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KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

I think the question is the best DPS for raid and WB, not counting party. At least I have this question in mind

Well, I dont know how much can Fencer do, but Muskeeter Penetration Shot is 11k% SF with Aiming. With reload, it’s 22k% SF.
Also Sniper mode make you ignore portion of defence, and remove the variance of your attack.

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Could you help me with the build please https://tos.neet.tv/skill-planner#31 ? I mean the best ancher that you mentioned. Thank you :slight_smile:

This is one sample build for this “Musketurret” build. Depending on how you play/your party composition, you could replace A3 with Rogue or Appraiser (although you lose a lot of damage in Kneeling Shot being level 5 only, mind it).
https://tos.neet.tv/skill-planner#3133311ggg.4f255f3a.1f2f3141576175.16214fbf713195a1

(Edit: I mentioned appraiser because of the utility. If you don’t have any other appraiser playing with you, devaluation helps a bit - also since my wife plays a Plague Doctor she really likes my appraiser debuffs for her incineration, besides blindside helps a bit with crit xD
Still, if you removed Archer 3 the best other class to pick would be rogue, IMO. Sneak Hit is always welcome - but mind the sp consumption.)

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I didnt mentioned any archer though…
Every Muskeeter have penetration shot. so any build should be OK
but I think the popular one is the sapper/Wugu version or QS version.

QS Version
A3-QS3-Muskeeter3 : https://tos.neet.tv/skill-planner#3111333ggg.4f5f3a.1f2f6a75.11214fbf713195a1 with all dex
A1-QS3-Ro2-Muskeeter3 : https://tos.neet.tv/skill-planner#3133399ggg.4555.1f2f6a75.1a75.11214fbf713195a1 you can go mix str or all Str
A2-QS3-X-Muskeeter can just copy the A3QS3 variance, normally people take scout for cloaking.

Sapper Version
A2-Sap3-X-Musk3 : https://tos.neet.tv/skill-planner#3115559ggg.4a5a35.114f6a.1535.1f214f713195a1, all str
well you can Fit that X with scout too, but if rogue give you capture to take all your traps, and release them on boss.

Wugu Version
A2-X-Wugu3-Musk3 : https://tos.neet.tv/skill-planner#3114666ggg.4a5a35.45.2f4f715a61.1f214f713195a1, all Str, i think poison cant crit.

Theres also a Sapper-Wugu combination
A2-Sap2-Wugu2-Musk3 : https://tos.neet.tv/skill-planner#3115566ggg.4a5a35.114a65.2a4a7155.1f214f713195a1

the leftover points is up to you, those are the important skill imo.

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Thank you @Naght , @Zanni and everyone who will share more information.

A guy from YouTube mentioned another variant full are ancher https://tos.neet.tv/skill-planner#3115559ggg.4a5a35.114f6a.1535.1f214f713195a1

I will discuss a bit more before creating the character

Another question related to ancher, so the best DPS build on ancher tree needs to have musk3?

Thats the sapper variant I posted

hackapell and bullet marker also a good DPS.
but since I play muskeeter, I think muskeeter is the best.

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You must consider party set-up for raid, and other players’ support & debuffs for WB. So you must analyze the top-WB guild’s players on your server. If you just want to know about strong skill damage, look at tosneet and find the best hits x skill%.

For raid: example of great party with great synergy, video posted by @JacktheRipper .

Full healer (meta support cleric), buffer/debuffer wizard (1 of meta wiz support), auto-attack dealer/utility archer (meta falconer), dealer wiz (meta spellcaster), buffer/auto-attack dealer wiz (meta enchanter farming build).

Warlock demon claw and elementalist hail are the strongest bossing wizard skills when used on Aiming. High multi-hit skills apply a lot of elemental damage from enchanter’s buffs.

Enchanter’s build provides damage buffs(thauma) and attack buffs for auto attacks and high-multi hits of elementalist-warlock. Attack speed is boosted by chrono, and high dex of archer through the supporting wizard’s lifeline skill. Lightning hands debuffs boosts magic damage. High kabba CON+lifeline by support wiz+enchant earth boost survival a lot. Pyro’s flame ground buffs elementalist friend’s meteor (useful when you run out of flame ground scrolls).

Supporting wizard includes 2 magic def break skills, a party-wide pain barrier, and makes the party Full con, dex, int, spr. This is a chrono3 because the dealer wiz build uses thauma3 already. Chrono boosts attack speed of the archer and enchanter even more, and Pass ensures Aiming debuff is always activated when dragon breaks the circle. Pass keeps warlock’s drain buff, rune of protection, and lifeline buff up too.

Falconer for aiming and high DEX to share for enchanter. QS3 build attacks fast and benefits greatly from enchanter’s attack buffs and chrono attack speed buff. High dex gets boosted even higher by monstrance.

Party would clear even faster if their kabba would include 1 rank of bokor, to apply Hexing (curse) debuff & attributes to boost warlock dark damage on boss. Kabba could’ve used a rod to auto-attack boss from a distance. I think the function of a healer-cleric is quite obvious so I won’t discuss it. Additionally, the healer’s build could’ve included oracle1 to stack forecast’s attribute + lifeline’s attribute, and oracle’s utility skills. (if they needed higher synergy, change healer to cler2 priest2 bokor1 oracle1 kabba3 or chaplain version to buff auto-attacks a little bit more)

Their positioning is great too, 1 player aggro, remaining players on the back of the boss. Having 2 linker wizard builds made them reach boss fast.

Basically, think about class synergies when creating a party.

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With the correct setup, who can output more dps in ktos for raid and monarch?the monk variant, muskeet, or fencer from the physical department?just curious xD

Does the bosses have debuffs limit? Or is it just visualy?

