oh so it seems i need lvl10 KS just to be that fast without putting on DEX…
So is the recovery time reduction really gone?
It is fixed at recovery per second, it ticks once per second now. No longer reduce recovery time like previously.
Aukuras has become an awesome HoT (Heal over Time) aoe spell, and it can be toggled with the new attribute to turn off the HoT into the more offensive based totem which adds fire elemental damage to magic attacks.
At this point in time I wish IMC will allow us to have a button/hotkey to toggle on attributes on or off. So clerics can toggle attributes of useful skills such as Heal and Aukuras based on what situation their character/party is in.
I think there is an add-on to let you toggle attributes on keyboard. Edit: JP tos add-on named HotKey Ability. Video by silverwolf video here
It’s a nice Heal over time with extended aukuras (miko clap).
Damn. So basically both my scribe and my squire died as tavern support. I guess I can change my poata cards for neop on my swordie too.
My greatest concern for kivis healing is it is purely flat healing. There’s also the fact [aukuras] scroll are basically worthless now as pots heal for way more and cost way less to make.
i see, thanks for info
I look at it in another way. I treat it more like a damage reduction/damage mitgation spell.
Like for example if you are facing a group of monsters where your armor defense lets you take 3 hits of 500 damage each per second. Having Aukuras at level 10 (krivis2) lets your offset around 400 damage per second. Hence in total you take only 1100 instead of 1500. This is a good increase in overall character defence which is hard to achieve without substantial investment in armor.
Although Aukuras heal is directly affect by HP recovery in the character stats, it doesn’t increase at all when used with Paladin’s Restoration buff (scrolled). Anyone knows whether is this a bug or intended?


With or without restoration is the same…
Edit: seems like restoration in ktest is bugged.
Edit2: Another bug found. This is good for krivis though lol. Get both hp recovery + fire elemental damage!
Who knows with IMC at this point.
Granted Health recovery and direct healing never really interacted, it was typically one or the other.
But it is quite clear that aukuras well exceeds the +305 health per tick lvl 15 is supposed to give. So it does get scaling from somewhere.
You can try the usual suspects for direct heals, aka +int, +spr or +max health. But the Ein Sof thing may just be a “hidden synergy” or whatever they’re calling it nowadays.
@greyhiem
So either:
a) Immolation and Fanatic Illusion snapshot their dmg (should be easy to test with fanaticism tbh)
b) They aren’t affected by dmg boosts at all. (kind of ironic considering their synergy with fanaticism…)
c) They’re bugged, as usual.
Adding to Con does increase the healing though. I suspect is the hp recovery instead of +max health. Will test out more later.
My guess is that the recovery is directly influenced by the recovery bonus (0,2% or sth like this) that CON grants to potions and attributes/skills, similarly to how CON directly affects the HP recovered with Sadhus Praktiri attribute (in combination with Ein Sofs Stacked Healing attribute).
Wurmhearts link provided a GIF image where the Krivis got a 1645 HP recovery through Aukuras without Ein Sof, so that’s basically 4 times the normal recovery.
If we take Nekorins video as a base where the difference with 23683 HP is 150 HP (457 HP for lvl 15 Aukuras with full 50% bonus recovery attribute) and 265 HP with 28966 HP, we can easily deduct that the recovery is not influenced by max HP simply because the bonus recovery increased by 77% while the max HP only rose by 22,3%.
That said, Aukuras doesn’t seem so bad, you just need either Clap or use Aukuras scrolls (due to the scaling even level 1 Aukuras will be useful so with 2x 30 seconds duration you have 100% uptime).
Can it be? My poata cards wont go to waste? If [aukuras] works (intended) with HP recovery then my scribe will still have a job.
Sorry to disappoint you but it is not influenced by HP Recovery. If it was influenced by it, the difference would be equal to the bonus recovery scaling for both Nekorin videos. In both videos, the skilllevel of Aukuras is 15 with full 50% attribute. The level is 250. The base HP recovery would be 215 with 0 CON invested.
In the first video, the max HP are 23683, so the CON should be ~ 70 . This means that the HP recovery is ~ 382 .
In the second video, the max HP are 28966, so the CON should be ~ 120 . This means that the HP recovery is ~ 512.
As I stated before, the difference between the base healing at Aukuras 15 is 457 HP, so if we take the difference in HP recovery, we get the value that HP recovery in video 2 is 1,34 times (i.e. 512/382) the value of the value in video one, so why is the bonus recovery value 1,77 times (i.e. [722-457] / [607-457]) the amount of that in video 1? If it really would scale with HP recovery, this would make no sense at all.
I wanted to build cleric 2, krivis 2, monk, oracle, kabba, zealot 2 (eventually 3) but due at the last updates im not sure anymore.
Is blind fate still a viable buff?
Ahh was testing halfway then ktest kicked me out, probably due to maintenance.
