Tree of Savior Forum

[kTest[Ktos]] Class rework thread

technically finestra is flat 250. The % is said to be a fail. (We’ll see inside the game anyway in two days)

More expensive to trans higher level gear, cheaper for low level ones.

But extracting the gems return you 90% of the saved gems regardless of remaining potential so it’s worth doing trans on lv 220/270 gear just to give yourself a little extra edge now. (on top of +6-11)

Haste and giant does stack… But Ms is limited at 60 max (63 with token) Unless it change with the combat system change, probably not.

is druid’s wolf’s non-cooldown skill considered a ‘normal attack’ affected by attack speed?

It’s not affected by Dex, if it’s what you want to know. A few ppl did tests on it and… that is that.

Answers to some common class questions

Wizard quickcast damage attribute was removed.
Lethargy scales on INT.
Pyro fireball is a 1 hit bomb now.
Linker joint penalty hitcount is unique for each linked target. Once 1 target exceeds hitcount limit the link breaks.
Yes, elementalist frost cloud duration is 5.4s.
Warlock invocation spirits cannot spawn more spirits.
Featherfoot blood skills still lacking vs no-blood enemies.
Sage missile hole still works.
Enchanter agility still doesn’t function.

Priest monstrance still boosts +30% dex, and +10 dex.
Diev laima statue will disrupt your mob gathering because the slow is too strong at higher skill lvls.
Statue and miko clap works.
Pardoner discern evil description is lacking, it doesn’t apply properly to all debuffs (anymore).
Miko gohei: when activated, it now only removes ONE Level 1 Debuff/Buff.
Plague doc incinerate overheat is removed. Incinerate is fixed at 10s, and gains +1s per debuff on the enemy now (before it was +2s per debuff). Yes it still requires 1 debuff on the enemy to apply.
Inquis wheel hit limit still exists.

Archer swift step crit attribute is 20 per level, max +100 crit rate. Wrong description.
Twin arrows overheat is 5, (wrongly listed as 3). Cooldown is 7s (this is correct).
No, scout flu flu debuff still doesn’t work at PvP.
Hunter growling still doesn’t work vs players. Hunter CC duration still halved at PvP.
Rogue feint still dismounts.
Vendetta charge time did not decrease.
Appraiser blindside attribute for crit damage increases the crit damage on your F1 status window, not final damage.
Falconer circling lvl 6+ at PvE is still useless.
Pheasant doesn’t knockdown with the stun attribute, even if the stun fails.
Mergen spreadshot hits max 5 targets, 1 hit each.

All armour break skill durations are fixed at 3s.
Highlander skullswing, peltasta umbro thrust, monk hand knife attribute.

Hoplite finestra block increase is flat, description is wrong (description is %).
Doppel deeds stack is removed. It’s a normal buff now. Attack speed increase is removed. At lvl 15, +33% damage dealt and +19% damage received.
Murmillo helmet still is able to block magic.

Items Agny increase +50% on skillfactor on fire skills. Example, if a fire skill is 500% damage, it will become 550% with agny. Say, if Fireball has an attack factor of 230%, with an Agny Necklace equipped it will expand to 280%. Geras spear increase spear throw skillfactor by 50%, same way. Karacha set: When attacking an enemy from behind, the ATK of the skill is increased by 150%. -188 Evasion
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Thanks for the breakdowns!

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They nerfed linker double time Lmao.

We need a list of buffs affected before the reset ends

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The modification in the itens are nice, it’s a good bonus but not a must have anymore for some builds.

And God, Twin Arrow are 5 OH? That’s really powerful, the cooldown is still 7 sec or changed to 10 to match with the other 5OH skills?

Cd of twin arrows is still 7 seconds :slight_smile:
Only skill with 5 overheat and 7s cooldown.

Hey greyhiem can you please translate the skill High guard of peltasta? I want to know what the numbers are about.Thanks!

here is the link: https://tos-kr.neet.tv/skills/10106

Switch to a defensive stance~~~~~
Increase your Block.
Reduce your own attack (damage).
Reduce your critical rate.

Level 10 high guard
+370 block
-10% damage dealt (-10% attack)
-100 crit rate
30s duration

Thank You!:grinning:

2 Likes

@Composition sigh hunter is dead pvp now (atleast to me). hopefully rush dog is still the same

What about cleric attribute on depro zone?

Why was it so obvious that they wouldn’t remove the halved bit. even though they cut the overall duration?
I want to be able to damage bosses now. There’s no reason for hunter to be unable to do so.

Oh, I forgot depro zone. I don’t have info on that debuff.

I have seen falc3 do well at pvp.
New sonic strike damage is a lot (% is equal to dethrone lvl 5 damage), auto-aimbots and ignores missile hole. Blind is useful vs players without debuff protection.

So high guard and guardian on TBL, they’re useful, I mean these +370 block of high guard really make a difference in a fight? And guardian increased defense, it looks very useful but really worth it to get it for pvp measures?

does hawk still freeze owner if it hits targets with sub zero shield?

with the new skill damage, falc3 vs fletch3 at pvp, which one is better?

Yes, you will freeze if your pet hits subzero shield cryomancer.
Falconer3 is able to beat sage missile hole, fletcher cannot. It will depend on the match-up.

@SadisticMike With the new block formula, it is difficult to get 100% block.
block chance = (max(0, block – block penetration)) ^ 0.7

PvP example:
Even though this murmillo has high block, some attacks will still hit.

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does missile hole now prevent Magic Arrow burn and Broadhead bleed?