Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

ill be using the current snowflower for now… im gonna wait for a closer one XD

wish imc made a dress like the snowflower aka the premium snowflake costume female… as a base for the dress… remove the muffler to show elegant shoulders… remove the long sleeves
. start the dress chest down… remove the petticoat bump on the rear makenit look flowing like… like an inverted flower… ahhhh change the snowflake brooch at the front to a star… make the outer layer cloth translucent. the inner cloth with sparkles… retain the white lace stockings… yeAh that would be great.

Any tests with the new fire pillar and flame ground + ultimate dimension attribute, the one that increases the radius of magic circles? I wonder if it works with heavy gravity too.

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It will work. The size increase is small (just 10%). The range on fire pillar and flame ground is already very very big. Range on heavy gravity is already big too. Size increase attribute will increase SP cost a lot (x1.5 cost), prefer not to take it. With both size attribute and DoT attribute on ultimate dimension, the skill will consume 1000 SP.

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Does spirit shock attribute debuff works for everyone? or just for the caster?
If for everyone, does it works for patk? and does it based on caster’s SPR or each hitter’s SPR?

linker is so nice now ;x

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Spirit shock attribute is overpowered. It does not decrease physical def. It decreases enemy magic def by 50%, which is very strong with Log Formula damage calculation.

Think link3-thaum3 builds can farm quite nicely too now.

I meant the 3x damage SPR-based debuff

Does anyone has test the new atrb for skull archer with ice bolt? i just cannot upgrade this atrb

They forgot to make it ‘buyable’ from the class master. I tried it too but could not get it.

@ronzu I tried with C staff attack which is physcal strike. No damage increase with spirit shock. And summons did not receive damage increase from spirit shock.

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squire basecamp :tired:

I do not expect a fix any time soon.


Kiyoshi showing double magic break debuff stack. Magic attack ~3000


Magic attack 2450, cryo3 elementalist3 pyro2 solo dungeon 300 here
Snowball mob scatter is the worst.

More video soon


KTEST first patch Wizard list
Expect some class adjustments next week.

Overbuffed
Linker (Linker3 spirit shock triples/quadruple all magic damage including itself, low cooldown, and linker utility still great)

Buff:
Elementalist (damage up, AoE meteor size great, sandstorm CC added)
Psychokino (better at CC&utility now, heavy gravity grounds mobs, OK damage)
Sorcerer(small buff for damage skills, but summon is still main. Legendary card for Legendary summon added)
Pyromancer (great CC great AoE with low cooldowns, agni necklace boosts every multi-hit skill a lot)
Featherfoot (damage up, kundela slash is biggest one)
Sage (all damage up, great skill damage with wizard2 debuff combo)
Shadowmancer (damage up)
Warlock (damage up)
Runecaster (damage & utility up)
Wizard (damage & utility up)
Alchemist (damage up, though most players do not bring alchemist to battle)

Nerf:
Thauma (swell off-hand nerfed, and item cost added)(thauma still best option to farm double drops and silver)

Popularity dropping:
Chronomancer
Enchanter (must manually craft item like fletcher era)

Overnerfed:
Cryomancer (pyro CC is a bit lower but damage and AoE makes up for it, fire pillar circle2 skill cc, damage&cd beat frost pillar cd. Frosterlord cards exist to replace freeze, any multi-hit class can use it. Ice pike is only good buff with large AoE size, and ice bolt insta cast is nice to quick freeze. Losing vacuum effect of frost pillar was a big big nerf. Snowball still scatters mobs. Cryo damage is too low, especially on frost cloud tree if you compare its damage & effect to fire pillar which is a circle 2 skill. Also ice pike does not deal 6 hits, just 1 hit on several mobs. Ice blast damage is lower than Flare and ice blast removes Freeze status effect. Flare does not remove burn debuff. To increase damage, you must pick runecaster to use rune of ice isa buff).

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This is so sad. Fire Pillar does a better job than Frost Pillar. Just watch the part where he uses Frost Pillar in the second mage room. The Vilkas Fighters just ignore the freezing effect, but Fire Pillar can hold them for the skill’s duration and it deals much more damage per tick. The only thing that redeems Cryo rework is the new Ice Pike.