Tested Restoration and it is working fine with the usual recovery rate, so no bug there. HP recovery doesn’t add to Aukura’s recovery at all, we can rule that out totally.
In the first video showcasing Aukuras with Ein Sof’s stacked healing. After getting the Ein Sof’s buff healing is x2 (607.5 * 2 = 1215). Hence with that we can rule out that Aukuras recovery is affected by Maximum HP too.
So what’s left is Aukuras affected by CON. lv15 Aukuras is 305 recovery. with 50% attribute is 457.5 recovery.
For the 1st video Aukuras gains 607.5 per sec with 60 + 6 CON (60 from the mace and shield).
Prior to the 2nd video I’ve took a couple more videos (not uploaded), but one with a lv16 (Divine might) Aukuras grants 646 heal per sec.

A 1 level difference actually gains 38.5 ~ 39 more heal instead of the usual 19 * 1.5 (based on formula on ktest + attributes).
This image is taken without any gear that adds CON but I added 50 con as stat. 584 heal @ level15 Aukuras. So with 10 CON is equivalent of 23.5 additional heal. I got kicked out right after, later I’ll try how much each point of CON adds.
Or is the attribute level counted after the CON bonus? It if is counted after then the entire formula should already include CON as part of the calculation?
Edit: Roughly found out the formula.
lv1 aukuras, lv0 attri, 6con = 40
lv2 aukuras, lv0 attri, 6con = 59
lv10 aukuras, lv0 attri, 6con = 216
lv10 aukuras, lv0 attri, 10con = 220
lv10 aukuras, lv50 attri, 6con = 324
lv10 aukuras, lv50 attri, 26con = 355
lv15 aukuras, lv50 attri, 56con = 584
lv15 aukuras, lv50 attri, 66con = 607
lv15 auluras, lv50 attri, 76con = 630
lv15 aukuras, lv50 attri, 86con = 653
lv16 aukuras, lv50 attri, 66con = 646
==============================================
Reference:
lv1 aukuras heal = 39
lv2 aukuras heal = 58
lv10 aukuras heal = 210
lv15 aukuras heal = 305
lv16 aukuras heal = 324
So base on above results we get the formula as follows?
Value = ([Aukuras heal] + [Bonus CON recovery]) x (1 + (0.01 x Aukuras attribute level))
[Bonus CON recovery] = CON x (1.01 x [Aukuras Level] / 10)
If insert the numbers in we get around the same results as the above, with some results ± a couple of decimals. Perhaps instead of x1.01 is a ^1.01 of sorts? But the formula should be close.
TL:DR: Bonus Aukuras recovery is based off CON and Aukuras level. The Aukuras attribute bonus healing attribute level is calculated the last after adding the aukuras heal and bonus recovery together.
==============================================
Some additional findings
Aukuras’s hp recovery is independent from the normal hp recovery, it is a separate skill on its own. We will still get the normal hp recovery together with Aukura’s version. This is the reason why HP recovery don’t affect aukuras.
Aukuras already reduce time of healing, on my party we do a combo to everything work perfectly and smooth in ET: me as the support cleric, I give food of Squire (reduce 10s of HP recovery) to my party and inside ET I cast Aukuras (Lv5 reduce 10s of HP recovery) and then the LinkerThauma use LifeLine to everyone get high CON from the CryoChrono so they have this little Heal to keep then up.
This combo maintain the LinkerThauma getting my SPR (full) and the INT from the dps Wizards to increase the Swell Arm buffs.
Paladin Restoration works with Aukuras, but it’s really bugged at the moment. Even so, Restoration increases so little that it’s not worth it.
My goddess Laima help me. READ the thread. What good is saying what [aukuras] can do NOW when it won’t be doing that LATER?
@Nekorin how do you know it’s CON and not HP recov when you can’t raise CON without raising HP recov? I’m grasping at straws here since I WANT to make use of HP recov. I I don’t even get why we have it or why they made it so potent on poata cards when IMC insists on making us unable to actually use it.
Can you also test if it uses said value for all players it heals? (Aka does it scale of your con, or the con of whatever is being healed.)
probably because there are other ways to increase hp recovery without adding con, mainly equips and pally’s restoration.
By process of elimination? Adding CON adds +hp, +hp recovery and the CON value. For HP recovery to isolate it we can use Paladin’s Restoration, which I tested and it doesn’t increase aukura’s heals at all. For maximum HP we can isolate it too by using the non-attributed Ein Sof which also doesn’t increase it.
So by eliminating these 2 what is left is the con value. Let me get a video of it up.
Sure, let me ask around for help :3
Ah resto aura. I shall miss my 1.5k HPS.
I suppose that cements the full CON krivis-paladin I’m crafting in my head. I’m hoping the fully scaled values of [aukuras] can keep me up while taking damage for 1 or more party members. If it really is based on skill lv then … sad panda.


