Barrier, Immolation, Sanctuary and Melstis combo in action.
Kabbalist C3 tests.
- Gevura has wide hit area, around Laima statues cover area I suppose
- Gevura additional hits still count when target dodge it
- Additional lines of attack count towards Gevura hit count too
- Double Chance, Reduce Level and Gevura do not stack with each other
Thoughts on Kabbalist c3 as a whole.
- Gevura is a good skill to have. The hit area is what kabbalist really wants, good job IMC here.
- It will be better if double chance and reduce level can have the same hit area as Gevura, it will make Kabbalist a contender against its counterpart Plague Doctor.
- Stacking of calculated results like Double Chance + Gevura will be great too. IMC please consider this.
AoB damage + Gevurah is 60k damage (at 6:33 of vid)
AoB damage without Gevurah is 30k damage (at 7:55 of vid)
This means Gevurah is +100% final damage and not just additive +100% skill factor.
It’s a decent skill. Double damage for 3~9 hits with good area. Divine Might makes it +120% final damage. I wonder if Miko’s sweeping works on it, too.
Thanks a lot for this, I found the damage of Dual gun strange and now I see that it’s fake multihit, it’s kinda sad to be honest.
Well if Kabbalist is rank 5-6 class this is tolerable but this is rank 7 and current end game class, we need more skill improvements to reduce “just take this class for Reflect 7+Ein Sof” filler…
Hurray for @megamanex14
From the C1 impressions page, can I finally confirm that DGS is a transformative skill that allows you to “main hand” a pistol? The implication is that you can finally use the grand cross series of xbows as a stat stick since your primary attack stat now comes from the pistol.
Now we just need info on what attack stat is used (primary or secondary) when using a non BM skill during DGS.
@Valfor hey RS was like that and was changed to true multi hit right? Could happen for DGS too.
Your pistol will be the damage source for all pistol related skills. So anything that originally used a crossbow, such as multishot, will still use the crossbow as damage source.
Similar to what I posted in the first quote. Non-BM skills will use your mainhand, in this case the crossbow, as the source of damage (primary physical damage). The BM skills will use the secondary physical damage.
Running Shot is still fake multihit, just tested.
So in the end the DGS just change the basic attack to a fake multihit with bonus 50% damage and let you use 3 BM skills… Just as thought maybe will be better to put only one point in the skill on non QS build.
Wut? Still? I did my tests on the klaipedia dummies. I always test on those for fake/multi hits. [running shot] does 2 (1+1) damage on dummies. Granted it’s been a while since I’ve been a Qs (respecced out since [limacon] doesn’t stack with [running shot]) but there WAS a time where it did 2 true hits.
the skill good but i dont think its worth a circle
The dummies have been taking fake multi hits like they were true ones for a good while.
The only way to easily test is the old blessing or skills that end after x hits.
Well damn. I’m dumbfounded. Bamboozled.
Yup, Blessing only apply one time with RS, every critical make both lines crit, monsters that die in less than one shot show the two lines and so on.
qs3 app fal3 bm
look so much fun
ktest patch 27/10 server is not up yet
roughly translate
https://pastebin.com/eJda8Hsv
love this black costume ;x so smexy ;O
my PvP archer are QS3>Scout>Falconer3, the big play of my character is use Running Shot+Scout Barrel+Falconer First Strike, I get attacking from inside the barrel with running shot and the hawk using Sonic Strike, and now i want to do this using Running Shot+ BM Double Gun Stance+Barrel+
First Strike
can someone check for me if the Scout Camouflage(barrel) cancel the Double Gun Stance ??
Since you’re testing Qs/BM, is Running shot an intended change to fake multi? If so does it still add the 200% to auto attack damage? Also does the bonus attack speed from Running Shot actually affect the attack speed of your auto attacks when using Dual Gun Stance?
@greyhiem Change tasers single target description. IT as an AoE skill. It can be seen on this video 20 seconds in:
https://www.youtube.com/watch?v=XsgjqeDo9vo
Credit for finding goes to @arkgolf
Shadowmancer new attribute
Shadow thorn: shadow stab (?)
double damage (fake multihit) only work with non flying monster
also didn’t work with player (pvp) don’t know is it bug or not.
Shadow conjuration: shadow invasion(?)
apply debuff to target deal dark property damage equal to 10% of Shadow conjuration damage every 0.5 sec
duration = attribute level x2
only work with non flying monster
also didn’t work with player (pvp) don’t know is it bug or not.
other vid later
Thanks, I will edit it soon. Originally, I had translated it to be AoE and 10 targets. I should not have changed it.
@Nekorin Thanks for testing kabba3! My previous geburah info was wrong, I will change it now.
@arkgolf I still have to read this patch ~.~
lol
dougle gun stance + running shot + kneeling shot
so fast
game keep changing.