I think grey post give us a lot of ideas of very powerful and synergic parties . Also as grey mentioned we can take a look the percentage of players builds using https://treeofsavior.com/page/class/ranking.php

Not exactly. There are other good DpS classes on archer tree as well. When it comes to bossing, it is mainly Falconer3-BM (AA BM - Ar1-QS3-Rogue1/Archer2-Falc3-BM), Falconer3-Mergen (same as BM beforehand but with Mergen instead), Falconer3-Hacka1 (although it has a few variants, QS3-Ro1 is the most popular iirc), Falconer2-Hacka2 (this has many variants, like QS3-Rog1 one, Ar2-Rang2-Rog1, Ar2-Rang3, and a few others; it has higher investment to be good though, and isn’t a good support because no Falc3).

(edit: Musk3 still has a slight upper hand on pure bossing, but not the best in mob fights, keep that in mind.)

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Best party setup should be
Linker3>RC>Shadowmancer2 (buff share,mdef debuff,magic damage boost)
Thauma3>Warlock3 (dmg boost, defence boost)
Bokor3>Kabba3 (mdef debuff, Ein Sof, Merkabah, Revenged Sevenfold,Curse debuff for dark dmg)
Either Bokor3>Kabba3 or Diev3>Kabba3 to have 2 more Ein Sofs,one more Merkabah and either more dark damage or Ausrine/Laima
Priest1>Diev1/Priest2>Krivis3>Taoist2 (multihit damage, good synergy with Merkabah, strong single hit damage for Double Chance, INT boost, elemental damage boost)

With 4x Ein Sof and 3 Clerics C2/C3 in the team as well as 2 Wizards that have decent dark property damage capabilities, one can expect very high amounts of damage dealt in a short time while coupled with mdef decrease, buffs, 3x Safety Zone,etc…
Demon Scratch as well as Shadow Thorn can trigger high numbers with both Gevurah and Double Chance, as well as providing high DPS with Effigy&Damballa spam.

There is no need to cripple two characters by amassing support ranks on them while ruining Gevurah and Double Chance because people keep autoattacking…
Building some support onto every character is enough to make a strong team that is capable of surviving everything and dealing high damage with skill synergy and damage boost.

3 diamond anvils per team max exchange, and 3 rank resets max exchange per team. Attribute voucher, (hat) costume cubes, and silver chest are unlimited trades.

I only know 1 summoner cleared the raid. Wiz3 thaum1 sorc1 necro3 runer. It was quite difficult to keep summon alive, they had to use 2 clerics to heal marnox summon. I discussed it in this post <<click

@caiojmaia debuff limit? Some debuffs cannot stack twice, this is intended.


Congratulations to first fletcher3 mergen2(very very rare build, remnant of archer era) to clear raid. ~2 min left after boss kill, very close to time out. +3350 blessing buff helped a lot.

image of clear

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It’s pretty nice to see off-meta builds being able to clear it.


Losing out on Falcon 3 is a huge dps loss for Elementalist/Warlock. Hail and Demon Scratch benefits a lot from it.

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Well you’re lucky to have people to follow your specific setup.

Or are you gonna quintuple client instead?

I don’t see a lot of damage at all in this set up. Bokor 3 Kabba 3 is mostly a solo class, otherwise you’re giving up either Gevurah/Double Chance or the 3 circles in bokor. Krivis3 Taoist2 has mediocre damage. Warlock 3 has pretty long cooldowns. Shadowmancer 2 has pretty terrible AOE.

A lot of parties have already cleared it with set ups that greyhiem have posted. I don’t see any reason why everyone has to have support classes in their builds when they can already finish the content with what they have.

Besides, running 5 semi-support characters means everyone has to invest in trans 8-10 weapons and high attributes, which not a lot of people are willing to do especially since most people already have specific characters they gear for the upcoming guild territory wars.

It’s as simple as telling them not to (unless it’s what their class is meant to do)

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@JacktheRipper yes, I think it is nice to see it non-meta builds clear raid.


The set-up I mentioned is just one of many tactics. The specific team set-up of 2 full supports (kabba3 and a linker wizard) happened to become popular because several teams demonstrated it could clear raid effectively.

If you are unsure about a party for raid, you could use this kind of party set-up as a reference or base, and perhaps design a different party.

Lately new teams showed they could clear raid with new set-ups (sometimes it was a bit slower though). Examples I already posted. Such as the tank + ranged party (pelt2 cata3 dragoon3 + 3 archers + 1 heal) which used mobility-play and ranged dealers to avoid boss attacks and reposition quickly. With this set-up, the support (buff/debuffer) wizard was replaced by a tank+taunt/boss debuffer(dethrone).

I do not think there is a need to rush the raid, as long as you clear within time limit of 1h. Raid is just twice a week and shares entry count with earthtower.

I know about a lot of players clearing raid, but I do not always have a video or image. Some more teams which finished raid.

40 min left after boss (quite fast, might be new record?)
krivis3 monk3 zealot2
pyro1 linker2 thauma3 enchanter2 (farming enchanter build)
meta aa cleric (priest3 chaplain krivis3 inquis)
link3 chrono3 runer
kabba3

Image << click


10 min left after boss
Wiz3 ele3 feather3 (top dealer of team)
2x krivis3 monk3 zealot2
2x kabba3

clear image


cleric3 priest3 oracle1 kabba3
cleric2 priest2 bokor2 kabba3
wiz3 ele3 warlock3
krivis3 monk3 zealot2
cryo1 link3 thauma3 runer

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would pri2-pal3-kabba3 be a good build for party??

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