Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

How about fire themed summoner?
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Pyroego, Flammidus, Cerberus, Fire Lord, (Minotaur) are fire-type devil bosses. You could consider one for fire-theme.

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dont worry ill be resurecting that with a pyro ele sorc variant… my initial before the reset was pyro sorce alch… change it to cryo sorc alch… the alch ill just find something for it to be viable to farm dun… but i still need an alch character to make pots fir all my babies… so it stays… maybe after the reset for wiz… i end up with 3 sorce, something for alch and a new wix XD

to bad pyro ego 3rd skill cooldown is long and non movable… luring still fall eith nether bovaine… cant use cerb for the theme… 3headed dogs attacks are annoying…

pyro ego i can use but i never experimented before if i equiped a pyroego on 1st slot and 2nd slot… i summoned pyroego on one room… and morph it to another pyroego in another room with a great distance between rooms… i should try that later to confirm i got the cards…

tried flammidus… its ok not mehh… cerb ghad cerb skills are clunky to use… firelord 3rd skill is only great for 2 lines without any ummphhhh im looking for… minotaur??? ill buy the cheapest one later and try it… but judging on the video… i cant tell if i like it… wish the fire lizards or turtle were demons i like those tire type boses also the one with flamindus dun… i like its pyro skills to bad they aint demons

edit: confirmed on pyroego… i can place a pyro ego on one part of the map and run a few distance morph he pops out… so its viable to use that

i used gytis settlement area to test the distance… i equiped two pyroego. summon on one end and run to the top of the map and morpg it… came out without a problem… if we really need to use morph in some situations in the dungeon couz people luke to kill fast

minotaur i just tested now 2nd skill is 20sec nether is 15sec still ok to use as an area atleast 3rd skill is useful… im happy you suggested mino… ill keep this one too… hehehehe

edited: tested pyroego and mino in sausys room 9… skill 1 and 2 of mino has knockbacks… will be annoying in dun… on the other hand pyroego is nice burstdown… no knockback… skill 2 of pyroego has momentary knockback but not to far… can keep monsters aggro to it… i might pull off a pyro ele sorc using them if i find the right situation to use them

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Is magnetic force not 10 AAR with the rebalance and not 10 targets?

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Magnetic force was changed from 5 AoE attack ratio (base wizard AoE +2) to 10 targets.

Oh. Thats great to hear. Kino might be meta now.
Cryo 1 kino 3 chrono 3 RC just to ice wall pp
Pyro 2 kino 3 chrono 3 if pp and fireball is still a thing.

Hopefully. It is mentioned in dev blog:

Fireball:
[Circle 1]
- Fireballs can now be summoned in ground targeted locations instead of only being spawned infront of the caster. Deployed fireballs now have a duration of 10 seconds, and will linger around for a short period of time after hitting an enemy. (However, after the initial attack it will not hit enemies again, and the fireball will also no longer be pushed by Psychic Pressure)
- A new attribute has been added to Circle 2 Pyromancer, [Fireball: Residual Heat], this attribute will increase the duration that fireballs are summoned for.

PP on fireball cannot hit flying enemies.

grey… did they mention new cards like same effect with hydra card but only works for burn enemies?? wondering… my work around with flying is fire pilar, metor or let the summon deal with them… usually i let my summon deal with everything i just support dps XD

Nothing about new cards yet. Would be nice to have more unique card effects like pain barrier gazing golem card currently.

i know so ill leave the pyro class cards fot now only thing i could use is firelord and linkroller… hehehe

Good to know about the no nerf of daino+wheel, in reddit some people where saying it was nerfed and that ā€œit was a bugā€, well, it isn’t according to nexon.

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We have heavy gravity for that.
But It would be nice to know the cooldown on heavy gravity.

Looking at the new synergies i can tell that Cryo3 Kino3 Runecaster Enchanter will probably be a popular build for ice wizards, frost pillar then pull with magnetic force + electric pole, also new rune of protection + rune of ice + ice pressure combo. For the fire element maybe Wiz2 Pyro2 Elementalist3 Sage2, lethargy: magic specialty + flame ground + meteor with the fire explosion attribute, also duplicate fireballs + flare spam, can you please test these when they release the patch?

Since Chrono will be a SPR class now i guess we will see the rise of Linker2 Chrono3 Sorc2.

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[Dark] property attacks deal x1.5 damage vs Cursed-debuffed enemies.

What are considered curse debuff?
tos.neet has not put it in sub-type

So far, i know there are hexing (bokor), kurdaitcha (FF), and bone pointing (FF). is there anything more?

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Yes, the skills you mentioned apply Curse. Kabbalist attribute for revenged seven fold also applies Curse.
This change is a big boost for hexing-pandemic-effigy based bokor-plague doctor builds. Bonus x1.5 damage will always apply for this combo. Hexing itself reduces magic def, and includes an attribute to increase dark damage by an additional x1.3 .

Im really concerned about wizard tho, as bone pointing only hits a single target and kurdaitcha isn’t so easy to use for large pack of mob and its rather long cd

Cleric dps is getting brighter and brighter XD

Perhaps they will add a card which inflicts [Curse]. They already added Froster Lord card which inflicts [Freeze]!

Sure I can try it. However I cannot go first build, I cannot cast rune skills without surespell. Fire build2 sounds nice.

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I’m looking to theorycraft if cryo-pyro-sage still ā€œworksā€. It’s a hell of a setup getting all [fireball] OH’s out then duplicating them and carrying them into battle for a couple of explosion every time you collide with a new monster. Maybe before the duration goes out, you can end with a [flare] to detonate all [fireballs] again for 1 final explosion.

With the ground targeting on [fireball] though we have the question ā€œwhyā€.

On a side note, I would like something like ā€œplant a [flameground] on a [fireball]'s location when you detonate it with [flare]ā€ kind of attribute.

Well, they will reduce the cast to 2 seconds, with all the CC of cryo and kino combined it won’t be that hard to cast the rune buffs, they even gave new rune of protection an attribute to not interrupt the cast if you really need it but i still think just using Raise or Ice Pike is enough.

Perhaps. I will consider it for another day.


Other stuff

Matador trick here

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I thought Rune of Protection has Surespell? The attribute is called ā€œRune of Protection: Maintain Castā€ so that’s what I would assume. It has downtime though.