RIP Cryo.

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Yes, cryo is in a bad spot. Fire pillar was buffed and will ignore CC immunity (does not apply to boss).
Circle 2 skill. Lv5 fire pillar: 157% damage every 0.5s, 30s CD. Can CC cc-immune mobs.
Circle 3 skill. Lv5 frost pillar: 124% damage every 0.5s, 45s CD. Cannot CC cc-immune mobs.
Pyro is supposed to be multi-hit dealer class, with fire pillar CC on 1/3 uptime, and very big AoE. Use agni necklace to boost damage a lot.

Cryo CC is longer (with ice pike & ice bolt added to rotations) but worse because it has lost the mob grouping on frost pillar and the damage is too low. Killing the mob is the best CC. For Tree of Savior gameplay, you either AoE dealer, or group mobs for your AoE dealer to function properly, or buff/support dealer damage. If you have a bit of CC added to AoE or a bit of CC added to grouping, it’s OK as a bonus feature. Grouping is still priority for PvE. Losing AoE-size or mob-grouping ability without a very strong damage compensation will drop viability a lot (frost pillar).

Ice wall + pressure/breaking wheel/cyclone still viable for bossing.

To share a quote

‘if you want to feel like a proper frost wizard, pick sorcerer and use froster lord’

Think someone suggested adding froster lord riding-skills to cryo skills, most bosses use skills which players use too.


About swordman, all swords were buffed. And ninja unlock voucher popularity up.

What kind of CC Fire Pillar provides?

Do you have information about the Time Fragment/Dimensional Piece Chronomancer uses now?
In IMC’s post, it says it costs 100 silver, but than it says it costs 2,000 silver.
Which one is correct? Or are there 2 types of items to consume? If so, which skills consume each one?

Fire pillar stun for 10s on mobs inside fire pillar (hidden effect). If you watch that video, you will notice mobs stop moving and attacking when fire pillar is used. video repost

Yes, there are 2 materials for chrono.
Backmasking & Pass use the 2’000 item. All other skills use 100 silver item.

time to put chrono with alch then XD or enchanter… couz its money telated now

tutu card or neop card?? anyone?? XD

you can call that build time is money

@greyhiem whats the new skill allocation for a c3 pyro ty

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Anything is fine on pyro now, there are some synergies to consider.
Fireball + kino pressure combo. Cannot hit flying with firework without kino2 heavy gravity.
Flame ground cannot hit flying without kino2. Cast & forget skill.
Firewall 3 overheat, drop & forget skill.
Flare needs flame debuff such as flame ground. Highest pyro burst damage, 3 overheat. However agni necklace 50% damage boost per hit will apply once per flare.
Enchant fire does not affect party members, however the damage boost on your pyro multi-hit skills will still be decent.
Hell Breath is a channeled skill. Cannot be interrupted by normal damage. CC or knock will still stop your hell breath. If you have many skills to use, you will not have time to channel hell breath.
Fire pillar is a 10s CC (stun/flinch) on mobs, great skill, low CD. Minimum 1 point to CC mobs.
Important: consider agny necklace +50% skill factor damage boost per hit on fire skills. Multi-hit skills will be a lot stronger. Luckily pyro is multi-hit skill based class. Except fireball and flare.

Pick the skills you like most. Personally I enjoyed fire pillar, flame ground, enchant fire, fire wall most (most easy to use skills).

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fire wall is one couz i like skills i can cast and forget like summon XD i just alternate play style if needed…

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No trouble vs flying (no kino): https://tos-ktest.neet.tv/skill-planner#21222..112f3f41715a62
Can drop fireball to 0 too, and hell breath to 3. If you are summoner, you will have time to channel hell breath.
If you do not mind flying, you could lower enchant fire and add more flame ground.

Let’s wait for more ktest changes to decide on final pyro skill allocation.


Other
Consider this boss mechanic, boss trying to dodge your character

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Why unlike other trees, AOE of wiz is not being nerfed and instead getting better?