in general was reduced to like 1/4 (even bosses) of what we have in itos. So that would have me thinking I only need 1/4 the hits I do now for it to match. 1/4 of 16 hits is 4 hits. I only need 4 hits of my current [fireball] to match the drop in monster hp. Isn’t that ā€œlikeā€ only a 400% multiplier. The new lv 15 [fireball] is almost 500%.

So given that, with new [fireball] at ā€œhalfā€ the cd of old [fireball] + almost 4x AAR (from 4 to 15 right?) the new [fireball] is technically stronger. Right?

That would be the case for pre-agny Pyro.

Agny gives a ridiculous amount of damage for the current Fireball, so new Fireball with new Agny will not even get close to the clear speed we have now.

This Pyro will be better than pre-agny for sure, but wont get even near the live version of pos-agny.

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That’s true, but if you think of it as ā€œeveryone knew an agny nerf was comingā€ then it’s not that bad. Also, I’ve been trying to pyro without agny lately. Been mobbing in stalactite cave 5. I personally think it’s fine. I’ve hated the ā€œhard coded bonusā€ agny gave anyway and this new ā€œgeneric bonusā€ is to my liking.

I’m moving away from from pyro this time around since they ā€œseemā€ to be fixing sorc. They’ve dealt my main issues with it (%sp drain without any for of regen). The next contender if rider sorcs still suck would be pyro-cryo-sage [snow rolling] 10+ [fireballs] for some front loaded damage.

I mean, the video you posted. The one with fireball and Link if I remember correctly.

Just tried to experience the new Fireball earlier… it was turd. -.-

Compared to every other Pyro skills it did the weakest Damage. lvl 10 FB with 2,900 matk did 7k damage, while my lvl 10 flare did 13k.

Had to use 4 fireballs to kill a mob 10 levels lower than me, while a single firewall, flame ground or fire pillar could kill a bunch of mobs.

better use flame ground/ firewall/ fire pillar + flare instead of Fireball.

2 Likes

Your Flare is on a 30s CD, your Fireball is on 9.
You know you’ll Fireball thrice before that Flare comes off Cooldown (don’t forget the potential damage from Burn)

This is notable for higher health enemies you don’t expect to die in 5s. Excluding its PvP applications as a zoning skill.
A big part of the multi-hit skills is that things like blessing get applied multiple times and Blessing is stronger.

Pick Fireball for specific reasons.

I am lost. I don’t know what do to with my character now.

What is done is done. My goal here isn’t to cry over what already happened, but to see if there is any reason I should play a Pyro now, because if there isn’t, my journey on ToS is over.

I ask you all if you have any suggestion to create an interesting Pyro now. I have none. I just played the game today and my character is utterly ruined: I was Pyro3 full DPS with my last 4 circles focusing on expanding combos with the old Fireball (I’m a Wiz>Pyro3>Chrono3>Sage).

It’s all gone now.

With my current MATK of 1800, my old fireball delivered 15 hits dealing 8k damage each (120k damage in total). With 2 fireballs, we have 240k damage. Using Pass to summon more 2 fireballs, we had 480k. With Micro Dimension to add +3 fireballs, I had a total of 840k damage everytime I delivered a full combo.

My new Fireball deals around 2k of damage and it’s a single hit. And they removed the Fireball from the structures that could be multiplied by Micro Dimension duplication. So now I have 3 fireballs. With pass, I have 6. 6x2=12. So my new total damage with a full combo is 12k of damage

My DPS is nullified. Even with less cooldown, in the time I dealt 840k of damage I do now 12k.

From 840 to 12. How can anyone play with pyro now? I deal 1/70 of the damage I used to. It’s not half. It’s not one third, not even one tenth. It’s 1/70. This is outraging, I feel devastated. I love my pyro; I do not intend to abandon her or her class. Are there any viable builds, new combinations, anything to make pyro worthy playing?

I went to a Mission today and manage to pull off my combos perfectly everytime. Unusually, my playing was flawless. And I got 5th place in EVERY boss.

If pyro was a support, had something unique to be useful, it would be another story, but since it’s a class focused solely on DPS (lacking in support, lacking in CC, lacking in anything that isn’t DPS), I expected it would retain at least a fraction of it’s previous damaging power.

Is there any reason to pick pyro over any other DPS class now?

2 Likes

Pyro should have always been a ā€œto level up fast and get higher ranksā€ class, there is no reason to go pyro over other higher ranks classes, why would it be.

I understand your confusion. Since Pyro is a Rank 2 class, people think it’s role is to deal damage in the lower levels and being completely useless later, but that is not it. Pyro is supposed to be a complementary class to anyone who, for any reason, doesn’t pick a higher rank class for DPS.

Let me give you an example.

There were a lot of alchemists who picked pyro on earlier levels. And why they did that? So they could have some DPS to solo playing. Not to be monsters on PvP (this was never the goal). Pyro is supposed to carry you with a minimum DPS so you can explore the higher classes who aren’t DPS focused, such as Alch, Chrono, Sage, Enchanter and so on.

So, as you can understand now, pyro isn’t a ā€œto level up fast and get higher ranksā€. It is a lower DPS class which can provide some degree of DPS to people who doesn’t pick late DPS classes.

This modification, however, made Pyro all around useless. This game is about making combinations (higher classes with lower classes). Before this patch, we could combine early DPS (pyro) with later support (chrono, for example), just like we can combine early support (linker) with later DPS (warlock).

I hope I could clarify things for you a bit.

3 Likes

Pyro is still a strong class, just not broken strong.

And I just modified my previous build of pyro2link2thau2sage to pyro3thau3enchanter.

Remember that you have skills other than fire ball, that was the selling point (to me) of choosing Pyromancer, you have access to a lot of low cooldown skills to spam.

Thank you for your input.

Analyzing your point of view, I did a few tests trying to put to use the other Pyro skills. Here are my considerations:

  1. Fireball: utterly useless. It’s literally more usefull to use auto-attack (1.8k damage on auto attack, 2.5k on FB)

  2. Flare: 8K damage per strike (3 strikes). Since you need to burn the target before, however, is not viable at all (too much time to deal too little damage).

  3. Flame Ground: the same as it was before. Usefull to burn and do complementary over the time damage. Totally inadequate to be a main damaging skills.

  4. Firewall: 15 tiles, each one deals 3k damage. Very low damage output.

  5. Firepillar: 2 hits per sec, 5k damage each hit. Not too much damage, but still useful (only pyro’s CC skill).

  6. Hell’s Breath: 2 hits per sec, 4k damage each hit. Useful as a last resort, since it depletes your SP, but the damage isn’t anything great.

  7. Enchant Fire: I didn’t notice any difference in damage after using it. It increased about 300~400 on my damage output, an amount which is irrelevant in terms of DPS.

Do any of you see a way to make them useful? Perhaps combining them with other skills from later classes which I haven’t though of yet? I’m open to suggestions.

What items are you using? Full int?

Full INT (now it’s 280 on level 310).

Corona Rod +6 with 2 lv. 5 blue gems (743 matk)
Arde Dagger
Agny Necklace
Wizard Bracelet
Elkosh Set