Test results on Dragoon3 Dragon Soar : double hits attribute. Putting a mob on low HP, but keep HP sufficient so it survives first 5 hits of dragon soar. If the 6th hit will show 5 hits appearing, it is a fake multi-hit.
Result = Edit: it is a fake multi-hit! Disregard this. If the mob is low on HP, the first 5 hits will show, and the next full amount of +5 hits will not show, sometimes +2 hits, sometimes +3 hits depending on its remaining HP. Critical hits also apply per hit individually. But there is a catch here.
There is a flaw in my test, because this test is based on the 6th hit of dragon soar being the fake multi-hit. Maybe another hit is fake multi-hit, must test again.
Re-tested: Dragon soar attribute is fake multi-hit.
It will add +1 hit for every ‘real hit’ you deal. In total it will show 10 hits (5 real hits + 5 fake hits) in this order:
-hit 1 + fake hit 1
-hit 2 + fake hit 2
-hit 3 + fake hit 3
-hit 4 + fake hit 4
-hit 5 + fake hit 5
On an enemy which would die in 1 hit (turtle at east siaulai woods):
.dragon soar without attribute: show 1 hit
.dragon soar with attribute: show 2 hits (1 real hit + 1 fake hit)
Dragontooth lvl 15 feels like 3s charge time.
Dragon fall does not have to be fully charged to deal full damage. The skill always hits for the full damage. It is possible to cancel the charge and have the skill not go on CD by pressing jump. Will also show some animation bugs too.
Vid with nekorin, this will probably desync your char (at TBL).
If there are any more test request, please tell me. I will rank reset dragoon3 later.
Lancer2 quantain attribute: deal 3 hits is also fake multi-hit. It will simply show 3 extra lines, and add +150% final damage to the skill.
Final damage: +300% final damage (+150% damage vs crush debuff targets, and +150% damage with the new attribute). Consistent with tests:
Summary of damage shown in video tests (with a weak pike) :
Quantain --> Quantain attribute.
9625 --> 36’711 (14593+8927+13191). Cloth enemy. 36711/9625 = 3.8
9671 --> 34’324 (12274+10653+11397). Cloth enemy. 34324/9671 = 3.5
11144 --> 42’463 (13312+16804+12347). Leather enemy. 42463/11144 = 3.8
8504 --> 34’348 (13063+10128+11157). Cloth enemy. 34348/8504 = 4.0
9168 --> 36’711 (11832+11490+13389). Cloth enemy. 36711/9168 = 4.0