How does melstis work now? Does it just double (current?) buff duration when cast now?
Not really double (only at Lv.5 but can go higher like 120% on Lv.6 and 140% on Lv.7 I think). But also the duration increase is capped to 20s.
It have the same area effect as the old Melstis and instead of channeling it just increases the buff duration inside the range.
Is no longer a channel. It will instantly apply to you and characters around you.
Increases buff duration by +20% per skill level (+100% at level 5 melstis).
! Cannot increase more than 20 seconds
Edit: cannot find it anymore
Second damage balance.
Numbers only.
Click to enlarge image
Gwen is translating text version for ktos thread, probably. 
Hey, just wondering if the block on con still exists because I don’t see it in your stats table. If it does then how much block do you get from con?
Alright, thanks for the answer, anyways I would love to know the value because of finestras 250% block increase and that seems a bit too high for me if con still gives 1 block each con.
Seems like Miko players were about to kill the devs.
Zaibas is still crap and the slot in ET is gone with the nerf of Melstis. Well, my C2-K3-D2 montage was s*ht from the very beginning so at least I can say the character cannot reach a level of being more useless.
Q3. What if I was a Kannushi before the reset and want to advance into Kannushi again after the reset?
A3. We mentioned last time that players who have advanced into hidden classes will not have their hidden class advancement requirements reset. To become a Kannushi, however, you will still need to use Switch Gender again after the reset.
Oracle3 start taking advantage.
@superdupermlgbsns They will push cleric to become priest3 support.
As a Bokor main, i’m curious about those SPR changes. I wonder if the supposed 0.67% summon damage from SPR apply to Clerics aswell. Last patch, they changed Ogouveve and Zombify. Went from INT/2 to SPR/2. So would the SPR summon damage add to the Zombify SPR scaling? That’d be great.
All Hail Bokors
I will update this info.
They have removed summon SPR bonus on last patch.
CopyPasta from reddit.
I hope they’ll change that again… I was hyped when i saw the Zombie change from INT/2 to SPR/2. I thought it would double dip with the basic SPR bonus and deal decent damage. But now that’s just meh.
Zombies (especialy wheelchair) should attack faster with the new DEX. But does anyone know the actual stats of zombies?
STR is better now, so they should still deal more damage than before in a FullSPR build but…
Also, Ogouveve. +5 STR per level, +25 STR at lv5 would be +60 patk? 5 SkillPoints for 60patk on a zombie? Even at lv8 (Divine Might, Gem, Stonehedge), +5AoERatio and +100 damage for a lot of investment.
Last, Effigy, the biggest joke. At least make it 6 Overheat, so we can proc the effect 2 times…
I hope this will change.
Any info on SPR affecting necro summons?
SPR massively affected Bokor damage to the point Zombies were great.
As of the last balance patch however they removed the Bonus from SPR to all summons (Zombies, Sorcerer Salaimon and Devils, presumably Necro).
Bokor instead was given 1/2 SPR = STR however this is significantly weaker than what Bokor had when SPR was a multiplier to summon damage.
Bokor was nerfed in this patch. Not just the SPR version either it seems because of some kind of Damage Factor the zombies are weaker in general before stats.
The initial patch with SPR boost for summons spoke of hopeful times of having good summons to play with. Now with the removal back to garbage. 
Edit: I’m hoping SPR not applying like before is just a bug and it would be fixed and we’d actually see these classes be great. I mean there was no mention that SPR would not influence these anymore. Hoping that the specific skill changes were made to support the SPR increase and go along with it since they needed to be updated.
They should make them scale with magic attack… Making something like a summons dedicated character puts you to trash.
(Saw a video of summer in ktos at the moment. Summon Familiar did 15k damage per hit (332% damage), Summons did about 2k and salamion was doing 700. (Assuming the video was recorded post spr removal that was crap))
At the moment the sorcerer class is useless. (Barring Familiar combine with Linker, kamikaze bats look powerful when doubled with Micro Dimension and to have some of them do that damage to 8 enemies at once.)
They’ve basically buffed every class to do immense damage after the update but completely forgot about summons, making any class with them beyond useless so for a class dedicated too them… RIP.
That Summon damage is correct same thing I’m getting.
Just one question about new damage formula: where should I put all elemental damage from hats and gear? Should I add it to attack part and multiply by skill factor or is it just additional damage now and cant be multiplyed by skill factor?
it’s in additional damage technically but still unsure about that too.
Property attack and resistance are going to be calculated the same as before, with a subtraction formula. The new way basic defense is calculated is unrelated to property attack, which means this type of attack is going to deal actual damage regardless of the enemy’s defense.

