Critical Attack does get multiplied by skill factor. I tried it on ktest…
damage = %factor(skill) x attack x log10(attack / (defense + 1) + 1)^0,9 + additional damage
Full formula is more likely to be:
non-crit attack = %factor(skill) x attack x log10(attack / (defense + 1) + 1)^0,9 + additional damage
crit attack = %factor(skill) x [(attack * 1,5) + critical attack] x log10([(attack * 1,5) + critical attack] / (defense + 1) + 1)^0,9 + additional damage
If we’d like to put it into a single formula, we must fill in an “IF” value.
damage = %factor(skill) x attack x log10(attack / (defense + 1) + 1)^0,9 + additional damage
attack = [IF Critical = True, return [(Physical Attack * 1,5) + Critical Attack] else [Physical Attack]